Zoom and view port offset problems #95233

Closed
opened 2022-01-26 20:56:26 +01:00 by don · 6 comments

System Information
Operating system: Windows 10
Graphics card: Nvidia Quadro M2000

Blender Version
Broken: 3.1

Short description of error

Exact steps for others to reproduce the error
When I try to zoom into an object, the view port stops short of the object. I have tried clicking on the object and clicking the period key. That centers the view port to the object, but the zoom still stops short of the object, when using control or the scroll on the mouse. I can hold control and shift to zoom the rest of the way in, but then it changes the pivot point of the view port, which is the other issue. It took me 30 minutes just now to adjust 3 lights inside a building I am working on. I would get the lights selected and try to rotate the view port to see what I was doing. The view port started rotating so far off of center that the view port would go completely out of the building. Is there a setting that I could change to keep the view port centered wherever it is at the time instead of getting offset?

**System Information** Operating system: Windows 10 Graphics card: Nvidia Quadro M2000 **Blender Version** Broken: 3.1 **Short description of error** **Exact steps for others to reproduce the error** When I try to zoom into an object, the view port stops short of the object. I have tried clicking on the object and clicking the period key. That centers the view port to the object, but the zoom still stops short of the object, when using control or the scroll on the mouse. I can hold control and shift to zoom the rest of the way in, but then it changes the pivot point of the view port, which is the other issue. It took me 30 minutes just now to adjust 3 lights inside a building I am working on. I would get the lights selected and try to rotate the view port to see what I was doing. The view port started rotating so far off of center that the view port would go completely out of the building. Is there a setting that I could change to keep the view port centered wherever it is at the time instead of getting offset?
Author

Added subscriber: @dbrown7080

Added subscriber: @dbrown7080
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Hi, thanks for the report.

When I try to zoom into an object, the view port stops short of the object

Likely to be the same issue- #93273 (Zoom stops at certain level and won't go further)
Can you confirm?

Is there a setting that I could change to keep the view port centered wherever it is at the time instead of getting offset?

Enabling Orbit Around Selection may work for you: {nav Edit > Preferences > Navigation > Orbit & Pan > Orbit Around Selection}

If that doesn't help, please upload the screen recording to show us exact issue

Hi, thanks for the report. > When I try to zoom into an object, the view port stops short of the object Likely to be the same issue- #93273 (Zoom stops at certain level and won't go further) Can you confirm? > Is there a setting that I could change to keep the view port centered wherever it is at the time instead of getting offset? Enabling `Orbit Around Selection` may work for you: {nav Edit > Preferences > Navigation > Orbit & Pan > Orbit Around Selection} If that doesn't help, please upload the screen recording to show us exact issue
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#95233
No description provided.