Geometry Nodes: Can't use Nodes without Mesh in project already - creating a mesh from 'nothing' with Nodes isn't possible ('New' node button greyed out/ unusable) #91391

Closed
opened 2021-09-14 06:11:58 +02:00 by Daniel L. Travieso · 4 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.11

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-09-12 09:51, hash: b5a1c194c5
Worked: unknown if it ever

Short description of error
I might be wrong here but I was under the impression that we're now able to create a mesh instance and be able to modify it with geometry nodes, without a mesh to modify preexisting, out of 'nothing' so to speak.
If I delete the default cube to have an empty project I can't add any nodes to i.e. instance a mesh and take it from there. Without a mesh the "+New" button above the node grid doesn't work. Nor do any of the options in the "Add" menu.

Exact steps for others to reproduce the error

  • open new general project
  • delete default cube
  • switch to geometry nodes workspace
  • check nodegrid workspace "+New" button and workspace menu entries for usability (ie Add) - all choices should be disabled so

If I delete the default cube to have an meshless project I can't add any nodes with the workspace menus to instance a mesh and take it from there. Without a mesh pre-existing (ie default cube) the "+New" button above the node grid doesn't work, nor do any of the options in the "Add" menu that could potentially instance a mesh out of nothing but nodes and store the node tree within its instance (and possibly a resulting new mesh line in the outliner for the instance), no?

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.11 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-09-12 09:51, hash: `b5a1c194c5` Worked: unknown if it ever **Short description of error** I might be wrong here but I was under the impression that we're now able to create a mesh instance and be able to modify it with geometry nodes, without a mesh to modify preexisting, out of 'nothing' so to speak. If I delete the default cube to have an empty project I can't add any nodes to i.e. instance a mesh and take it from there. Without a mesh the "+New" button above the node grid doesn't work. Nor do any of the options in the "Add" menu. **Exact steps for others to reproduce the error** - open new general project - delete default cube - switch to geometry nodes workspace - check nodegrid workspace "+New" button and workspace menu entries for usability (ie Add) - all choices should be disabled so If I delete the default cube to have an meshless project I can't add any nodes with the workspace menus to instance a mesh and take it from there. Without a mesh pre-existing (ie default cube) the "+New" button above the node grid doesn't work, nor do any of the options in the "Add" menu that could potentially instance a mesh out of nothing but nodes and store the node tree within its instance (and possibly a resulting new mesh line in the outliner for the instance), no?

Added subscriber: @Yps

Added subscriber: @Yps
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Member

Thanks for the report. Geometry nodes is a modifier used to change the geometry of the Mesh and curve with the help of nodes.

So without an object in viewport, it is not possible to add a GN modifier. (this make sense for me)

This is not a bug so I am closing this report. But feel free to reopen if this is just misunderstanding from my side.

For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

Thanks for the report. Geometry nodes is a modifier used to change the geometry of the Mesh and curve with the help of nodes. So without an object in viewport, it is not possible to add a GN modifier. (this make sense for me) This is not a bug so I am closing this report. But feel free to reopen if this is just misunderstanding from my side. For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
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Reference: blender/blender#91391
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