Blender crashes #87847

Closed
opened 2021-04-27 01:29:37 +02:00 by Anonim · 9 comments

Version 2.93 crashes for no reason. At the entrance, the scene blinks to disappear part of the interface, crashes when trying to save the project.

I0427 02:18:45.271979 15936 blender_python.cpp:194] Debug flags initialized to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : EMBREE
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I0427 02:18:45.631548 15936 device_opencl.cpp:48] CLEW initialization succeeded.
I0427 02:18:45.759202 15936 device_cuda.cpp:41] CUEW initialization succeeded
I0427 02:18:45.759202 15936 device_cuda.cpp:43] Found precompiled kernels
=====================================
= Blender 2.92.0 System Information =
=====================================


Blender:
=====================================

version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: 02948a2cab44, type: Release
build date: 2021-02-25, 09:31:14
platform: Windows
binary path: 'D:\\Steam\\steamapps\\common\\Blender\\blender.exe'
build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj -openmp   
build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3  /EHsc /nologo /J /Gd /MP /EHsc /bigobj /permissive- /Zc:twoPhase- -openmp /std:c++17 /Zc:__cplusplus   
build linkflags: /MACHINE:X64  /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

Python:
=====================================

version: 3.7.7 (default, Jun 13 2020, 11:11:23) [MSC v.1916 64 bit (AMD64)]
file system encoding: utf-8:surrogatepass
paths:
	'D:\\Steam\\steamapps\\common\\Blender\\2.92\\scripts\\startup'
	'D:\\Steam\\steamapps\\common\\Blender\\2.92\\scripts\\modules'
	'D:\\Steam\\steamapps\\common\\Blender\\python37.zip'
	'D:\\Steam\\steamapps\\common\\Blender\\2.92\\python\\DLLs'
	'D:\\Steam\\steamapps\\common\\Blender\\2.92\\python\\lib'
	'D:\\Steam\\steamapps\\common\\Blender'
	'D:\\Steam\\steamapps\\common\\Blender\\2.92\\python'
	'D:\\Steam\\steamapps\\common\\Blender\\2.92\\python\\lib\\site-packages'
	'D:\\Steam\\steamapps\\common\\Blender\\2.92\\scripts\\freestyle\\modules'
	'D:\\Steam\\steamapps\\common\\Blender\\2.92\\scripts\\addons\\modules'
	'C:\\Users\\Ruslan\\AppData\\Roaming\\Blender Foundation\\Blender\\2.92\\scripts\\addons\\modules'
	'D:\\Steam\\steamapps\\common\\Blender\\2.92\\scripts\\addons'
	'D:\\Steam\\steamapps\\common\\Blender\\2.92\\scripts\\addons_contrib'

Python (External Binary):
=====================================

binary path: 'D:\\Steam\\steamapps\\common\\Blender\\2.92\\python\\bin\\python.EXE'
version: Python 3.7.7

Directories:
=====================================

scripts:
	'D:\\Steam\\steamapps\\common\\Blender\\2.92\\scripts\\modules'
	'D:\\Steam\\steamapps\\common\\Blender\\2.92\\scripts'
user scripts: 'C:\\Users\\Ruslan\\AppData\\Roaming\\Blender Foundation\\Blender\\2.92\\scripts'
pref scripts: None
datafiles: 'C:\\Users\\Ruslan\\AppData\\Roaming\\Blender Foundation\\Blender\\2.92\\datafiles'
config: 'C:\\Users\\Ruslan\\AppData\\Roaming\\Blender Foundation\\Blender\\2.92\\config'
scripts : 'C:\\Users\\Ruslan\\AppData\\Roaming\\Blender Foundation\\Blender\\2.92\\scripts'
autosave: 'C:\\Users\\Ruslan\\AppData\\Roaming\\Blender Foundation\\Blender\\2.92\\autosave'
tempdir: 'C:\\Users\\Ruslan\\AppData\\Local\\Temp\\blender_a15936\\'

