collapse at the moment of opening the file #86518

Closed
opened 2021-03-12 09:16:00 +01:00 by Dmitry · 27 comments

System Information
Operating system: 3.5 GHz 4-core Intel Core i5 processor 40 GB 2400 MHz DDR4
Graphics card: Radeon Pro 575 4 ГБ

Blender Version
Version 2.92.0 (2.92.0 2021-02-25)

Short description of error
crash when I open a file

Exact steps for others to reproduce the error
the file did not open for me. i used this help
https://developer.blender.org/T86300#1128503

After rebuilding I am working in Scene. 001 I saved this project under a different name and continued working. Blender crashed several times and today I again cannot open the project !!!! I try to open the scene 001 through append, but the blender collapses. I'm in a panic and I'm disappointed.

icons1.blend

**System Information** Operating system: 3.5 GHz 4-core Intel Core i5 processor 40 GB 2400 MHz DDR4 Graphics card: Radeon Pro 575 4 ГБ **Blender Version** Version 2.92.0 (2.92.0 2021-02-25) **Short description of error** crash when I open a file **Exact steps for others to reproduce the error** the file did not open for me. i used this help https://developer.blender.org/T86300#1128503 After rebuilding I am working in Scene. 001 I saved this project under a different name and continued working. Blender crashed several times and today I again cannot open the project !!!! I try to open the scene 001 through append, but the blender collapses. I'm in a panic and I'm disappointed. [icons1.blend](https://archive.blender.org/developer/F9886525/icons1.blend)
Author

Added subscriber: @Dmitry13

Added subscriber: @Dmitry13
Member

Added subscriber: @filedescriptor

Added subscriber: @filedescriptor
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

the file did not open for me

The steps I gave in that report won't fix the file. The steps allow you to Append the file into the default startup file, then the script tries to fix the corrupted meshes in "Scene.001". You would have to then save out the data yourself.
If the scene you append is not called Scene then you don't want to use that script. This one is a bit more generalized:

import bpy
for obj in bpy.data.objects:
    if obj.type == "MESH" and obj.data is not None:
        if obj.data.validate(verbose=True):
            print(f"Error found: object {obj.name} had invalid mesh data!")

Let me know if this works.

> the file did not open for me The steps I gave in that report won't fix the file. The steps allow you to *Append* the file into the default startup file, then the script tries to fix the corrupted meshes in "Scene.001". You would have to then save out the data yourself. If the scene you append is not called `Scene` then you don't want to use that script. This one is a bit more generalized: ``` import bpy for obj in bpy.data.objects: if obj.type == "MESH" and obj.data is not None: if obj.data.validate(verbose=True): print(f"Error found: object {obj.name} had invalid mesh data!") ``` Let me know if this works.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Since not much time has passed since the last corruption, this might be a chance to try to figure out what might be the cause.

@Dmitry13 : can you describe what you have done with Cylinder.003?
What I mean is: what modeling tools do you use? Extrude Manifold? please try to remember each tool used here.
The object has not been imported, right? If it was: which importer/format?
It is also interesting which tool options you used, for example, was this turned ON?

image.png

Did you use modifiers (and applied them)? which ones?

Since not much time has passed since the last corruption, this might be a chance to try to figure out what might be the cause. @Dmitry13 : can you describe what you have done with `Cylinder.003`? What I mean is: what modeling tools do you use? Extrude Manifold? please try to remember each tool used here. The object has not been imported, right? If it was: which importer/format? It is also interesting which tool options you used, for example, was this turned ON? ![image.png](https://archive.blender.org/developer/F9886649/image.png) Did you use modifiers (and applied them)? which ones?
Author

I have simple shapes, I make icons. the problem was that I copied an object from another project to a new project that "broke". This item has not been checked.
Now I have restored everything manually and will continue to be attentive. Thank!

I have simple shapes, I make icons. the problem was that I copied an object from another project to a new project that "broke". This item has not been checked. Now I have restored everything manually and will continue to be attentive. Thank!
Member

the problem was that I copied an object from another project to a new project that "broke"

This means {key Ctrl C} in one instance of blender and {key Ctrl V} in another instance of blender, right?
Were these the same versions of blender? Both 2.92? If not: which versions were involved?
Could you share the .blend file were you pasted from? which object?

