Inconsistensy between two vertex extrusion methods (skin modifier) Bug? #87174
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Reference: blender/blender#87174
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System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40
Blender Version
Broken: Since 2.79b and later (tested with latest 2.93.0 Alpha, branch: master, commit date: 2021-04-01 15:32, hash:
76cdcc2bca
)Short description of error
When I use E, skin root moves with extrusion. When I use Ctrl+RMB, root remains at 1st vertex.
I expect keeping root in both cases.
skin extrude.mp4
If it is intended, I can`t see the difference between two extrusions.
Added subscriber: @Vyach
Added subscriber: @filedescriptor
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm this on the latest 2.93.0 Alpha, branch: master, commit date: 2021-04-07 05:32, hash:
2fbee4598c
.Added subscriber: @ideasman42
Took a look at this. Here is what I found.
So the two operations use different operators.
MESH_OT_extrude_verts_indiv
by pressingE
andMESH_OT_dupli_extrude_cursor
with Ctrl+RMB.MESH_OT_extrude_verts_indiv
will duplicate the vert (which will also copy theMVERT_SKIN_ROOT
flag) and then remove the flag from the original vert. So the fact that the root "moves" along when extruding seems to be very much intended.This is the crucial part of the code (
bmo_extrude_vert_indiv_exec
inblender/source/blender/bmesh/operators/bmo_extrude.c:244
):MESH_OT_dupli_extrude_cursor
will callbmo_extrude_face_region_exec
instead. Here the vertices also get duplicated, but thebm_extrude_disable_skin_root
will be called on "geom.out" which I belive will remove the flag from the duplicated vertices.This is the crucial part of the code (
bmo_extrude_face_region_exec
inblender/source/blender/bmesh/operators/bmo_extrude.c:423
):In summary: Both
bmo_extrude_face_region_exec
andbmo_extrude_edge_only_exec
seem to remove the flag on the duplicate verts.bmo_extrude_vert_indiv_exec
will remove it on the original vert.@ideasman42 Do you think this inconsistency should be fixed? Would this classify as a bug?