Blender crashes on opening Geometry nodes #95508

Closed
opened 2022-02-04 21:32:29 +01:00 by joodare adus · 9 comments

I0204 20:26:57.416182 8332 device.cpp:60] CUEW initialization failed: Error opening the library
I0204 20:26:57.416182 8332 device.cpp:68] HIPEW initialization failed: Error opening HIP dynamic library
ERROR (gpu.shader): gpu_shader_2D_nodelink VertShader:

    | 

10 | #extension GL_ARB_shading_language_420pack: enable

    |                                                                                               ^
    | Error: '' :   illegal recursive expansion of macro dash_factor
    | 
    | #extension GL_ARB_shading_language_420pack: enable
    |                                                                                                ^
    | Error: '' :   illegal recursive expansion of macro dash_alpha
    | 
    | #extension GL_ARB_shading_language_420pack: enable
    |                                                                                                                                                     ^
    | Error: '' :   illegal recursive expansion of macro doMuted
    | 
    | #extension GL_ARB_shading_language_420pack: enable
    |                                                                                                                                                          ^
    | Error: '' :   illegal recursive expansion of macro dim_factor
    | 
    | #extension GL_ARB_shading_language_420pack: enable
    |                                                                                                                                                             ^
    | Error: '' :   illegal recursive expansion of macro thickness
    | 
    | #extension GL_ARB_shading_language_420pack: enable
    |                                                                                                                                                                 ^
    | Error: '' :   illegal recursive expansion of macro doMuted
    | 
    | #extension GL_ARB_shading_language_420pack: enable
    |                                                                                                                                                                  ^
    | Error: '' :   illegal recursive expansion of macro doArrow

Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF61CDFBDDB
Module : blender.exe
Thread : 0000208c
Switching to fully guarded memory allocator.
Blender 3.2.0 Alpha
Build: 2022-02-04 01:04:57 Windows release
argv- [x] = C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender
argv- [x] = --debug
argv- [x] = --debug-cycles
argv- [x] = --python-expr
argv- [x] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\WINDOWS\TEMP\blender\debug_logs\blender_system_info.txt')
Read prefs: C:\Users\yare0\AppData\Roaming\Blender Foundation\Blender\3.2\config\userpref.blend
Writing: C:\WINDOWS\TEMP\blender.crash.txt

==========================================
= Blender 3.2.0 Alpha System Information =
==========================================


Blender:
==========================================

version: 3.2.0 Alpha, branch: master, commit date: 2022-02-04 00:27, hash: 28656293c624, type: release
build date: 2022-02-04, 01:04:57
platform: 'Windows-10-10.0.19043-SP0'
binary path: 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender.exe'
build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp   
build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3  /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- /Zc:twoPhase- -openmp /Zc:__cplusplus   
build linkflags: /MACHINE:X64  /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

Python:
==========================================

version: 3.10.2 (main, Jan 27 2022, 08:34:43) [MSC v.1928 64 bit (AMD64)]
file system encoding: utf-8:surrogatepass
paths:
	'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\scripts\\startup'
	'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\scripts\\modules'
	'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\python310.zip'
	'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\python\\DLLs'
	'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\python\\lib'
	'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\python\\bin'
	'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\python'
	'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\python\\lib\\site-packages'
	'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\scripts\\freestyle\\modules'
	'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\scripts\\addons\\modules'
	'C:\\Users\\yare0\\AppData\\Roaming\\Blender Foundation\\Blender\\3.2\\scripts\\addons\\modules'
	'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\scripts\\addons'
	'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\scripts\\addons_contrib'

Python (External Binary):
==========================================

binary path: 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\python\\bin\\python.EXE'
version: Python 3.10.2

