Geometry nodes: Crash when using attribute proximity on mesh primitives when moving/rotating/scaling object #88503
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Reference: blender/blender#88503
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System Information
Operating system: macOS-11.3.1-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 5500M OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.4.17
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-05-22 04:53, hash:
f7b22fc3d2
Worked: unknown
Short description of error
In geometry nodes, when using attribute proximity on two generated mesh primitives, Blender will crash when moving/rotating/scaling the object.
Exact steps for others to reproduce the error
Open attached file
Try to move/rotate/scale the object, Blender will crash within seconds
Starcrashsimplified.blend
Node setup:
Log file:
Starcrash.txt
Added subscriber: @blenderrocket
Added subscriber: @LloydAlmeida
For now Mesh Primitives do not work, you need to get the second Object into the node tree using Object Info. Or use the Geometry of the first Object.
I don’t see that listed as a known limitation anywhere?
Added subscriber: @Calra
Changed status from 'Needs Triage' to: 'Needs User Info'
Thanks for the report.
I cannot confirm the issue on Windows 10 as of master
7e841c79
.@blenderrocket Can you try a fresh build and try again and update the status here?
Yes the crash still happens on the latest available build (version: 3.0.0 Alpha, branch: master, commit date: 2021-05-23 19:31, hash:
7e841c797f
).It does not happen in the latest 2.93 beta build (version: 2.93.0 Beta, branch: master, commit date: 2021-05-21 18:43, hash:
d5c3bff6e7
).Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @ankitm
@ankitm could you take a look at it? (In case it's platform dependent)
Added subscriber: @HooglyBoogly
I also can't reproduce this on latest master on Linux.
Changed status from 'Needs Triage' to: 'Confirmed'
macOS 10.14.6,
f7b22fc3d2
@Calra @HooglyBoogly Are you building with tbb ?
Yeah, it was a lite build with TBB turned on though, I'll check with a regular build.
EDIT: Still can't reproduce this
I tested on regular Build with
WITH_TBB
on. Still cannot reproduce the crash.There is no crash anymore in the latest build (3.0.0 Alpha, branch: master, commit date: 2021-05-27 15:27, hash:
dfa3dcbab9
). Something to do with the reverted multithreading in geometry nodes?Changed status from 'Confirmed' to: 'Resolved'