FFmpeg:
=====================================

avcodec:   '58, 54, 100'
avdevice:  '58,  8, 100'
avformat:  '58, 29, 100'
avutil:    '56, 31, 100'
swscale:   ' 5,  5, 100'

SDL:
=====================================

Version: 2.0.12
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:
=====================================

OpenColorIO:  1,  1,  1
OpenImageIO:  2,  1, 15
OpenShadingLanguage:  1, 10, 10
OpenSubdiv:  0,  0,  0
OpenVDB:  7,  0,  0
Alembic:  1,  7, 12
USD:  0, 20,  5

OpenGL:
=====================================

renderer:	'Radeon RX 580 Series'
vendor:		'ATI Technologies Inc.'
version:	'4.5.148202 Core Profile Context 21.3.2 27.20.15003.5017'
extensions:
	GL_AMDX_debug_output
	GL_AMD_blend_minmax_factor
	GL_AMD_conservative_depth
	GL_AMD_debug_output
	GL_AMD_depth_clamp_separate
	GL_AMD_draw_buffers_blend
	GL_AMD_framebuffer_sample_positions
	GL_AMD_gcn_shader
	GL_AMD_gpu_shader_half_float
	GL_AMD_gpu_shader_int16
	GL_AMD_gpu_shader_int64
	GL_AMD_interleaved_elements
	GL_AMD_multi_draw_indirect
	GL_AMD_name_gen_delete
	GL_AMD_occlusion_query_event
	GL_AMD_performance_monitor
	GL_AMD_pinned_memory
	GL_AMD_query_buffer_object
	GL_AMD_sample_positions
	GL_AMD_seamless_cubemap_per_texture
	GL_AMD_shader_atomic_counter_ops
	GL_AMD_shader_stencil_export
	GL_AMD_shader_stencil_value_export
	GL_AMD_shader_trace
	GL_AMD_shader_trinary_minmax
	GL_AMD_sparse_texture
	GL_AMD_sparse_texture_pool
	GL_AMD_stencil_operation_extended
	GL_AMD_texture_cube_map_array
	GL_AMD_texture_texture4
	GL_AMD_transform_feedback3_lines_triangles
	GL_AMD_transform_feedback4
	GL_AMD_vertex_shader_layer
	GL_AMD_vertex_shader_viewport_index
	GL_ARB_ES2_compatibility
	GL_ARB_ES3_1_compatibility
	GL_ARB_ES3_compatibility
	GL_ARB_arrays_of_arrays
	GL_ARB_base_instance
	GL_ARB_bindless_texture
	GL_ARB_blend_func_extended
	GL_ARB_buffer_storage
	GL_ARB_clear_buffer_object
	GL_ARB_clear_texture
	GL_ARB_clip_control
	GL_ARB_color_buffer_float
	GL_ARB_compressed_texture_pixel_storage
	GL_ARB_compute_shader
	GL_ARB_conditional_render_inverted
	GL_ARB_conservative_depth
	GL_ARB_copy_buffer
	GL_ARB_copy_image
	GL_ARB_cull_distance
	GL_ARB_debug_output
	GL_ARB_depth_buffer_float
	GL_ARB_depth_clamp
	GL_ARB_depth_texture
	GL_ARB_derivative_control
	GL_ARB_direct_state_access
	GL_ARB_draw_buffers
	GL_ARB_draw_buffers_blend
	GL_ARB_draw_elements_base_vertex
	GL_ARB_draw_indirect
	GL_ARB_draw_instanced
	GL_ARB_enhanced_layouts
	GL_ARB_explicit_attrib_location
	GL_ARB_explicit_uniform_location
	GL_ARB_fragment_coord_conventions
	GL_ARB_fragment_layer_viewport
	GL_ARB_fragment_program
	GL_ARB_fragment_program_shadow
	GL_ARB_fragment_shader
	GL_ARB_framebuffer_no_attachments
	GL_ARB_framebuffer_object
	GL_ARB_framebuffer_sRGB
	GL_ARB_geometry_shader4
	GL_ARB_get_program_binary
	GL_ARB_get_texture_sub_image
	GL_ARB_gl_spirv
	GL_ARB_gpu_shader5
	GL_ARB_gpu_shader_fp64