Directories:
==========================================

scripts:
	'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\scripts\\modules'
	'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\scripts'
user scripts: 'C:\\Users\\yare0\\AppData\\Roaming\\Blender Foundation\\Blender\\3.2\\scripts'
pref scripts: None
datafiles: 'C:\\Users\\yare0\\AppData\\Roaming\\Blender Foundation\\Blender\\3.2\\datafiles'
config: 'C:\\Users\\yare0\\AppData\\Roaming\\Blender Foundation\\Blender\\3.2\\config'
scripts : 'C:\\Users\\yare0\\AppData\\Roaming\\Blender Foundation\\Blender\\3.2\\scripts'
autosave: 'C:\\Users\\yare0\\AppData\\Roaming\\Blender Foundation\\Blender\\3.2\\autosave'
tempdir: 'C:\\WINDOWS\\TEMP\\blender_a08332\\'

FFmpeg:
==========================================

avcodec:   '58, 134, 100'
avdevice:  '58, 13, 100'
avformat:  '58, 76, 100'
avutil:    '56, 70, 100'
swscale:   ' 5,  9, 100'

SDL:
==========================================

Version: 2.0.12
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:
==========================================

OpenColorIO:  2,  0,  0
OpenImageIO:  2,  2, 15
OpenShadingLanguage:  1, 11, 14
OpenSubdiv:  0,  0,  0
OpenVDB:  8,  0,  0
Alembic:  1,  7, 16
USD:  0, 21,  2