This information would really help quite a lot, thx in advance!

> the problem was that I copied an object from another project to a new project that "broke" This means {key Ctrl C} in one instance of blender and {key Ctrl V} in another instance of blender, right? Were these the same versions of blender? Both 2.92? If not: which versions were involved? Could you share the .blend file were you pasted from? which object? This information would really help quite a lot, thx in advance!
Author

Это означает + в одном экземпляре блендера и + в другом экземпляре блендера, верно?

YES!

safe.blend
I copied this object.

icons1.blend
problem file

all problems with one version 2.92?

> Это означает + в одном экземпляре блендера и + в другом экземпляре блендера, верно? YES! [safe.blend](https://archive.blender.org/developer/F9886689/safe.blend) I copied this object. [icons1.blend](https://archive.blender.org/developer/F9886690/icons1.blend) problem file all problems with one version 2.92?
Member

Cannot spot issue when copy-pasting.

So we are still hunting the cause of the corruption.
Now the most interesting part would be to figure out:

  • are (modeling, UV) Addons involved possibly?
  • which belender native tools were used?

(btw. if you having problems with appending scenes that have corruptions, then you might try a fresh 2.93 build from https://builder.blender.org/download/, this has a fix for #85947 (objects from appended scenes are added to current scene as well (if they are directly under the Scene Collection in the source file)) and thus will not pull your corrupted mesh into your current scene -- which in turn would crash)

Cannot spot issue when copy-pasting. So we are still hunting the cause of the corruption. Now the most interesting part would be to figure out: - are (modeling, UV) Addons involved possibly? - which belender native tools were used? (btw. if you having problems with appending scenes that have corruptions, then you might try a fresh 2.93 build from https://builder.blender.org/download/, this has a fix for #85947 (objects from appended scenes are added to current scene as well (if they are directly under the Scene Collection in the source file)) and thus will not pull your corrupted mesh into your current scene -- which in turn would crash)
Author

I didn’t use any add-ons in icon design. I don't have anything from third-party plugins. I recently started to study the blender and use exclusively all the native tools for changing the geometry.

But the problem I had only when I copied.
By the way, in the scene with the safe, I later made corrections and ungrouped the elements. Sorry, I forgot completely =)
I'll try a new build. Thank!

I didn’t use any add-ons in icon design. I don't have anything from third-party plugins. I recently started to study the blender and use exclusively all the native tools for changing the geometry. But the problem I had only when I copied. By the way, in the scene with the safe, I later made corrections and ungrouped the elements. Sorry, I forgot completely =) I'll try a new build. Thank!
Member

Thx getting back.

I didn’t use any add-ons in icon design. I don't have anything from third-party plugins. I recently started to study the blender and use exclusively all the native tools for changing the geometry.

OK, good to know

By the way, in the scene with the safe, I later made corrections and ungrouped the elements. Sorry, I forgot completely =)

  • does this mean the safe.blend file posted here is not the causing problems anymore?
  • with ungrouped the elements do you simply mean in terms of collections? parenting? or is separating meshes involved? like Mesh > Separate > Selection / Material / Loose Parts ?
Thx getting back. > I didn’t use any add-ons in icon design. I don't have anything from third-party plugins. I recently started to study the blender and use exclusively all the native tools for changing the geometry. OK, good to know > By the way, in the scene with the safe, I later made corrections and ungrouped the elements. Sorry, I forgot completely =) - does this mean the safe.blend file posted here is not the causing problems anymore? - with `ungrouped the elements` do you simply mean in terms of collections? parenting? or is separating meshes involved? like `Mesh` > `Separate` > `Selection` / `Material` / `Loose Parts` ?
Author

I don't understand what is happening at all = (
The file that I restored manually (((( does not open again and the blender collapses
backicon.blend

command+j I combine the shapes like this
and I separate it like this, I go into the edit mod, select what I need to separate and press P → Selection

I don't understand what is happening at all = ( The file that I restored manually (((( does not open again and the blender collapses [backicon.blend](https://archive.blender.org/developer/F9887180/backicon.blend) command+j I combine the shapes like this and I separate it like this, I go into the edit mod, select what I need to separate and press P → Selection
Author

and the new assembly crashes when trying to open the file

and the new assembly crashes when trying to open the file
Author

opened with a script. did not find any damaged mesh.

opened with a script. did not find any damaged mesh.
Member

OK, I have the feeling we are getting closer.