	GL_ARB_half_float_pixel
	GL_ARB_half_float_vertex
	GL_ARB_imaging
	GL_ARB_indirect_parameters
	GL_ARB_instanced_arrays
	GL_ARB_internalformat_query
	GL_ARB_internalformat_query2
	GL_ARB_invalidate_subdata
	GL_ARB_map_buffer_alignment
	GL_ARB_map_buffer_range
	GL_ARB_multi_bind
	GL_ARB_multi_draw_indirect
	GL_ARB_multisample
	GL_ARB_multitexture
	GL_ARB_occlusion_query
	GL_ARB_occlusion_query2
	GL_ARB_parallel_shader_compile
	GL_ARB_pipeline_statistics_query
	GL_ARB_pixel_buffer_object
	GL_ARB_point_parameters
	GL_ARB_point_sprite
	GL_ARB_polygon_offset_clamp
	GL_ARB_program_interface_query
	GL_ARB_provoking_vertex
	GL_ARB_query_buffer_object
	GL_ARB_robust_buffer_access_behavior
	GL_ARB_sample_shading
	GL_ARB_sampler_objects
	GL_ARB_seamless_cube_map
	GL_ARB_seamless_cubemap_per_texture
	GL_ARB_separate_shader_objects
	GL_ARB_shader_atomic_counter_ops
	GL_ARB_shader_atomic_counters
	GL_ARB_shader_ballot
	GL_ARB_shader_bit_encoding
	GL_ARB_shader_draw_parameters
	GL_ARB_shader_group_vote
	GL_ARB_shader_image_load_store
	GL_ARB_shader_image_size
	GL_ARB_shader_objects
	GL_ARB_shader_precision
	GL_ARB_shader_stencil_export
	GL_ARB_shader_storage_buffer_object
	GL_ARB_shader_subroutine
	GL_ARB_shader_texture_image_samples
	GL_ARB_shader_texture_lod
	GL_ARB_shader_viewport_layer_array
	GL_ARB_shading_language_100
	GL_ARB_shading_language_420pack
	GL_ARB_shading_language_packing
	GL_ARB_shadow
	GL_ARB_shadow_ambient
	GL_ARB_sparse_buffer
	GL_ARB_sparse_texture
	GL_ARB_spirv_extensions
	GL_ARB_stencil_texturing
	GL_ARB_sync
	GL_ARB_tessellation_shader
	GL_ARB_texture_barrier
	GL_ARB_texture_border_clamp
	GL_ARB_texture_buffer_object
	GL_ARB_texture_buffer_object_rgb32
	GL_ARB_texture_buffer_range
	GL_ARB_texture_compression
	GL_ARB_texture_compression_bptc
	GL_ARB_texture_compression_rgtc
	GL_ARB_texture_cube_map
	GL_ARB_texture_cube_map_array
	GL_ARB_texture_env_add
	GL_ARB_texture_env_combine
	GL_ARB_texture_env_crossbar
	GL_ARB_texture_env_dot3
	GL_ARB_texture_float
	GL_ARB_texture_gather
	GL_ARB_texture_mirror_clamp_to_edge
	GL_ARB_texture_mirrored_repeat
	GL_ARB_texture_multisample
	GL_ARB_texture_non_power_of_two
	GL_ARB_texture_query_levels
	GL_ARB_texture_query_lod
	GL_ARB_texture_rectangle
	GL_ARB_texture_rg
	GL_ARB_texture_rgb10_a2ui
	GL_ARB_texture_snorm
	GL_ARB_texture_stencil8
	GL_ARB_texture_storage
	GL_ARB_texture_storage_multisample
	GL_ARB_texture_swizzle
	GL_ARB_texture_view
	GL_ARB_timer_query
	GL_ARB_transform_feedback2
	GL_ARB_transform_feedback3
	GL_ARB_transform_feedback_instanced
	GL_ARB_transform_feedback_overflow_query
	GL_ARB_transpose_matrix
	GL_ARB_uniform_buffer_object
	GL_ARB_vertex_array_bgra
	GL_ARB_vertex_array_object
	GL_ARB_vertex_attrib_64bit
	GL_ARB_vertex_attrib_binding
	GL_ARB_vertex_buffer_object
	GL_ARB_vertex_program
	GL_ARB_vertex_shader
	GL_ARB_vertex_type_10f_11f_11f_rev
	GL_ARB_vertex_type_2_10_10_10_rev