GPU:
==========================================

renderer:	'Intel(R) HD Graphics 4400'
vendor:		'Intel'
version:	'4.3.0 - Build 20.19.15.5126'
extensions:
	GL_3DFX_texture_compression_FXT1
	GL_AMD_vertex_shader_layer
	GL_AMD_vertex_shader_viewport_index
	GL_ARB_ES2_compatibility
	GL_ARB_ES3_compatibility
	GL_ARB_arrays_of_arrays
	GL_ARB_base_instance
	GL_ARB_blend_func_extended
	GL_ARB_buffer_storage
	GL_ARB_cl_event
	GL_ARB_clear_buffer_object
	GL_ARB_clear_texture
	GL_ARB_clip_control
	GL_ARB_color_buffer_float
	GL_ARB_compatibility
	GL_ARB_compressed_texture_pixel_storage
	GL_ARB_compute_shader
	GL_ARB_conservative_depth
	GL_ARB_copy_buffer
	GL_ARB_copy_image
	GL_ARB_debug_output
	GL_ARB_depth_buffer_float
	GL_ARB_depth_clamp
	GL_ARB_depth_texture
	GL_ARB_draw_buffers
	GL_ARB_draw_buffers_blend
	GL_ARB_draw_elements_base_vertex
	GL_ARB_draw_indirect
	GL_ARB_draw_instanced
	GL_ARB_enhanced_layouts
	GL_ARB_explicit_attrib_location
	GL_ARB_explicit_uniform_location
	GL_ARB_fragment_coord_conventions
	GL_ARB_fragment_layer_viewport
	GL_ARB_fragment_program
	GL_ARB_fragment_program_shadow
	GL_ARB_fragment_shader
	GL_ARB_fragment_shader_interlock
	GL_ARB_framebuffer_no_attachments
	GL_ARB_framebuffer_object
	GL_ARB_framebuffer_sRGB
	GL_ARB_geometry_shader4
	GL_ARB_get_program_binary
	GL_ARB_gpu_shader5
	GL_ARB_gpu_shader_fp64
	GL_ARB_half_float_pixel
	GL_ARB_half_float_vertex
	GL_ARB_indirect_parameters
	GL_ARB_instanced_arrays
	GL_ARB_internalformat_query
	GL_ARB_internalformat_query2
	GL_ARB_invalidate_subdata
	GL_ARB_map_buffer_alignment
	GL_ARB_map_buffer_range
	GL_ARB_multi_bind
	GL_ARB_multi_draw_indirect
	GL_ARB_multisample
	GL_ARB_multitexture
	GL_ARB_occlusion_query
	GL_ARB_occlusion_query2
	GL_ARB_pixel_buffer_object
	GL_ARB_point_parameters
	GL_ARB_point_sprite
	GL_ARB_program_interface_query
	GL_ARB_provoking_vertex
	GL_ARB_query_buffer_object
	GL_ARB_robust_buffer_access_behavior
	GL_ARB_robustness
	GL_ARB_sample_shading
	GL_ARB_sampler_objects
	GL_ARB_seamless_cube_map
	GL_ARB_seamless_cubemap_per_texture
	GL_ARB_separate_shader_objects
	GL_ARB_shader_atomic_counters
	GL_ARB_shader_bit_encoding
	GL_ARB_shader_image_load_store
	GL_ARB_shader_image_size
	GL_ARB_shader_objects
	GL_ARB_shader_precision
	GL_ARB_shader_storage_buffer_object
	GL_ARB_shader_subroutine
	GL_ARB_shading_language_100
	GL_ARB_shading_language_420pack
	GL_ARB_shading_language_packing
	GL_ARB_shadow
	GL_ARB_stencil_texturing
	GL_ARB_sync
	GL_ARB_tessellation_shader
	GL_ARB_texture_barrier
	GL_ARB_texture_border_clamp
	GL_ARB_texture_buffer_object_rgb32
	GL_ARB_texture_buffer_range
	GL_ARB_texture_compression
	GL_ARB_texture_compression_bptc
	GL_ARB_texture_compression_rgtc
	GL_ARB_texture_cube_map
	GL_ARB_texture_cube_map_array
	GL_ARB_texture_env_add
	GL_ARB_texture_env_combine
	GL_ARB_texture_env_crossbar
	GL_ARB_texture_env_dot3
	GL_ARB_texture_float
	GL_ARB_texture_gather
	GL_ARB_texture_mirror_clamp_to_edge
	GL_ARB_texture_mirrored_repeat
