Shader editor , MixRGB node is called Mix in the viewport #89166

Closed
opened 2021-06-15 10:24:00 +02:00 by Reiner Prokein · 10 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.09

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-06-13 05:13, hash: 0f68e5c30a

Short description of error
The MixRGB node adds as Mix node in the viewport. The name differs.

Exact steps for others to reproduce the error

Switch to Shader editor.
Add a MixRGB node from the Add menu. Watch the title of the created node.

mixrgb.jpg

EDIT. Some additional information since i just noticed it, in the Compositor the same node is called Mix.

mix.jpg

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.09 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-06-13 05:13, hash: `0f68e5c30a` **Short description of error** The MixRGB node adds as Mix node in the viewport. The name differs. **Exact steps for others to reproduce the error** Switch to Shader editor. Add a MixRGB node from the Add menu. Watch the title of the created node. ![mixrgb.jpg](https://archive.blender.org/developer/F10172342/mixrgb.jpg) EDIT. Some additional information since i just noticed it, in the Compositor the same node is called Mix. ![mix.jpg](https://archive.blender.org/developer/F10172510/mix.jpg)
Author

Added subscriber: @tiles

Added subscriber: @tiles
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

For consistency, I think this change would be useful.

After reading first few lines of Manual, present difference in name seems intended. (Read: https://docs.blender.org/manual/en/latest/render/shader_nodes/color/mix.html)

Confirming for now but decision to change the name is up to developers.

For consistency, I think this change would be useful. After reading first few lines of Manual, present difference in name seems intended. (Read: https://docs.blender.org/manual/en/latest/render/shader_nodes/color/mix.html) Confirming for now but decision to change the name is up to developers.

Added subscriber: @rboxman

Added subscriber: @rboxman

The name of the node will match the operation in the dropdown. If you change the operation to Lighten, for example, the node will be called Lighten. This is currently by design.

The name of the node will match the operation in the dropdown. If you change the operation to Lighten, for example, the node will be called Lighten. This is currently by design.
Author

Indeed. But shouldn't the initial name when you drop the node into the viewport be the same than the label at the button?

Indeed. But shouldn't the initial name when you drop the node into the viewport be the same than the label at the button?

Added subscriber: @dfelinto

Added subscriber: @dfelinto

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'

Thanks, but although work can be done to improve the UI in Blender (and help is welcome for that), this is not a bug.

Thanks, but although work can be done to improve the UI in Blender (and help is welcome for that), this is not a bug.
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Reference: blender/blender#89166
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