	GL_ARB_viewport_array
	GL_ARB_window_pos
	GL_ATI_draw_buffers
	GL_ATI_envmap_bumpmap
	GL_ATI_fragment_shader
	GL_ATI_separate_stencil
	GL_ATI_texture_compression_3dc
	GL_ATI_texture_env_combine3
	GL_ATI_texture_float
	GL_ATI_texture_mirror_once
	GL_EXT_abgr
	GL_EXT_bgra
	GL_EXT_bindable_uniform
	GL_EXT_blend_color
	GL_EXT_blend_equation_separate
	GL_EXT_blend_func_separate
	GL_EXT_blend_minmax
	GL_EXT_blend_subtract
	GL_EXT_compiled_vertex_array
	GL_EXT_copy_buffer
	GL_EXT_copy_texture
	GL_EXT_depth_bounds_test
	GL_EXT_direct_state_access
	GL_EXT_draw_buffers2
	GL_EXT_draw_instanced
	GL_EXT_draw_range_elements
	GL_EXT_fog_coord
	GL_EXT_framebuffer_blit
	GL_EXT_framebuffer_multisample
	GL_EXT_framebuffer_object
	GL_EXT_framebuffer_sRGB
	GL_EXT_geometry_shader4
	GL_EXT_gpu_program_parameters
	GL_EXT_gpu_shader4
	GL_EXT_histogram
	GL_EXT_memory_object
	GL_EXT_memory_object_win32
	GL_EXT_multi_draw_arrays
	GL_EXT_packed_depth_stencil
	GL_EXT_packed_float
	GL_EXT_packed_pixels
	GL_EXT_pixel_buffer_object
	GL_EXT_point_parameters
	GL_EXT_polygon_offset_clamp
	GL_EXT_provoking_vertex
	GL_EXT_rescale_normal
	GL_EXT_secondary_color
	GL_EXT_semaphore
	GL_EXT_semaphore_win32
	GL_EXT_separate_specular_color
	GL_EXT_shader_image_load_store
	GL_EXT_shader_integer_mix
	GL_EXT_shadow_funcs
	GL_EXT_stencil_wrap
	GL_EXT_subtexture
	GL_EXT_texgen_reflection
	GL_EXT_texture3D
	GL_EXT_texture_array
	GL_EXT_texture_buffer_object
	GL_EXT_texture_compression_bptc
	GL_EXT_texture_compression_latc
	GL_EXT_texture_compression_rgtc
	GL_EXT_texture_compression_s3tc
	GL_EXT_texture_cube_map
	GL_EXT_texture_edge_clamp
	GL_EXT_texture_env_add
	GL_EXT_texture_env_combine
	GL_EXT_texture_env_dot3
	GL_EXT_texture_filter_anisotropic
	GL_EXT_texture_integer
	GL_EXT_texture_lod
	GL_EXT_texture_lod_bias
	GL_EXT_texture_mirror_clamp
	GL_EXT_texture_object
	GL_EXT_texture_rectangle
	GL_EXT_texture_sRGB
	GL_EXT_texture_sRGB_R8
	GL_EXT_texture_sRGB_RG8
	GL_EXT_texture_sRGB_decode
	GL_EXT_texture_shared_exponent
	GL_EXT_texture_snorm
	GL_EXT_texture_storage
	GL_EXT_texture_swizzle
	GL_EXT_timer_query
	GL_EXT_transform_feedback
	GL_EXT_vertex_array
	GL_EXT_vertex_array_bgra
	GL_EXT_vertex_attrib_64bit
	GL_IBM_texture_mirrored_repeat
	GL_KHR_context_flush_control
	GL_KHR_debug
	GL_KHR_no_error
	GL_KHR_parallel_shader_compile
	GL_KHR_robust_buffer_access_behavior
	GL_KHR_robustness
	GL_KTX_buffer_region
	GL_NV_alpha_to_coverage_dither_control
	GL_NV_blend_square
	GL_NV_conditional_render
	GL_NV_copy_depth_to_color
	GL_NV_copy_image
	GL_NV_depth_buffer_float
	GL_NV_explicit_multisample
	GL_NV_float_buffer
	GL_NV_half_float
	GL_NV_primitive_restart
	GL_NV_shader_atomic_int64
	GL_NV_texgen_reflection
	GL_NV_texture_barrier
	GL_OES_EGL_image
	GL_SGIS_generate_mipmap
	GL_SGIS_texture_edge_clamp
	GL_SGIS_texture_lod
	GL_SUN_multi_draw_arrays
	GL_WIN_swap_hint
	WGL_EXT_swap_control

