Export FBX to Unity problem #96469
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Reference: blender/blender-addons#96469
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System Information
Operating system: Windows 10 Pro
Graphics card: gtx 1660 Ti
Blender Version
Blender 3.1
Short description of error
Exporting this model as FBX into unity is not working properly. Something strange is happening. I think it should look the same but actually is not.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Create model and then export to unity. Add then to unity and model messed up.
Added subscriber: @BuLLeTT01
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Hi, thanks for the report. I'm not sure if this is a bug or the file is exported incorrectly.
Have you tried something like {nav Mesh > Normals > Flip} or {nav Face > Triangulate faces}?
https://blender.stackexchange.com/questions/78878/why-my-face-is-missing-when-i-export-fbx-from-blender-to-unity-3d
I tried to triangulate nothing was good I think I messed up the mesh since beginning with extrude / scale => move then
Hi, can you upload your .blend file?
Looks similar to #97416 (blender export fax lost some piece of the model)
Can you try the solution mentioned below
if that doesn't help, upload .blend file as requested in last comment
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.