Trying to reproduce this (still cant):
Which parts were joined, and then which parts were separated?
(in backicon.blend the Cube.006 mesh is now corrupted)

OK, I have the feeling we are getting closer. Trying to reproduce this (still cant): Which parts were joined, and then which parts were separated? (in `backicon.blend` the `Cube.006` mesh is now corrupted)
Author

and here it is again! )))) I worked, went to have lunch, but I tried to do something as the program crashed (it always happens) and I can no longer open the file.

I separated the door at the safe. The doors had hinges, a lock and a steering wheel

icons.blend

icons.blend1

здесь коллекция INVEST приводит к сбою программы. все в этой коллекции сделано с нуля! Я ничего не копировал. Это конечно очень печально! Сожалею, что начал изучать блендер ... Худший опыт в моей жизни!

and here it is again! )))) I worked, went to have lunch, but I tried to do something as the program crashed (it always happens) and I can no longer open the file. I separated the door at the safe. The doors had hinges, a lock and a steering wheel [icons.blend](https://archive.blender.org/developer/F9888827/icons.blend) [icons.blend1](https://archive.blender.org/developer/F9888826/icons.blend1) здесь коллекция INVEST приводит к сбою программы. все в этой коллекции сделано с нуля! Я ничего не копировал. Это конечно очень печально! Сожалею, что начал изучать блендер ... Худший опыт в моей жизни!
Author

This comment was removed by @Dmitry13

*This comment was removed by @Dmitry13*
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

In #86518#1129122, @Dmitry13 wrote:
здесь коллекция INVEST приводит к сбою программы. все в этой коллекции сделано с нуля! Я ничего не копировал. Это конечно очень печально! Сожалею, что начал изучать блендер ... Худший опыт в моей жизни!

sad to hear, I will try to investigate more on this separating issue (but still wasnt able to reproduce)

> In #86518#1129122, @Dmitry13 wrote: > здесь коллекция INVEST приводит к сбою программы. все в этой коллекции сделано с нуля! Я ничего не копировал. Это конечно очень печально! Сожалею, что начал изучать блендер ... Худший опыт в моей жизни! sad to hear, I will try to investigate more on this separating issue (but still wasnt able to reproduce)
Author

Blender also collapses after a long inactivity and the project that was opened can be damaged after the collapse. This is not the first time this has happened to me.

Blender also collapses after a long inactivity and the project that was opened can be damaged after the collapse. This is not the first time this has happened to me.
Author

incredible horror and not a program !!! crashes and destroys individual meshes inside. SUCKS !!!

incredible horror and not a program !!! crashes and destroys individual meshes inside. SUCKS !!!
Author

https://take.ms/YyMO4 I have no words! there are no words!!!! this is the most disgusting thing that can only be

https://take.ms/YyMO4 I have no words! there are no words!!!! this is the most disgusting thing that can only be
Member

Still trying to help.
(think we could tone down the language though, no? swearing is not how we talk to each other around here...)

regarding https://www.dropbox.com/s/z4qqynlexjjemb3/Blender%202021-03-16%2017-37-31.png:

  • Could you share that file as well? (this could have different causes, just display options, it could be a mesh without faces, this is just hard to tell from a distance...)
Still trying to help. (think we could tone down the language though, no? swearing is not how we talk to each other around here...) regarding https://www.dropbox.com/s/z4qqynlexjjemb3/Blender%202021-03-16%2017-37-31.png: - Could you share that file as well? (this could have different causes, just display options, it could be a mesh without faces, this is just hard to tell from a distance...)
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

Terribly sorry, but since we cannot really put together a recipe for reproduction steps, this will have to be archived for now.

Terribly sorry, but since we cannot really put together a recipe for reproduction steps, this will have to be archived for now.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#86518
No description provided.