eevee render crash #87443

Closed
opened 2021-04-12 23:00:21 +02:00 by Andrew Walsh · 11 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.89

Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: 02948a2cab
Worked: (newest version of Blender that worked as expected)

Short description of error
Eevee/Blender crashes when rendering production render

Exact steps for others to reproduce the error
Was hoping someone could help me get this scene fixed. Been trying to render a still Eevee image all night but it keeps crashing. Attached the logs. Thanks.

blender_system_info.txt
blender_debug_output.txt

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.89 **Blender Version** Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: `02948a2cab` Worked: (newest version of Blender that worked as expected) **Short description of error** Eevee/Blender crashes when rendering production render **Exact steps for others to reproduce the error** Was hoping someone could help me get this scene fixed. Been trying to render a still Eevee image all night but it keeps crashing. Attached the logs. Thanks. [blender_system_info.txt](https://archive.blender.org/developer/F9931057/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F9931058/blender_debug_output.txt)
Author

Added subscriber: @andywalshart

Added subscriber: @andywalshart
Author

Update. I went through and cleared all custom normals. Set everything to smooth, removed auto smooth and deleted any double verts. Still crashed but I no longer had the normals error in the previous debug...

blender_debug_output.txt

So then I went through and found a couple of 4k textures that I reduced and also reduced the final size output of the render from 5k to 4k and it finally worked.

Delete or close if need be.

Update. I went through and cleared all custom normals. Set everything to smooth, removed auto smooth and deleted any double verts. Still crashed but I no longer had the normals error in the previous debug... [blender_debug_output.txt](https://archive.blender.org/developer/F9931111/blender_debug_output.txt) So then I went through and found a couple of 4k textures that I reduced and also reduced the final size output of the render from 5k to 4k and it finally worked. Delete or close if need be.
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Can you provide .blend file??

Can you provide .blend file??
Author

not really, it's about 1GB and would be a pain to transfer. It's full of messy geometry that went from Oculus Medium, decimated, then to 3d Coat, up-scaled, then decimated again. So high denisty geometry and the scene was probably just too much for little Blender to handle. It's very keen on crashing with heavy scenes I find.

not really, it's about 1GB and would be a pain to transfer. It's full of messy geometry that went from Oculus Medium, decimated, then to 3d Coat, up-scaled, then decimated again. So high denisty geometry and the scene was probably just too much for little Blender to handle. It's very keen on crashing with heavy scenes I find.

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

The blender_debug_output.txt does not show anything very relevant to find out what is going on.
Did you make sure to replicate the crash to generate the file?

The `blender_debug_output.txt` does not show anything very relevant to find out what is going on. Did you make sure to replicate the crash to generate the file?
Member

Added subscriber: @ankitm

Added subscriber: @ankitm
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please report with the required information.
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Reference: blender/blender#87443
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