Changes to object dimensions caused by GPU Subdivision do not appear in side bar #96980

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opened 2022-04-02 13:49:47 +02:00 by Alaska · 6 comments
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System Information
Operating system: Linux-5.16.0-5-amd64-x86_64-with-glibc2.33 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.54

Blender Version
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-04-02 04:22, hash: a567bef5cc
Worked: Prior to GPU subdivision

Short description of error
Sometimes when subdivision is used, it changes the dimensions of the object. But when using GPU subdivision, these changes in dimensions don't show up in the side bar.

Exact steps for others to reproduce the error

  1. Add a cube to the scene.
  2. Take note of the dimensions of the cube. (E.G. 2x2x2m - This can be found in the properties of the object or in the side panel {nav Press N in 3D viewport > Item > Dimensions})
  3. Add a sub-division surface modifier to the cube. Notice that the dimensions still read as the original dimensions (2x2x2m) even though the object is now smaller.
  4. Turn off GPU subdivision in the preferences and notice the correct dimensions are now listed in the UI.
**System Information** Operating system: Linux-5.16.0-5-amd64-x86_64-with-glibc2.33 64 Bits Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.54 **Blender Version** Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-04-02 04:22, hash: `a567bef5cc` Worked: Prior to GPU subdivision **Short description of error** Sometimes when subdivision is used, it changes the dimensions of the object. But when using GPU subdivision, these changes in dimensions don't show up in the side bar. **Exact steps for others to reproduce the error** 1. Add a cube to the scene. 2. Take note of the dimensions of the cube. (E.G. 2x2x2m - This can be found in the properties of the object or in the side panel {nav Press N in 3D viewport > Item > Dimensions}) 3. Add a sub-division surface modifier to the cube. Notice that the dimensions still read as the original dimensions (2x2x2m) even though the object is now smaller. 4. Turn off GPU subdivision in the preferences and notice the correct dimensions are now listed in the UI.
Author
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Added subscriber: @Alaska

Added subscriber: @Alaska
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscribers: @PratikPB2123, @kevindietrich

Added subscribers: @PratikPB2123, @kevindietrich
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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This is a duplicate of #96598 (GPU subdivision: Wrong object's size when using subdivision surface modifier with GPU subdivision), will merge reports

This is a duplicate of #96598 (GPU subdivision: Wrong object's size when using subdivision surface modifier with GPU subdivision), will merge reports
Member

Closed as duplicate of #96598

Closed as duplicate of #96598
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Reference: blender/blender#96980
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