Long delay opening any window #97140

Closed
opened 2022-04-07 13:04:38 +02:00 by Michele Molino · 18 comments

System Information
Operating system: Windows-10-10.0.19042 64 Bits
Graphics card: Quadro #2000 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.79
CPU: Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz 2.30 GHz
RAM: 32 GB
**
Blender Version**
Broken: version: 2.8 till 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash: cc66d1020c
Worked: 2.79 works. blender launches faster and has no issues like described below

Short description of error
Long delay opening any window, switching render modes (eevee to cycles) or open dialog (e.g. open preferences)

Time till splash screen: 02:46 min
Time to open preference dialog: 01:13 min
Time to open other windows or blender dialog´s, all takes nearly 1 min.. e.g. Time for changing render mode eevee to cycles: 01:12 min)
Switching from cycles back to eevee goes without delay.

Using company notebook with mapped network drives and cloud services.
Thought originally it has to do something with network drives, but disconnecting drives does not have any effect.
Maybe company OS image related, or its really the graphics card (opengl).

Using the opengl.dll in blender main folder solves the launching delay, but results in poor fps and laggy performance in viewport.

Exact steps for others to reproduce the errorPlease find attached a sample video which shows step 6 "open preferences dialog delay" in real-time
20220331_slowblender_short.mp4

Step report start:

  1. Open blender from desktop link
    -delay-
  2. Black window appears for 30-40 sec.
  3. Grey Window of Blender appears. Windows says "not responding"
    -delay-
  4. Another 30-40 sec. Blender Splash screen apears
  5. Try to navigate in viewport, should work smooth
    **6. Go to Edit -> preferences
    -delay-
  6. Takes up to 1min to open preferences window.
  7. Close pref window**
  8. Go to File -> Open or File -> import try to open blend file or other 3d format
    -delay-
  9. Open / import window apears
  10. File opens in blender viewport
  11. Go to viewport shading mode and switch from solid to render preview (eevee)
    -delay-
  12. 54sec. later Blender starts to render eevee in viewport
  13. Try to navigate in real-time. Should work without problem
  14. Try to go to render preferences and switch to cycles
    -> Cycles is not available! Just "eevee" and "workbench" !
  15. Go to file -> defaults -> Load factory settings -> OK
  16. Blender factory settings start - no delay
  17. Go to render preferences and switch to cycles
    -> cycles is now available
    - delay -
  18. 54sec. later Blender start to render cycles in viewport
  19. Go to Edit -> Preferences
  20. 50-54 sec. Prefences window appear.
  21. Close Pref window.

Thanks for any help and support.

**System Information** Operating system: Windows-10-10.0.19042 64 Bits Graphics card: Quadro #2000 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.79 CPU: Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz 2.30 GHz RAM: 32 GB ** **Blender Version**** Broken: version: 2.8 till 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash: `cc66d1020c` Worked: 2.79 works. blender launches faster and has no issues like described below ****Short description of error**** Long delay opening any window, switching render modes (eevee to cycles) or open dialog (e.g. open preferences) Time till splash screen: 02:46 min Time to open preference dialog: 01:13 min Time to open other windows or blender dialog´s, all takes nearly 1 min.. e.g. Time for changing render mode eevee to cycles: 01:12 min) Switching from cycles back to eevee goes without delay. Using company notebook with mapped network drives and cloud services. Thought originally it has to do something with network drives, but disconnecting drives does not have any effect. Maybe company OS image related, or its really the graphics card (opengl). Using the opengl.dll in blender main folder solves the launching delay, but results in poor fps and laggy performance in viewport. ****Exact steps for others to reproduce the error****Please find attached a sample video which shows step 6 "**open preferences dialog delay"** in real-time [20220331_slowblender_short.mp4](https://archive.blender.org/developer/F12980568/20220331_slowblender_short.mp4) Step report start: 1. Open blender from desktop link *-delay-* 2. Black window appears for 30-40 sec. 3. Grey Window of Blender appears. Windows says "not responding" *-delay-* 4. Another 30-40 sec. Blender Splash screen apears 5. Try to navigate in viewport, should work smooth **6. Go to Edit -> preferences *-delay-* 7. Takes up to 1min to open preferences window. 8. Close pref window** 9. Go to File -> Open or File -> import try to open blend file or other 3d format *-delay-* 10. Open / import window apears 11. File opens in blender viewport 12. Go to viewport shading mode and switch from solid to render preview (eevee) *-delay-* 13. 54sec. later Blender starts to render eevee in viewport 14. Try to navigate in real-time. Should work without problem 15. Try to go to render preferences and switch to cycles *-> Cycles is not available! Just "eevee" and "workbench" !* 17. Go to file -> defaults -> Load factory settings -> OK 18. Blender factory settings start - no delay 19. Go to render preferences and switch to cycles *-> cycles is now available* *- delay -* 20. 54sec. later Blender start to render cycles in viewport 21. Go to Edit -> Preferences 22. 50-54 sec. Prefences window appear. 23. Close Pref window. Thanks for any help and support.
Author

