EXCEPTION_ACCESS_VIOLATION on file opening #87151

Closed
opened 2021-04-02 23:52:16 +02:00 by Benjamin · 12 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1660 Ti with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.89

Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: 02948a2cab
Worked: version: 2.93.0 Alpha, branch: master, commit date: 2021-04-01 15:32, hash: 76cdcc2bca

Short description of error
I tried to open up a file with heavy geometry nodes (from someone else) but it immediately crashes.

Exact steps for others to reproduce the error
Customizable Screws.blend This is the file

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1660 Ti with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.89 **Blender Version** Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: `02948a2cab` Worked: version: 2.93.0 Alpha, branch: master, commit date: 2021-04-01 15:32, hash: `76cdcc2bca` **Short description of error** I tried to open up a file with heavy geometry nodes (from someone else) but it immediately crashes. **Exact steps for others to reproduce the error** [Customizable Screws.blend](https://archive.blender.org/developer/F9918316/Customizable_Screws.blend) This is the file
Author

Added subscriber: @Phonix-64

Added subscriber: @Phonix-64
Member

Added subscriber: @filedescriptor

Added subscriber: @filedescriptor
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

I can confirm the crash in 2.92.0. Not sure if we can call this a bug. But imo this shouldn't crash even if the file was saved in a never (Alpha) version.

I can confirm the crash in 2.92.0. Not sure if we can call this a bug. But imo this shouldn't crash even if the file was saved in a never (Alpha) version.

Added subscriber: @Andrew_Pluzhnikov

Added subscriber: @Andrew_Pluzhnikov
Reproduced. [Customizable Screws.crash.txt](https://archive.blender.org/developer/F9931868/Customizable_Screws.crash.txt)

Not sure if we can call this a bug.

Wikipedia claims that .blend files are forward and backward compatible (with some exceptions).
(I can't find "official" statement on the blender side.)

Here we have a case of clear backward incompatibility between 2.93 and 2.92 versions.
I thinkwe can call that a bug.

> Not sure if we can call this a bug. Wikipedia [claims ](https://en.wikipedia.org/wiki/Blender_(software)#File_format) that .blend files are forward and backward compatible (with some exceptions). (I can't find "official" statement on the blender side.) Here we have a case of clear backward incompatibility between 2.93 and 2.92 versions. I *think*we can call that a bug.
Member

Added subscribers: @dfelinto, @JacquesLucke

Added subscribers: @dfelinto, @JacquesLucke
Member

I found two reasons for why this not working:

  • We introduced new socket types that the old version can't handle (in this case 9f68f5c1e is the problem, but it could be any other new socket as well).
  • The join geometry node supports multiple inputs now, and the geometry nodes evaluator in 2.92 does not support that.

Generally, the issue is that too often I did not think about the case when future files are opened in an older version. Often new features cannot be handled correctly in old versions of course, but we could do better than we do now.

I could come up with a fix for this that would need to be applied to 2.92, but I'm unsure if it is worth it (and if this is a somewhat common practice). @dfelinto, how likely is it that we do another release of 2.92 because of that? Doesn't seem likely to me. Increasing BLENDER_FILE_MIN_VERSION could be the solution as you suggested.

I found two reasons for why this not working: * We introduced new socket types that the old version can't handle (in this case 9f68f5c1e is the problem, but it could be any other new socket as well). * The join geometry node supports multiple inputs now, and the geometry nodes evaluator in 2.92 does not support that. Generally, the issue is that too often I did not think about the case when future files are opened in an older version. Often new features cannot be handled correctly in old versions of course, but we could do better than we do now. I could come up with a fix for this that would need to be applied to 2.92, but I'm unsure if it is worth it (and if this is a somewhat common practice). @dfelinto, how likely is it that we do another release of 2.92 because of that? Doesn't seem likely to me. Increasing `BLENDER_FILE_MIN_VERSION` could be the solution as you suggested.

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'

Think it's time to archive that, we could only consider back-fixes in LTS cases anyway imho.

Think it's time to archive that, we could only consider back-fixes in LTS cases anyway imho.
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Reference: blender/blender#87151
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