Implementation Dependent OpenGL Limits:
=====================================

Maximum DrawElements Vertices:	536870911
Maximum DrawElements Indices:	536870911

GLSL:
Maximum Varying Floats:	128
Maximum Vertex Attributes:	29
Maximum Vertex Uniform Components:	16384
Maximum Fragment Uniform Components:	16384
Maximum Vertex Image Units:	32
Maximum Fragment Image Units:	32
Maximum Pipeline Image Units:	160

Cycles:
=====================================


CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2

OpenCL device capabilities:
Number of platforms: 1
Platform #0
	Platform Name: AMD Accelerated Parallel Processing
	Platform Vendor: Advanced Micro Devices, Inc.
	Platform Version: OpenCL 2.1 AMD-APP (3224.5)
	Platform Profile: FULL_PROFILE
	Platform Extensions: cl_khr_icd cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_amd_event_callback cl_amd_offline_devices 
	Number of devices: 1
		Device: #0
			Device Name: Ellesmere
			Device Board Name: Radeon RX 580 Series
			Device Vendor: Advanced Micro Devices, Inc.
			Device OpenCL C Version: OpenCL C 2.0 
			Device Profile: FULL_PROFILE
			Device Version: OpenCL 2.0 AMD-APP (3224.5)
			Device Extensions: cl_khr_fp64 cl_amd_fp64 cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_fp16 cl_khr_gl_sharing cl_khr_gl_depth_images cl_amd_device_attribute_query cl_amd_vec3 cl_amd_printf cl_amd_media_ops cl_amd_media_ops2 cl_amd_popcnt cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_khr_image2d_from_buffer cl_khr_spir cl_khr_subgroups cl_khr_gl_event cl_khr_depth_images cl_khr_mipmap_image cl_khr_mipmap_image_writes cl_amd_liquid_flash cl_amd_planar_yuv
			Device Max clock frequency (MHz): 1411
			Device Max compute units: 36
			Device Max work group size: 256

CUDA device capabilities:
Error initializing CUDA: Unknown error
Enabled add-ons:
=====================================