	GL_ARB_texture_multisample
	GL_ARB_texture_non_power_of_two
	GL_ARB_texture_query_levels
	GL_ARB_texture_query_lod
	GL_ARB_texture_rectangle
	GL_ARB_texture_rg
	GL_ARB_texture_rgb10_a2ui
	GL_ARB_texture_stencil8
	GL_ARB_texture_storage
	GL_ARB_texture_storage_multisample
	GL_ARB_texture_swizzle
	GL_ARB_texture_view
	GL_ARB_timer_query
	GL_ARB_transform_feedback2
	GL_ARB_transform_feedback3
	GL_ARB_transform_feedback_instanced
	GL_ARB_transpose_matrix
	GL_ARB_uniform_buffer_object
	GL_ARB_vertex_array_bgra
	GL_ARB_vertex_array_object
	GL_ARB_vertex_attrib_64bit
	GL_ARB_vertex_attrib_binding
	GL_ARB_vertex_buffer_object
	GL_ARB_vertex_program
	GL_ARB_vertex_shader
	GL_ARB_vertex_type_10f_11f_11f_rev
	GL_ARB_vertex_type_2_10_10_10_rev
	GL_ARB_viewport_array
	GL_ARB_window_pos
	GL_ATI_separate_stencil
	GL_EXT_abgr
	GL_EXT_bgra
	GL_EXT_blend_color
	GL_EXT_blend_equation_separate
	GL_EXT_blend_func_separate
	GL_EXT_blend_minmax
	GL_EXT_blend_subtract
	GL_EXT_clip_volume_hint
	GL_EXT_compiled_vertex_array
	GL_EXT_direct_state_access
	GL_EXT_draw_buffers2
	GL_EXT_draw_range_elements
	GL_EXT_fog_coord
	GL_EXT_framebuffer_blit
	GL_EXT_framebuffer_multisample
	GL_EXT_framebuffer_object
	GL_EXT_geometry_shader4
	GL_EXT_gpu_program_parameters
	GL_EXT_gpu_shader4
	GL_EXT_multi_draw_arrays
	GL_EXT_packed_depth_stencil
	GL_EXT_packed_float
	GL_EXT_packed_pixels
	GL_EXT_polygon_offset_clamp
	GL_EXT_rescale_normal
	GL_EXT_secondary_color
	GL_EXT_separate_specular_color
	GL_EXT_shader_integer_mix
	GL_EXT_shadow_funcs
	GL_EXT_stencil_two_side
	GL_EXT_stencil_wrap
	GL_EXT_texture3D
	GL_EXT_texture_array
	GL_EXT_texture_compression_s3tc
	GL_EXT_texture_edge_clamp
	GL_EXT_texture_env_add
	GL_EXT_texture_env_combine
	GL_EXT_texture_filter_anisotropic
	GL_EXT_texture_integer
	GL_EXT_texture_lod_bias
	GL_EXT_texture_rectangle
	GL_EXT_texture_sRGB
	GL_EXT_texture_sRGB_decode
	GL_EXT_texture_shared_exponent
	GL_EXT_texture_snorm
	GL_EXT_texture_storage
	GL_EXT_texture_swizzle
	GL_EXT_timer_query
	GL_EXT_transform_feedback
	GL_IBM_texture_mirrored_repeat
	GL_INTEL_fragment_shader_ordering
	GL_INTEL_map_texture
	GL_INTEL_performance_query
	GL_KHR_blend_equation_advanced
	GL_KHR_debug
	GL_NV_blend_square
	GL_NV_conditional_render
	GL_NV_primitive_restart
	GL_NV_texgen_reflection
	GL_SGIS_generate_mipmap
	GL_SGIS_texture_edge_clamp
	GL_SGIS_texture_lod
	GL_SUN_multi_draw_arrays
	GL_WIN_swap_hint
	WGL_ARB_buffer_region
	WGL_ARB_create_context
	WGL_ARB_create_context_profile
	WGL_ARB_create_context_robustness
	WGL_ARB_extensions_string
	WGL_ARB_framebuffer_sRGB
	WGL_ARB_make_current_read
	WGL_ARB_multisample
	WGL_ARB_pbuffer
	WGL_ARB_pixel_format
	WGL_ARB_pixel_format_float
	WGL_EXT_create_context_es2_profile
	WGL_EXT_create_context_es_profile
	WGL_EXT_depth_float
	WGL_EXT_extensions_string
	WGL_EXT_pixel_format_packed_float
	WGL_EXT_swap_control
	WGL_EXT_swap_control_tear
	WGL_INTEL_cl_sharing
	WGL_NV_DX_interop
	WGL_NV_DX_interop2

