UI: Label design pattern causes confusion #95604

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opened 2022-02-08 11:23:27 +01:00 by Reiner Prokein · 12 comments

In the alembic export settings, for example, an option appears to be labeled with the text in reverse order compared to its name in the tooltips.

This pattern is meant to reduce clutter by not repeating identical parts of adjacent labels and relying on the user to infer the meaning. Perhaps there is a better way to communicate this without repeating the text.

See the example below:

nameinconsistency.jpg

"Transform Samples" appears to be called "Samples Transform".
"Geometry Samples" appears to be called "Geometry"
However, the UI is meant to be interpreted as follows...

Samples: Transform
         Geometry

The same pattern is used for Frame start/end (also displayed in the image above.) In this case, the intent is more clear in part due to the connected button sliders, and also, start frame and end frame are familiar concepts that any user would expect to find next to each other.
Transform samples and geometry samples are more abstract concepts by comparison.

To reproduce

  • Call Export to Alembic in the File > Export menu
  • Hover over the sliders, watch the names in the tooltip, and compare it with the name in front of the slider.
In the alembic export settings, for example, an option appears to be labeled with the text in reverse order compared to its name in the tooltips. This pattern is meant to reduce clutter by not repeating identical parts of adjacent labels and relying on the user to infer the meaning. Perhaps there is a better way to communicate this without repeating the text. See the example below: ![nameinconsistency.jpg](https://archive.blender.org/developer/F12854962/nameinconsistency.jpg) "Transform Samples" appears to be called "Samples Transform". "Geometry Samples" appears to be called "Geometry" However, the UI is meant to be interpreted as follows... ``` Samples: Transform Geometry ``` The same pattern is used for Frame start/end (also displayed in the image above.) In this case, the intent is more clear in part due to the connected button sliders, and also, start frame and end frame are familiar concepts that any user would expect to find next to each other. Transform samples and geometry samples are more abstract concepts by comparison. **To reproduce** - Call Export to Alembic in the File > Export menu - Hover over the sliders, watch the names in the tooltip, and compare it with the name in front of the slider.
Author

Added subscriber: @tiles

Added subscriber: @tiles
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Thanks for the report. Can be improved to maintain consistency.

Thanks for the report. Can be improved to maintain consistency.
Author
Related https://developer.blender.org/T91541
Ujwal Kundur self-assigned this 2022-03-27 14:51:54 +02:00
@PratikPB2123 I have uploaded a diff here [D14469: Fix #95604: Naming inconsistencies in alembic exporter options](https://archive.blender.org/developer/D14469), please review.

Added subscribers: @HooglyBoogly, @Ujwal-Kundur, @Ethan-Hall

Added subscribers: @HooglyBoogly, @Ujwal-Kundur, @Ethan-Hall
Ujwal Kundur was unassigned by Ethan-Hall 2022-04-24 18:38:08 +02:00

In D14469#387387, @HooglyBoogly wrote:
The way this is done might not be obvious, but the order and lack of repetition of words is on purpose and it's commonly done this way in Blender's UI. Putting the most important word first and omitting it in subsequent "aligned" buttons makes scanning the text easier, and makes it easier to find common elements.

You'll see the "Frame Start" -> "End" or "Value Min" -> "Max" in a lot of places.

Perhaps a design tweak could be discussed to help prevent confusion. However, I am removing this from #good_first_issue.

> In [D14469](https://archive.blender.org/developer/D14469)#387387, @HooglyBoogly wrote: >The way this is done might not be obvious, but the order and lack of repetition of words is on purpose and it's commonly done this way in Blender's UI. Putting the most important word first and omitting it in subsequent "aligned" buttons makes scanning the text easier, and makes it easier to find common elements. > >You'll see the "Frame Start" -> "End" or "Value Min" -> "Max" in a lot of places. Perhaps a design tweak could be discussed to help prevent confusion. However, I am removing this from #good_first_issue.
Ethan-Hall changed title from Alembic exporter - name inconsistencies in the options to UI: Label design pattern causes confusion 2022-04-24 19:12:01 +02:00
Member

In this this case the two "samples" buttons should be aligned so it's clear that they should be interpreted as a group.

In this this case the two "samples" buttons should be aligned so it's clear that they should be interpreted as a group.

@HooglyBoogly I still wish it looked a bit more elegant. How do you feel about something like this?

Split Label Proposal

{F13022822 size=full}

This design allows for splitting a label with a visual indicator to help clarify that the leading part of the label applies to both items (even if the buttons are not (or cannot be) aligned/connected)

@HooglyBoogly I still wish it looked a bit more elegant. How do you feel about something like this? **Split Label Proposal** {[F13022822](https://archive.blender.org/developer/F13022822/Split_Label.png) size=full} This design allows for splitting a label with a visual indicator to help clarify that the leading part of the label applies to both items (even if the buttons are not (or cannot be) aligned/connected)

@Ethan-Hall Looks great! How about a drop-down for the buttons which are context dependent? It would reduce visibility for a few of the options, but allows grouping attribute related buttons together.

@Ethan-Hall Looks great! How about a drop-down for the buttons which are context dependent? It would reduce visibility for a few of the options, but allows grouping attribute related buttons together.
Member

It's an interesting idea, but personally I would rather not increase the complexity in this area, both visually and in the code. I think it looks a bit busy honestly, the alignment is a fair amount more arbitrary after with that line IMO.

I think using alignment to signify this connection more consistently would be helpful though.

It's an interesting idea, but personally I would rather not increase the complexity in this area, both visually and in the code. I think it looks a bit busy honestly, the alignment is a fair amount more arbitrary after with that line IMO. I think using alignment to signify this connection more consistently would be helpful though.
Philipp Oeser removed the
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