Crash when renaming bone if parented to curve #92083
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Reference: blender/blender#92083
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.41
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-10-09 19:40, hash:
79425ed326
Worked: 2.93.4, branch: master, commit date: 2021-08-31 09:23, hash:
b7205031ce
Short description of error
When attempting to rename a bone, Blender crashes if it has been parented to a curve through the armature modifier.
Exact steps for others to reproduce the error
renamebonecrash1.blend
In the gif I've set it to envelope but it doesn't need to be, just for display purposes only.
Tested on a version of 2.93 and it works there.
Added subscriber: @kfoong
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Hi, thanks for the report. Can reproduce on master
Added subscribers: @HooglyBoogly, @lichtwerk
This is caused by
3b6ee8cee7
Since rigging curves with armatures only works with envelopes (if I am not mistaken), this stirs up the question again why we actually give the choice for vertex groups in parenting.
So this might not be something users face often, nevertheless it should not crash imho, will dare setting to High prio since it is a recent regression.
Bandaid fix incoming.
CC @HooglyBoogly
This issue was referenced by
7bf9c70b14
Changed status from 'Confirmed' to: 'Resolved'
Just tested this and it's working thanks!