Undo after changing Origin pivot will move entire Geometry #93122
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#93122
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Blender 2.93.1
Short Description
In Edit Mode, use one of the Origin operations (Origin to Selected, to 3D Cursor, to Geometry, ...), then doing an Undo, will move the entire object's geometry to the Origin's new location, but with the relative location of the old Origin
Steps to Reproduce
3D Viewport Pie Menus
addonOrigin to Bottom
(select any)Workaround:
Undo has to be used again in Object mode to work
Added subscriber: @xeoncat
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
How do you even execute this in Editmode? (this should not be allowed, giving you the
Operation cannot be performed in editmode
error)I'm absolutely sure you can, both from the pie menu (Ctrl+Alt+X) and by searching the name of the operation, (and if it wasn't intended to be, it's easily one of the most useful operations)
Added subscriber: @PratikPB2123
Changed status from 'Needs User Info' to: 'Confirmed'
Hi, Origin Menu is available with
3D Viewport Pie Menus
add-on.And I can reproduce this on master. Will mark this as confirmed :)
Ah, OK, wasnt aware the Addon would do this
Internally, all it does is this though:
but wrapping this in a single undo step somehow confuses blender (I think this happens elsewhere as well if modeswitches are involved).
You would probably get around it by unchecking
Global Undo
in Preferences (but this is a worse workaround than is already suggested).