Emission Strength Animation of 2.93.5 inherited wrongly in 3.0 #92405

Closed
opened 2021-10-22 08:17:37 +02:00 by Roger · 9 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-10-21 21:23, hash: d9ebe25a0c
Worked: version: 2.93.5
Caused by 0803119725

Short description of error
I was using a 2.93.5 project to render in 3.0, and I found that the animation of emission strength was recognized as transmission roughness animation.
I then opened a new project and add some EmissionStrength animation to the cube material, and open it in 3.0, and I got a cube with TransmissionRoughness animation.
and the last key value of the animation was correctly inherited to the 3.0, but with no animation (not any keyframes) for it was applied to TransmissionRoughness.

EmissionStrength.png

Exact steps for others to reproduce the error

  1. Create a project in Blender 2.93.5
  2. Add some animation to EmissionStrength of the material of the cube
  3. Save and open it in Blender 3.0

test.blend
I uploaded the .blend file, you may want to check it in both 2.93.5 and 3.0 and then compare the difference.

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-10-21 21:23, hash: `d9ebe25a0c` Worked: version: 2.93.5 Caused by 0803119725 **Short description of error** I was using a 2.93.5 project to render in 3.0, and I found that the animation of emission strength was recognized as transmission roughness animation. I then opened a new project and add some EmissionStrength animation to the cube material, and open it in 3.0, and I got a cube with TransmissionRoughness animation. and the last key value of the animation was correctly inherited to the 3.0, but with no animation (not any keyframes) for it was applied to TransmissionRoughness. ![EmissionStrength.png](https://archive.blender.org/developer/F11384221/EmissionStrength.png) **Exact steps for others to reproduce the error** 1. Create a project in Blender 2.93.5 2. Add some animation to EmissionStrength of the material of the cube 3. Save and open it in Blender 3.0 [test.blend](https://archive.blender.org/developer/F11384238/test.blend) I uploaded the .blend file, you may want to check it in both 2.93.5 and 3.0 and then compare the difference.
Author

Added subscriber: @Luo_Jie

Added subscriber: @Luo_Jie
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Hi, thanks for the report. I can confirm on master: 05ab3356a719ca1991dc993e2a055962e24aa138

Wil search for the commit which causes the issue

Hi, thanks for the report. I can confirm on master: `05ab3356a719ca1991dc993e2a055962e24aa138` Wil search for the commit which causes the issue
Member

Issue has been introduced with Cycles-X merge: 0803119725

Issue has been introduced with Cycles-X merge: 0803119725

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren
Sybren A. Stüvel self-assigned this 2021-11-01 18:46:47 +01:00

This is caused by the animation data targeting node properties by index. In this case, it animates nodes["Principled BSDF"].inputs[18].default_value. I have a patch ready.

This is caused by the animation data targeting node properties by index. In this case, it animates `nodes["Principled BSDF"].inputs[18].default_value`. I have a patch ready.

This issue was referenced by 6321dd3d40

This issue was referenced by 6321dd3d400738d5015c53af593fd25b09e79209

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#92405
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