White Noise Glitch using Value Attribute of Particle Instances #85708

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opened 2021-02-16 18:37:10 +01:00 by Aaron Beller · 10 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-16 08:05, hash: 36814ddc94
Worked: (?)

Short description of error
The White Noise Texture (in 1D) does not display as expected using the Value Attribute of Particle Instances in both EEVEE and Cycles. Instead of showing a single random value or color on the surface of an instance there's a fuzzy mess of different values similar to the look of overlapping faces:
ValueAttribute_WhiteNoise.jpg
The issue also appears on non flat geometry not only on planes. The using the Index attribute shows the same result. It's the same on the current stable release (that being 2.91.2) and previous releases. I tried the same setup with a Noise Texture and it seems to work just fine:
ValueAttribute_NoiseTexture.jpg
Exact steps for others to reproduce the error

  • Choose any object as the emitter of a particle hair system.
  • Adjust the settings of the particle system to display the desired quantity of hairs
  • Add another object and add a Particle Instance Modifier to it
    • under 'Object' set the emitter object
    • check 'Create Along Paths'
    • in the object data properties under vertex color create a new vertex color
    • choose the same vertex color as the 'Value' data of the particle instance modifier under 'Layers'
  • use the created data as the name in the Attribute Node
  • connect any output of the Attribute Node to a White Noise Node set to '1D'
  • display the results
    (same last 5 steps for Index Attribute)
    ParticleInstanc_ValueAttributeBug.blend

Thank you so much for looking into it! And keep up the great work.

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71 **Blender Version** Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-16 08:05, hash: `36814ddc94` Worked: (?) **Short description of error** The White Noise Texture (in 1D) does not display as expected using the Value Attribute of Particle Instances in both EEVEE and Cycles. Instead of showing a single random value or color on the surface of an instance there's a fuzzy mess of different values similar to the look of overlapping faces: ![ValueAttribute_WhiteNoise.jpg](https://archive.blender.org/developer/F9808947/ValueAttribute_WhiteNoise.jpg) The issue also appears on non flat geometry not only on planes. The using the Index attribute shows the same result. It's the same on the current stable release (that being 2.91.2) and previous releases. I tried the same setup with a Noise Texture and it seems to work just fine: ![ValueAttribute_NoiseTexture.jpg](https://archive.blender.org/developer/F9808958/ValueAttribute_NoiseTexture.jpg) **Exact steps for others to reproduce the error** - Choose any object as the emitter of a particle hair system. - Adjust the settings of the particle system to display the desired quantity of hairs - Add another object and add a Particle Instance Modifier to it - under 'Object' set the emitter object - check 'Create Along Paths' - in the object data properties under vertex color create a new vertex color - choose the same vertex color as the 'Value' data of the particle instance modifier under 'Layers' - use the created data as the name in the Attribute Node - connect any output of the Attribute Node to a White Noise Node set to '1D' - display the results (same last 5 steps for Index Attribute) [ParticleInstanc_ValueAttributeBug.blend](https://archive.blender.org/developer/F9808997/ParticleInstanc_ValueAttributeBug.blend) Thank you so much for looking into it! And keep up the great work.
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Added subscriber: @AaronBeller

Added subscriber: @AaronBeller
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Added subscriber: @CharlieJolly

Added subscriber: @CharlieJolly
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Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 520 Intel 4.5.0 - Build 26.20.100.7870
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-11 21:15, hash: 3fea77ceed

Confirmed using Cycles but not Eevee.

Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: Intel(R) HD Graphics 520 Intel 4.5.0 - Build 26.20.100.7870 Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-11 21:15, hash: `3fea77ceed` Confirmed using Cycles but not Eevee.
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Cycles: image.png

OSL: image.png

Eevee: image.png

Cycles: ![image.png](https://archive.blender.org/developer/F9811848/image.png) OSL: ![image.png](https://archive.blender.org/developer/F9811851/image.png) Eevee: ![image.png](https://archive.blender.org/developer/F9811853/image.png)
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Added subscriber: @ankitm

Added subscriber: @ankitm
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Can redo overlapping faces on 5e67dcf3d2 with cycles.
Intel HD 6000, macOS 10.14
Also created a new file for sanity check.

Render Engine\ Creator you ParticleInstanc_ValueAttributeBug.blend me T85708_attempt_noise.blend
eevee image.png image.png
cycles image.png image.png
Can redo overlapping faces on 5e67dcf3d2c337c0d4b0fb71b3800bd219629e2e with cycles. Intel HD 6000, macOS 10.14 Also created a new file for sanity check. |Render Engine\ Creator | you [ParticleInstanc_ValueAttributeBug.blend](https://archive.blender.org/developer/F9808997/ParticleInstanc_ValueAttributeBug.blend) | me [T85708_attempt_noise.blend](https://archive.blender.org/developer/F10122453/T85708_attempt_noise.blend)| | -- | -- | -- | |eevee| ![image.png](https://archive.blender.org/developer/F10122357/image.png)|![image.png](https://archive.blender.org/developer/F10130230/image.png) | |cycles | ![image.png](https://archive.blender.org/developer/F10122463/image.png)|![image.png](https://archive.blender.org/developer/F10130223/image.png) |
Author

Hello! I just opened your file with the most recent version. The Noise Texture is working as expected. That was never the issue for me. I just left it in there so one could compare. So let me clarify: It is only the White Noise Texture that still shows unexpected/glitchy results.

Hello! I just opened your file with the most recent version. The Noise Texture is working as expected. That was never the issue for me. I just left it in there so one could compare. So let me clarify: It is only the White Noise Texture that still shows unexpected/glitchy results.
Member

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'
Member

Okay my bad. Also I rendered cycles one with low samples, so the glitches got lost in noise. Edited last comment.

Okay my bad. Also I rendered cycles one with low samples, so the glitches got lost in noise. Edited last comment.
Philipp Oeser removed the
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Reference: blender/blender#85708
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