Implementation Dependent GPU Limits:
==========================================

Maximum Batch Vertices:	1048576
Maximum Batch Indices:	1048576

GLSL:
Maximum Varying Floats:	64
Maximum Vertex Attributes:	16
Maximum Vertex Uniform Components:	4096
Maximum Fragment Uniform Components:	4096
Maximum Vertex Image Units:	32
Maximum Fragment Image Units:	32
Maximum Pipeline Image Units:	192

Cycles:
==========================================


CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2

Enabled add-ons:
==========================================

io_anim_bvh (version: (1, 0, 0), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_anim_bvh\__init__.py)
io_curve_svg (version: UNKNOWN, path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_curve_svg\__init__.py)
io_mesh_ply (version: (2, 2, 0), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_mesh_ply\__init__.py)
io_mesh_stl (version: (1, 1, 3), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_mesh_stl\__init__.py)
io_mesh_uv_layout (version: (1, 1, 1), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_mesh_uv_layout\__init__.py)
io_scene_fbx (version: (4, 29, 0), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_scene_fbx\__init__.py)
io_scene_gltf2 (version: (3, 2, 1), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_scene_gltf2\__init__.py)
io_scene_x3d (version: (2, 3, 0), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_scene_x3d\__init__.py)
cycles (version: UNKNOWN, path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\cycles\__init__.py)
pose_library (version: (2, 0), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\pose_library\__init__.py)
mesh_looptools (version: (4, 7, 7), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\mesh_looptools.py)
object_carver (version: (1, 2, 0), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\object_carver\__init__.py)
object_fracture_cell (version: (0, 2), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\object_fracture_cell\__init__.py)
add_curve_extra_objects (version: (0, 1, 5), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\add_curve_extra_objects\__init__.py)
add_mesh_extra_objects (version: (0, 3, 7), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\add_mesh_extra_objects\__init__.py)
io_import_obj (version: (3, 9, 0), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_import_obj\__init__.py)
I0204 20:26:57.416182 8332 device.cpp:60] CUEW initialization failed: Error opening the library I0204 20:26:57.416182 8332 device.cpp:68] HIPEW initialization failed: Error opening HIP dynamic library ERROR (gpu.shader): gpu_shader_2D_nodelink VertShader: ``` | ``` 10 | #extension GL_ARB_shading_language_420pack: enable ``` | ^ | Error: '' : illegal recursive expansion of macro dash_factor | | #extension GL_ARB_shading_language_420pack: enable | ^ | Error: '' : illegal recursive expansion of macro dash_alpha | | #extension GL_ARB_shading_language_420pack: enable | ^ | Error: '' : illegal recursive expansion of macro doMuted | | #extension GL_ARB_shading_language_420pack: enable | ^ | Error: '' : illegal recursive expansion of macro dim_factor | | #extension GL_ARB_shading_language_420pack: enable | ^ | Error: '' : illegal recursive expansion of macro thickness | | #extension GL_ARB_shading_language_420pack: enable | ^ | Error: '' : illegal recursive expansion of macro doMuted | | #extension GL_ARB_shading_language_420pack: enable | ^ | Error: '' : illegal recursive expansion of macro doArrow ``` Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF61CDFBDDB Module : blender.exe Thread : 0000208c Switching to fully guarded memory allocator. Blender 3.2.0 Alpha Build: 2022-02-04 01:04:57 Windows release argv- [x] = C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender argv- [x] = --debug argv- [x] = --debug-cycles argv- [x] = --python-expr argv- [x] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\WINDOWS\TEMP\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\yare0\AppData\Roaming\Blender Foundation\Blender\3.2\config\userpref.blend Writing: C:\WINDOWS\TEMP\blender.crash.txt ```lines=18 ========================================== = Blender 3.2.0 Alpha System Information = ========================================== Blender: ========================================== version: 3.2.0 Alpha, branch: master, commit date: 2022-02-04 00:27, hash: 28656293c624, type: release build date: 2022-02-04, 01:04:57 platform: 'Windows-10-10.0.19043-SP0' binary path: 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender.exe' build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- /Zc:twoPhase- -openmp /Zc:__cplusplus build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221 build system: CMake Python: ========================================== version: 3.10.2 (main, Jan 27 2022, 08:34:43) [MSC v.1928 64 bit (AMD64)] file system encoding: utf-8:surrogatepass paths: 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\scripts\\startup' 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\scripts\\modules' 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\python310.zip' 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\python\\DLLs' 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\python\\lib' 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\python\\bin' 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\python' 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\python\\lib\\site-packages' 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\scripts\\freestyle\\modules' 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\scripts\\addons\\modules' 'C:\\Users\\yare0\\AppData\\Roaming\\Blender Foundation\\Blender\\3.2\\scripts\\addons\\modules' 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\scripts\\addons' 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\scripts\\addons_contrib' Python (External