Emission Strength Animation of 2.93.5 inherited wrongly in 3.0 #92405
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Reference: blender/blender#92405
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-10-21 21:23, hash:
d9ebe25a0c
Worked: version: 2.93.5
Caused by
0803119725
Short description of error
I was using a 2.93.5 project to render in 3.0, and I found that the animation of emission strength was recognized as transmission roughness animation.
I then opened a new project and add some EmissionStrength animation to the cube material, and open it in 3.0, and I got a cube with TransmissionRoughness animation.
and the last key value of the animation was correctly inherited to the 3.0, but with no animation (not any keyframes) for it was applied to TransmissionRoughness.
Exact steps for others to reproduce the error
test.blend
I uploaded the .blend file, you may want to check it in both 2.93.5 and 3.0 and then compare the difference.
Added subscriber: @Luo_Jie
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Hi, thanks for the report. I can confirm on master:
05ab3356a719ca1991dc993e2a055962e24aa138
Wil search for the commit which causes the issue
Issue has been introduced with Cycles-X merge:
0803119725
Added subscriber: @dr.sybren
This is caused by the animation data targeting node properties by index. In this case, it animates
nodes["Principled BSDF"].inputs[18].default_value
. I have a patch ready.This issue was referenced by
6321dd3d40
Changed status from 'Confirmed' to: 'Resolved'