Glass renders black in environment pass if Transparent Glass is checked, and custom AOV renders completely black #93278

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opened 2021-11-22 05:20:26 +01:00 by michael campbell · 10 comments

System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12

Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-11 18:53, hash: 0533f2851e
Worked: 2.93

OPen attached file, hit render, in the comp view ctrl+shift click on the render layers node to cycle through which pass is showing in the background. Env should be visible where the glass is, and the myenv custom AOV should render completely unobscured (or at least match the Env Pass in terms of where it's visible)

I believe this was introduced when Sergey fixed an issue recently with shadow catchers rendering black in the env pass. I recall getting an email about it a few months ago, but can't remember which report it was exactly. I'm sure Sergey will remember.

transluscent environment pass bug.blend

**System Information** Operating system: Windows-10-10.0.19042-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12 **Blender Version** Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-11 18:53, hash: `0533f2851e` Worked: 2.93 OPen attached file, hit render, in the comp view ctrl+shift click on the render layers node to cycle through which pass is showing in the background. Env should be visible where the glass is, and the myenv custom AOV should render completely unobscured (or at least match the Env Pass in terms of where it's visible) I believe this was introduced when Sergey fixed an issue recently with shadow catchers rendering black in the env pass. I recall getting an email about it a few months ago, but can't remember which report it was exactly. I'm sure Sergey will remember. [transluscent environment pass bug.blend](https://archive.blender.org/developer/F11840978/transluscent_environment_pass_bug.blend)

Added subscriber: @3di

Added subscriber: @3di
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @brecht

Added subscriber: @brecht

The AOV issue is still to be resolved.

The AOV issue is still to be resolved.

Added subscriber: @Clockwork-Muse

Added subscriber: @Clockwork-Muse
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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In #93278#1258269, @brecht wrote:
The AOV issue is still to be resolved.

We now have #98570 (Regression: Shader AOV doesn't seem to work for World on Cycles) (which is a bit simpler and has the culprit commit identified), will merge this into #98570.

> In #93278#1258269, @brecht wrote: > The AOV issue is still to be resolved. We now have #98570 (Regression: Shader AOV doesn't seem to work for World on Cycles) (which is a bit simpler and has the culprit commit identified), will merge this into #98570.
Member

Closed as duplicate of #98570

Closed as duplicate of #98570

This issue was referenced by 074010ad6d

This issue was referenced by 074010ad6d0c93da4b22345c1746c3ae2981dff9
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Reference: blender/blender#93278
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