Separate Components Node #86970
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Reference: blender/blender#86970
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{F9911050 size=full}
This node will separate each kind of data from the input geometry set.
It is essential in cases where you pass two kinds of data to a different object with the object info node,
for example when you want to address points separately from instances in the same geometry set.
This node will only become more important as more data types are added to geometry sets.
Details
This node does not realize instances for efficiency, but it does create new geometry instances where necessary.
Implementation
An efficient implementation of this node requires direct instancing of geometry sets in the node tree.
Otherwise we would have to make all geometry sets real in order to pass the data to the next set,
because instances can only be objects or collections, which might contain two different types of data.
Instead, a new geometry set should be created for each data type when the original contains multiple.
Initial boilerplate code is here:
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @HooglyBoogly
Split by Component Nodeto Split Components NodeThis task can be moved to the "Community Tasks" column whenever direct geometry set instancing is completed.
Added subscriber: @CreatorSiSo
I think it would make sence to make the input socket a multi input so you wouldnt have to separate each geometry by its type and join them together afterwards.
Added subscriber: @GregoryS
Added subscriber: @dodododorian
Added subscriber: @MiroHorvath
Split Components Nodeto Separate Components NodeAdded subscriber: @guitargeek
Implementation here https://developer.blender.org/D11577
Changed status from 'Confirmed' to: 'Resolved'