Regression: Overlapping face renders black in render mode #96958

Closed
opened 2022-04-01 21:28:22 +02:00 by rawee · 19 comments

System Information
Operating system: windows
Graphics card: gtx , rtx

Blender Version
Broken between: c4bedeb018 - 0379ddac7d

Short Description
Overlapping faces renders black in both viewport and final render (Cycles render engine)

Steps to Reproduce

  • Open attached file
  • Switch to Cycles render engine
  • Change viewport shading to render (or render as image/animation)

#96958.blend
FOGy-XUVkAA8EQM.jpg

**System Information** Operating system: windows Graphics card: gtx , rtx **Blender Version** Broken between: c4bedeb0186b - 0379ddac7d68 **Short Description** Overlapping faces renders black in both viewport and final render (Cycles render engine) **Steps to Reproduce** - Open attached file - Switch to Cycles render engine - Change viewport shading to render (or render as image/animation) [#96958.blend](https://archive.blender.org/developer/F12963255/T96958.blend) ![FOGy-XUVkAA8EQM.jpg](https://archive.blender.org/developer/F12962543/FOGy-XUVkAA8EQM.jpg)
Author

Added subscriber: @rawee-4

Added subscriber: @rawee-4

#96995 was marked as duplicate of this issue

#96995 was marked as duplicate of this issue

#96996 was marked as duplicate of this issue

#96996 was marked as duplicate of this issue

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Thanks for the report, but could you provide a file and steps to reproduce the problem?
Also, as a suggestion, please use Help -> Report a Bug in Blender so there is complete information about the Blender version and graphics cards.

Thanks for the report, but could you provide a file and steps to reproduce the problem? Also, as a suggestion, please use `Help -> Report a Bug` in Blender so there is complete information about the Blender version and graphics cards.
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'
Member

I can confirm actually. This was broken between c4bedeb018 - 0379ddac7d

@mano-wii , will you be able to bisect? Could be hard if you've old AMD GPU #95237 (AMD GPU: Crash on startup)

I can confirm actually. This was broken between c4bedeb0186b - 0379ddac7d68 @mano-wii , will you be able to bisect? Could be hard if you've old AMD GPU #95237 (AMD GPU: Crash on startup)
Pratik Borhade changed title from overlap face is black in render mode to Regression: Overlapping face renders black in render mode 2022-04-02 04:38:47 +02:00
Contributor

Added subscriber: @dupoxy

Added subscriber: @dupoxy
Contributor

This looks like #96475 .
It is not a good trade-off .

In #96475#1323188, @Alaska wrote:

It looks like this is a known issue. As noted in the release notes:

There can still be artifacts with rendering overlapping geometry, in some cases more severe than before. Such overlapping geometry should be removed, or have a small distance added in between.

This looks like #96475 . It is not a good trade-off . >> In #96475#1323188, @Alaska wrote: > It looks like this is a known issue. As noted in the release notes: > >> There can still be artifacts with rendering overlapping geometry, in some cases more severe than before. Such overlapping geometry should be removed, or have a small distance added in between. >
Contributor

Added subscriber: @Alaska

Added subscriber: @Alaska

Added subscriber: @juang3d

Added subscriber: @juang3d

IMHO this is a perfectly acceptable trade off, this is and old known problem called Z fighting, and when it was more permisible and you rendered an animation then suddenly you realized weird flickers and problems derived from this problem.

Now you identify this, and in any case this is a bad practice that should be avoided at all costs, so IMO it’s not just a trade off but nearly a feature.

IMHO this is a perfectly acceptable trade off, this is and old known problem called Z fighting, and when it was more permisible and you rendered an animation then suddenly you realized weird flickers and problems derived from this problem. Now you identify this, and in any case this is a bad practice that should be avoided at all costs, so IMO it’s not just a trade off but nearly a feature.
Member

Added subscriber: @Bhagath-Goud

Added subscriber: @Bhagath-Goud
Author

at 3.0.1 it not have problem
301.jpg
start appear black in 3.1.0
310.jpg
312.jpg

thank you very much

at 3.0.1 it not have problem ![301.jpg](https://archive.blender.org/developer/F12969790/301.jpg) start appear black in 3.1.0 ![310.jpg](https://archive.blender.org/developer/F12969792/310.jpg) ![312.jpg](https://archive.blender.org/developer/F12969795/312.jpg) thank you very much

Added subscriber: @brecht

Added subscriber: @brecht

In further analysis, this is certainly the same issue described in #96475 (Overlapping geometry shows black faces on Cycles Blender 3.1 (Ray Tracing Precision)).
Therefore:

In #96475#1323543, @brecht wrote:
This is not considered a bug currently, it's a documented trade-off of the new method.

You can see more details of this trade-off at:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.1/Cycles#Ray_Tracing_Precision

In further analysis, this is certainly the same issue described in #96475 (Overlapping geometry shows black faces on Cycles Blender 3.1 (Ray Tracing Precision)). Therefore: > In #96475#1323543, @brecht wrote: > This is not considered a bug currently, it's a documented trade-off of the new method. You can see more details of this trade-off at: https://wiki.blender.org/wiki/Reference/Release_Notes/3.1/Cycles#Ray_Tracing_Precision

Closed as duplicate of #96475

Closed as duplicate of #96475
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Reference: blender/blender#96958
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