io_anim_bvh (version: (1, 0, 0), path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_anim_bvh\__init__.py)
io_curve_svg (version: UNKNOWN, path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_curve_svg\__init__.py)
io_mesh_ply (version: UNKNOWN, path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_mesh_ply\__init__.py)
io_mesh_stl (version: (1, 1, 3), path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_mesh_stl\__init__.py)
io_mesh_uv_layout (version: (1, 1, 1), path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_mesh_uv_layout\__init__.py)
io_scene_fbx (version: (4, 22, 0), path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scene_fbx\__init__.py)
io_scene_gltf2 (version: (1, 5, 17), path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scene_gltf2\__init__.py)
io_scene_obj (version: (3, 8, 1), path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scene_obj\__init__.py)
io_scene_x3d (version: (2, 2, 5), path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scene_x3d\__init__.py)
cycles (version: UNKNOWN, path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\cycles\__init__.py)
Version 2.93 crashes for no reason. At the entrance, the scene blinks to disappear part of the interface, crashes when trying to save the project. ``` I0427 02:18:45.271979 15936 blender_python.cpp:194] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : EMBREE Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I0427 02:18:45.631548 15936 device_opencl.cpp:48] CLEW initialization succeeded. I0427 02:18:45.759202 15936 device_cuda.cpp:41] CUEW initialization succeeded I0427 02:18:45.759202 15936 device_cuda.cpp:43] Found precompiled kernels ``` ```lines=20 ===================================== = Blender 2.92.0 System Information = ===================================== Blender: ===================================== version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: 02948a2cab44, type: Release build date: 2021-02-25, 09:31:14 platform: Windows binary path: 'D:\\Steam\\steamapps\\common\\Blender\\blender.exe' build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj -openmp build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /permissive- /Zc:twoPhase- -openmp /std:c++17 /Zc:__cplusplus build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221 build system: CMake Python: ===================================== version: 3.7.7 (default, Jun 13 2020, 11:11:23) [MSC v.1916 64 bit (AMD64)] file system encoding: utf-8:surrogatepass paths: 'D:\\Steam\\steamapps\\common\\Blender\\2.92\\scripts\\startup' 'D:\\Steam\\steamapps\\common\\Blender\\2.92\\scripts\\modules' 'D:\\Steam\\steamapps\\common\\Blender\\python37.zip' 'D:\\Steam\\steamapps\\common\\Blender\\2.92\\python\\DLLs' 'D:\\Steam\\steamapps\\common\\Blender\\2.92\\python\\lib' 'D:\\Steam\\steamapps\\common\\Blender' 'D:\\Steam\\steamapps\\common\\Blender\\2.92\\python' 'D:\\Steam\\steamapps\\common\\Blender\\2.92\\python\\lib\\site-packages' 'D:\\Steam\\steamapps\\common\\Blender\\2.92\\scripts\\freestyle\\modules' 'D:\\Steam\\steamapps\\common\\Blender\\2.92\\scripts\\addons\\modules' 'C:\\Users\\Ruslan\\AppData\\Roaming\\Blender Foundation\\Blender\\2.92\\scripts\\addons\\modules' 'D:\\Steam\\steamapps\\common\\Blender\\2.92\\scripts\\addons' 'D:\\Steam\\steamapps\\common\\Blender\\2.92\\scripts\\addons_contrib' Python (External Binary): ===================================== binary path: 'D:\\Steam\\steamapps\\common\\Blender\\2.92\\python\\bin\\python.EXE' version: Python 3.7.7 Directories: ===================================== scripts: 'D:\\Steam\\steamapps\\common\\Blender\\2.92\\scripts\\modules' 'D:\\Steam\\steamapps\\common\\Blender\\2.92\\scripts' user scripts: 'C:\\Users\\Ruslan\\AppData\\Roaming\\Blender Foundation\\Blender\\2.92\\scripts' pref scripts: None datafiles: 'C:\\Users\\Ruslan\\AppData\\Roaming\\Blender Foundation\\Blender\\2.92\\datafiles' config: 'C:\\Users\\Ruslan\\AppData\\Roaming\\Blender Foundation\\Blender\\2.92\\config' scripts : 'C:\\Users\\Ruslan\\AppData\\Roaming\\Blender Foundation\\Blender\\2.92\\scripts' autosave: 'C:\\Users\\Ruslan\\AppData\\Roaming\\Blender Foundation\\Blender\\2.92\\autosave' tempdir: 'C:\\Users\\Ruslan\\AppData\\Local\\Temp\\blender_a15936\\' FFmpeg: ===================================== avcodec: '58, 54, 100' avdevice: '58, 8, 100' avformat: '58, 29, 100' avutil: '56, 31, 100' swscale: ' 5, 5, 100' SDL: ===================================== Version: 2.0.12 Loading method: linked (WITH_SDL_DYNLOAD=OFF) Other Libraries: ===================================== OpenColorIO: 1, 1, 1 OpenImageIO: 2, 1, 15 OpenShadingLanguage: 1, 10, 10 OpenSubdiv: 0, 0, 0 OpenVDB: 7, 0, 0 Alembic: 1, 7, 12 USD: 0, 20, 5 OpenGL: ===================================== renderer: 'Radeon RX 580 Series' vendor: 'ATI Technologies Inc.' version: '4.5.148202 Core Profile Context 21.3.2 27.20.15003.5017' extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Implementation Dependent OpenGL Limits: ===================================== Maximum DrawElements Vertices: 536870911 Maximum DrawElements Indices: 536870911 GLSL: Maximum Varying Floats: 128 Maximum Vertex Attributes: 29 Maximum Vertex Uniform Components: 16384 Maximum Fragment Uniform Components: 16384 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 160 Cycles: ===================================== CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2 OpenCL device capabilities: Number of platforms: 1 Platform #0 Platform Name: AMD Accelerated Parallel Processing Platform Vendor: Advanced Micro Devices, Inc. Platform Version: OpenCL 2.1 AMD-APP (3224.5) Platform Profile: FULL_PROFILE Platform Extensions: cl_khr_icd cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_amd_event_callback cl_amd_offline_devices Number of devices: 1 Device: #0 Device Name: Ellesmere Device Board Name: Radeon RX 580 Series Device Vendor: Advanced Micro Devices, Inc. Device OpenCL C Version: OpenCL C 2.0 Device Profile: FULL_PROFILE Device Version: OpenCL 2.0 AMD-APP (3224.5) Device Extensions: cl_khr_fp64 cl_amd_fp64 cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_fp16 cl_khr_gl_sharing cl_khr_gl_depth_images cl_amd_device_attribute_query cl_amd_vec3 cl_amd_printf cl_amd_media_ops cl_amd_media_ops2 cl_amd_popcnt cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_khr_image2d_from_buffer cl_khr_spir cl_khr_subgroups cl_khr_gl_event cl_khr_depth_images cl_khr_mipmap_image cl_khr_mipmap_image_writes cl_amd_liquid_flash cl_amd_planar_yuv Device Max clock frequency (MHz): 1411 Device Max compute units: 36 Device Max work group size: 256 CUDA device capabilities: Error initializing CUDA: Unknown error Enabled add-ons: ===================================== io_anim_bvh (version: (1, 0, 0), path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_anim_bvh\__init__.py) io_curve_svg (version: UNKNOWN, path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_curve_svg\__init__.py) io_mesh_ply (version: UNKNOWN, path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_mesh_ply\__init__.py) io_mesh_stl (version: (1, 1, 3), path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_mesh_stl\__init__.py) io_mesh_uv_layout (version: (1, 1, 1), path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_mesh_uv_layout\__init__.py) io_scene_fbx (version: (4, 22, 0), path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scene_fbx\__init__.py) io_scene_gltf2 (version: (1, 5, 17), path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scene_gltf2\__init__.py) io_scene_obj (version: (3, 8, 1), path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scene_obj\__init__.py) io_scene_x3d (version: (2, 2, 5), path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scene_x3d\__init__.py) cycles (version: UNKNOWN, path: D:\Steam\steamapps\common\Blender\2.92\scripts\addons\cycles\__init__.py) ```
Author

Added subscriber: @SathPr

Added subscriber: @SathPr
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...

...
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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@SathPr , still getting the crash or it is fixed already??

@SathPr , still getting the crash or it is fixed already??
Member

Added subscriber: @ankitm

Added subscriber: @ankitm
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Please retry after GPU driver update.

Please retry after GPU driver update.
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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