Impossible to select multiple hierarchies in outliner. #89479

Closed
opened 2021-06-27 15:28:53 +02:00 by Vyacheslav Kobozev · 20 comments

System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 375.70

Blender Version
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: 1b8d33b18c
Worked: ???

Short description of error
Select hierarchy operation deselects objects and select only one hierarchy, only for active object/collection.
It is very confusing and make impossible to select content of 2+ collections (or parents) at once and operate with complex scenes and bunches of objects.
#89479.blend
2021-06-27_16-21-27.mp4

**System Information** Operating system: Windows-8.1-6.3.9600-SP0 64 Bits Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 375.70 **Blender Version** Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: `1b8d33b18c` Worked: ??? **Short description of error** Select hierarchy operation deselects objects and select only one hierarchy, only for active object/collection. It is very confusing and make impossible to select content of 2+ collections (or parents) at once and operate with complex scenes and bunches of objects. [#89479.blend](https://archive.blender.org/developer/F14069397/T89479.blend) [2021-06-27_16-21-27.mp4](https://archive.blender.org/developer/F10203758/2021-06-27_16-21-27.mp4)

Added subscriber: @Vyach

Added subscriber: @Vyach

#102880 was marked as duplicate of this issue

#102880 was marked as duplicate of this issue

Added subscriber: @YegorSmirnov

Added subscriber: @YegorSmirnov

Added subscriber: @1D_Inc

Added subscriber: @1D_Inc

I think it is because Active object paradigm was not handled properly during redesign.
Deleting used to work perfectly (video with 2.9.2 Alpha).

Also I am finding the fact that outliner hierachy tools stand for actual parenting hierarchy pretty confusing, since collections in outliner have their own complex hierarchies independent from parenting.
So names like "Select hierarchy" and "Delete hierarchy" in such a completely hierarchical tool as outliner are confusing.

hierarch.mp4

I think it is because Active object paradigm was not handled properly during redesign. Deleting used to work perfectly (video with 2.9.2 Alpha). Also I am finding the fact that outliner hierachy tools stand for actual parenting hierarchy pretty confusing, since collections in outliner have their own complex hierarchies independent from parenting. So names like "Select hierarchy" and "Delete hierarchy" in such a completely hierarchical tool as outliner are confusing. [hierarch.mp4](https://archive.blender.org/developer/F10203792/hierarch.mp4)
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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This comment was removed by @PratikPB2123

*This comment was removed by @PratikPB2123*

@1D_Inc
hm, yes, Delete work as expected. So here we have inconsistency at least.

What naming do you suggest instead «X hierarchy»?

@1D_Inc hm, yes, Delete work as expected. So here we have inconsistency at least. What naming do you suggest instead «X hierarchy»?
Member

Will confirm for now because this looks inconsistent.

At the end it is up to developers to consider this as a bug or else.

Will confirm for now because this looks inconsistent. At the end it is up to developers to consider this as a bug or else.
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

In #89479#1183941, @Vyach wrote:
@1D_Inc
hm, yes, Delete work as expected. So here we have inconsistency at least.

What naming do you suggest instead «X hierarchy»?

I am not much fluent in English, but "Select Parented" probably would prevent me from trying to select a part of collection's hierarchy.

> In #89479#1183941, @Vyach wrote: > @1D_Inc > hm, yes, Delete work as expected. So here we have inconsistency at least. > > What naming do you suggest instead «X hierarchy»? I am not much fluent in English, but "Select Parented" probably would prevent me from trying to select a part of collection's hierarchy.
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Added subscriber: @RobertS

Added subscriber: @RobertS
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It's actually selecting for the first tree element and not the active one.
I'll see whether I can fix this

It's actually selecting for the first tree element and not the active one. I'll see whether I can fix this
Pratik Borhade self-assigned this 2022-12-18 13:18:16 +01:00
Pratik Borhade changed title from Bug? Impossible to select hierarchies in outliner. to Impossible to select multiple hierarchies in outliner. 2022-12-18 13:32:42 +01:00
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Added subscribers: @JulianEisel, @JulienKaspar

Added subscribers: @JulianEisel, @JulienKaspar
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@PratikPB2123 @JulianEisel When it comes to selecting collection/object hierarchies we should also get D15351 into master.

@PratikPB2123 @JulianEisel When it comes to selecting collection/object hierarchies we should also get [D15351](https://archive.blender.org/developer/D15351) into master.
Member

@JulienKaspar hi, D15351 looks useful. Want me to test the patch? :)

@JulienKaspar hi, [D15351](https://archive.blender.org/developer/D15351) looks useful. Want me to test the patch? :)
Member

@PratikPB2123 Sure. At least test it if it fixes the issues of this bug report.
But I think the patch was already tested a lot in terms of usability. It just needs a technical review at this point I think.

@PratikPB2123 Sure. At least test it if it fixes the issues of this bug report. But I think the patch was already tested a lot in terms of usability. It just needs a technical review at this point I think.

A question though - what will happen to outliner's menu functionality?

Also ctrl/shift assignment is still questionable - especially when you use shift to add to a selection in the viewport, but have to use ctrl for the same operation in outliner.
Originally, ctrl for adding item to a selection was assigned in GUI-based OS (like win 95), because it was not supposed to be used often when work with files and folder, so ctrl/shift assignment didnt had any priorities or advantages because of a low relevance in that case.
In 3D CG the situation is completely different - you add to a selection like all the time, starting from mesh subentities and ending with objects, so Shift has a huge advantage over ctrl because of a better key acessibility.
Originally Blender had Shift for all adding operations, and it was a nice choice that provided unified behaviour and solved the issue.

A question though - what will happen to outliner's menu functionality? Also ctrl/shift assignment is still questionable - especially when you use shift to add to a selection in the viewport, but have to use ctrl for the same operation in outliner. Originally, ctrl for adding item to a selection was assigned in GUI-based OS (like win 95), because it was not supposed to be used often when work with files and folder, so ctrl/shift assignment didnt had any priorities or advantages because of a low relevance in that case. In 3D CG the situation is completely different - you add to a selection like all the time, starting from mesh subentities and ending with objects, so Shift has a huge advantage over ctrl because of a better key acessibility. Originally Blender had Shift for all adding operations, and it was a nice choice that provided unified behaviour and solved the issue.
Member

In #89479#1462968, @JulienKaspar wrote:
@PratikPB2123 Sure. At least test it if it fixes the issues of this bug report.
But I think the patch was already tested a lot in terms of usability. It just needs a technical review at this point I think.

@JulienKaspar hi, sorry for the delay. Replied in the patch :)

> In #89479#1462968, @JulienKaspar wrote: > @PratikPB2123 Sure. At least test it if it fixes the issues of this bug report. > But I think the patch was already tested a lot in terms of usability. It just needs a technical review at this point I think. @JulienKaspar hi, sorry for the delay. Replied in the patch :)
Member

@PratikPB2123 Thanks a lot!

@PratikPB2123 Thanks a lot!
Philipp Oeser removed the
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Reference: blender/blender#89479
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