Blender crashes when appending node tree with thumbnails #89412
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Reference: blender/blender#89412
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Blender Version
Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash:
84da05a8b8
(same problem in 2.92 , not relevant to previous versions)
Short description of error
When trying to append node trees from the 2.93 splash screen project blender closes after a few seconds; this also happens in 2.92 and the latest 3.0 alpha but it doesn't happen in vesions from 2.91 and before.
RAM doesn't seem to be full when the crash happens and CPU doesn't show high usage.
Exact steps for others to reproduce the error
Blender 293 bug report.blend
Blender 293 bug report.blend
Switch Display Mode to Thumbnails
If it doesn't crash right away, click on few node trees. Crashes on
BLI_assert(asset_params != NULL);
Added subscriber: @MoonMoth
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
Can you simplify 2.93 splash screen .blend file as much as possible, and upload simplified version here? If crash is caused by node tree I think it would be safe to remove all data apart from that one tree while preserving crash.
Added subscriber: @chemicalcrux
I can't reproduce this on 2.93.1 or 2.93.0
Just to be sure we're on the same page -- you are getting a crash in the Append dialog while in the NodeTree folder of this .blend file, correct? https://cloud.blender.org/p/gallery/60b7acb93e926b374fd09308
I'll try to do that but it's all a giant node tree so I'll have to see what to remove.
Exactly. I'll try to do the same operation on someone else's computer if I can. Also if there's anything else I can do to give better informations let me know.
Blender 293 bug report.blend
That's the project file without textures and materials; I should make clear that the crash doesn't happen when I execute the appending but before that while I'm still navigating; also it only happens in the NodeTree folder, not any other. I should also mention that this still happens if I remove from the project the huge main node of the scene.
EDIT:
I just realized that the crash happens on the other "Still life" demo too but not on other GN demos.
Added subscriber: @EAW
Some logs would be helpful 😉
Please open Blender's installation directory and double click on the
blender_debug_gpu.cmd
. This will start Blender in debug mode and create log files. Try to make Blender crash again. Once it crashes the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located inC:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt
(or simply type%TEMP%
into the path bar of the Windows Explorer).I wasn't able to reproduce crash.
Perhaps this could be caused by some addon. Can you check if crash happens after you click on File > Defaults > Load Factory Settings?
I finally maneged to replicate the crash in debug mode; for some reason 2.93 seemed more "resistent" to this crash while in debug mode.
The crash also happens with default settings; regardless of that Blender closes only if I display thumbnails in the navigation, everything works fine if I display the files as list, either vertical or horizontal.
blender30alpha.crash.txt
blender_debug_output.txt
blender_system_info.txt
blender293.crash.txt
Thanks for crash logs, I was able to reproduce crash by switching to thumbnail view when inside node tree folder.
Not sure if this is same for you, but I think there will be root cause of this issue.
Blender crashes when appending node tree from 2.93 splash screen projectto Blender crashes when appending node tree with thumbnailsChanged status from 'Needs User Info' to: 'Confirmed'
Added subscriber: @PratikPB2123
Changed status from 'Confirmed' to: 'Resolved'
Hi, I can confirm the crash in 2.93 but unable to reproduce in 3.3 and succeeding versions.
Closing this ticket since crash has been fixed already. Let me know if you want me to find the resolving commit for backporting