realize instances node will cause problems with motion blur #92958
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Reference: blender/blender#92958
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System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.39
Blender Version
Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-11-08 15:56, hash:
ab7214ca2e
Short description of error
these are some examples:
eevee+ motion blur:
** this motion blur doesn't look right
cycles + realize node + motion blur:
cycles+ motion blur:
Exact steps for others to reproduce the error
Open this file:
geometry nodes.blend
enable disable: the second modifier named "just release instances"
you can check the node tree there is only one node in this modifier
and switch between render engines
you'll notice the problem
disable or disable motion blu of course
BTW it works without motion blur for all the examples above
that's all thanks for your work
Added subscriber: @BEHE
I tried the file in the latest build of blender I mean blender 3.1 and no difference is noticed
Added subscriber: @PratikPB2123
Thanks for the report. I can confirm the crash but I think this is same as: #92682 (Eevee Motion Blur crash)
Bit a simple text object isn't considered a complex scene isn't it
Except the fact that it's affecting cycles also
See the pictures above again it's not that clear if you don't open them in a new tab 🙄
And the only problem i can see is this node isn't it
Added subscriber: @SteffenD
geometry nodes.crash.txt
so this is the crash file of this project when rendering with eevee
with cycles I rechecked with other file when I disable realize instances node with cycles motion blur works normally when I enable this nose
the motion blur has no effect anymore
Added subscriber: @JacquesLucke
The crash will be fixed by D13272.
The motion blur problem is probably a limitation right now. Deformation motion blur might not work with the geometry nodes modifier (also see the warning in https://docs.blender.org/manual/en/3.0/render/cycles/object_settings/object_data.html#bpy-types-cyclesobjectsettings-use-motion-blur). It's surprising that it works in Eevee. Still have to check in more detail where it fails in Cycles exactly.
Added subscriber: @Bradley_G
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
I can't reproduce crash with provided file and older build, so can't tell whether this was resolved.
@BEHE can you confirm if this issue was resolved?
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
@iss , crash report was related to #92682 and got fixed already.
Setting status to
Need Info from Developers
for now, since investigation is needed (feel free to revert).