Binary): ========================================== binary path: 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\python\\bin\\python.EXE' version: Python 3.10.2 Directories: ========================================== scripts: 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\scripts\\modules' 'C:\\Users\\yare0\\Downloads\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\\3.2\\scripts' user scripts: 'C:\\Users\\yare0\\AppData\\Roaming\\Blender Foundation\\Blender\\3.2\\scripts' pref scripts: None datafiles: 'C:\\Users\\yare0\\AppData\\Roaming\\Blender Foundation\\Blender\\3.2\\datafiles' config: 'C:\\Users\\yare0\\AppData\\Roaming\\Blender Foundation\\Blender\\3.2\\config' scripts : 'C:\\Users\\yare0\\AppData\\Roaming\\Blender Foundation\\Blender\\3.2\\scripts' autosave: 'C:\\Users\\yare0\\AppData\\Roaming\\Blender Foundation\\Blender\\3.2\\autosave' tempdir: 'C:\\WINDOWS\\TEMP\\blender_a08332\\' FFmpeg: ========================================== avcodec: '58, 134, 100' avdevice: '58, 13, 100' avformat: '58, 76, 100' avutil: '56, 70, 100' swscale: ' 5, 9, 100' SDL: ========================================== Version: 2.0.12 Loading method: linked (WITH_SDL_DYNLOAD=OFF) Other Libraries: ========================================== OpenColorIO: 2, 0, 0 OpenImageIO: 2, 2, 15 OpenShadingLanguage: 1, 11, 14 OpenSubdiv: 0, 0, 0 OpenVDB: 8, 0, 0 Alembic: 1, 7, 16 USD: 0, 21, 2 GPU: ========================================== renderer: 'Intel(R) HD Graphics 4400' vendor: 'Intel' version: '4.3.0 - Build 20.19.15.5126' extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_INTEL_map_texture GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_debug GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_framebuffer_sRGB WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_create_context_es_profile WGL_EXT_depth_float WGL_EXT_extensions_string WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_INTEL_cl_sharing WGL_NV_DX_interop WGL_NV_DX_interop2 Implementation Dependent GPU Limits: ========================================== Maximum Batch Vertices: 1048576 Maximum Batch Indices: 1048576 GLSL: Maximum Varying Floats: 64 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 4096 Maximum Fragment Uniform Components: 4096 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Cycles: ========================================== CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2 Enabled add-ons: ========================================== io_anim_bvh (version: (1, 0, 0), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_anim_bvh\__init__.py) io_curve_svg (version: UNKNOWN, path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_curve_svg\__init__.py) io_mesh_ply (version: (2, 2, 0), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_mesh_ply\__init__.py) io_mesh_stl (version: (1, 1, 3), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_mesh_stl\__init__.py) io_mesh_uv_layout (version: (1, 1, 1), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_mesh_uv_layout\__init__.py) io_scene_fbx (version: (4, 29, 0), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_scene_fbx\__init__.py) io_scene_gltf2 (version: (3, 2, 1), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_scene_gltf2\__init__.py) io_scene_x3d (version: (2, 3, 0), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_scene_x3d\__init__.py) cycles (version: UNKNOWN, path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\cycles\__init__.py) pose_library (version: (2, 0), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\pose_library\__init__.py) mesh_looptools (version: (4, 7, 7), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\mesh_looptools.py) object_carver (version: (1, 2, 0), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\object_carver\__init__.py) object_fracture_cell (version: (0, 2), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\object_fracture_cell\__init__.py) add_curve_extra_objects (version: (0, 1, 5), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\add_curve_extra_objects\__init__.py) add_mesh_extra_objects (version: (0, 3, 7), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\add_mesh_extra_objects\__init__.py) io_import_obj (version: (3, 9, 0), path: C:\Users\yare0\Downloads\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\blender-3.2.0-alpha+master.28656293c624-windows.amd64-release\3.2\scripts\addons\io_import_obj\__init__.py) ```
Author

Added subscriber: @shihaab33

Added subscriber: @shihaab33

#95494 was marked as duplicate of this issue

#95494 was marked as duplicate of this issue

#95507 was marked as duplicate of this issue

#95507 was marked as duplicate of this issue
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Hi, Thanks for the report. Assume the crash has been fixed already. see: #95427 (Crash during dragging a link in a node editor)
Please check again on latest builds: https://builder.blender.org/download/daily

Hi, Thanks for the report. Assume the crash has been fixed already. see: #95427 (Crash during dragging a link in a node editor) Please check again on latest builds: https://builder.blender.org/download/daily
Member

Added subscriber: @Kalpesh5872

Added subscriber: @Kalpesh5872
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

In #95508#1302016, @PratikPB2123 wrote:
Hi, Thanks for the report. Assume the crash has been fixed already. see: #95427 (Crash during dragging a link in a node editor)
Please check again on latest builds: https://builder.blender.org/download/daily

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

> In #95508#1302016, @PratikPB2123 wrote: > Hi, Thanks for the report. Assume the crash has been fixed already. see: #95427 (Crash during dragging a link in a node editor) > Please check again on latest builds: https://builder.blender.org/download/daily No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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