Added subscriber: @Maker7

Added subscriber: @Maker7
Member

Added subscriber: @Harley

Added subscriber: @Harley
Member

Because of your comment about "maybe company OS image related" I'm assuming this is a laptop supplied by your workplace that is set up by them. Can you elaborate a bit more about how this works for you?

Do you log in locally or onto a domain? As in when you log in does it just show your username or is it like COMPANYNAME\username? Or do you do either at different times, like when you are at work versus at home?

Are you a local Administrator on this machine? As in are you able to install any software at will or is this all done by someone else at the workplace?

Is your user profile local or on the network? As in you could take home any laptop from work, log in, and then find your Documents or Desktop is always there for you? Or do your Desktop and Documents folders reside on the laptop but then you must connect to work via some means to get to your Documents (like on a shared drive).

My reason for asking the above is that Blender stores files like your preferences and "startup.blend" in your user profile, specifically in a location like "C:\Users\YourUserName\AppData\Roaming\Blender Foundation\Blender\3.1\config" and the profile itself can be reside on a remote network share, and/or just the "AppData\Roaming" stuff could be remote. In either case you could have delays if these things are unavailable while using Blender.

Another simple test that might narrow things down a bit. While running Blender 3.1, change any editor to Text Editor, then right-click on that editor's header and select "Duplicate Area into New Window". This will either have the same delay that you've reported or it will be the only one without the delay. Either way could help narrow this down. Opening Text Editor in a new window runs very little code besides getting a new OpenGL context to draw onto.

When opening a new window are there any errors or warnings in the System Console? If the system console is not showing select Windows / Toggle System Console to make it visible.

Open up Blender's installation directory and double click on the blender_debug_gpu.cmd. This will start Blender in debug mode and create log files. Once it crashes or you close Blender manually the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to this report by clicking on the upload button as shown in the screenshot below.

image.png

Because of your comment about "maybe company OS image related" I'm assuming this is a laptop supplied by your workplace that is set up by them. Can you elaborate a bit more about how this works for you? Do you log in locally or onto a domain? As in when you log in does it just show your username or is it like COMPANYNAME\username? Or do you do either at different times, like when you are at work versus at home? Are you a local Administrator on this machine? As in are you able to install any software at will or is this all done by someone else at the workplace? Is your user profile local or on the network? As in you could take home any laptop from work, log in, and then find your Documents or Desktop is always there for you? Or do your Desktop and Documents folders reside on the laptop but then you must connect to work via some means to get to your Documents (like on a shared drive). My reason for asking the above is that Blender stores files like your preferences and "startup.blend" in your user profile, specifically in a location like "C:\Users\YourUserName\AppData\Roaming\Blender Foundation\Blender\3.1\config" and the profile itself can be reside on a remote network share, and/or just the "AppData\Roaming" stuff could be remote. In either case you could have delays if these things are unavailable while using Blender. Another simple test that might narrow things down a bit. While running Blender 3.1, change any editor to Text Editor, then right-click on that editor's header and select "Duplicate Area into New Window". This will either have the same delay that you've reported or it will be the only one without the delay. Either way could help narrow this down. Opening Text Editor in a new window runs very little code besides getting a new OpenGL context to draw onto. When opening a new window are there any errors or warnings in the System Console? If the system console is not showing select Windows / Toggle System Console to make it visible. Open up Blender's installation directory and double click on the `blender_debug_gpu.cmd`. This will start Blender in debug mode and create log files. Once it crashes or you close Blender manually the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to this report by clicking on the upload button as shown in the screenshot below. ![image.png](https://archive.blender.org/developer/F12981152/image.png)
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Author

Due to security regulations, I can't share every detail publicly. Please write a personal message.
It is a standard that is maintained the same way in many companies. So login to a Windows domain with username.
Data is in the cloud. Work closely together with IT to install data or change data if needed.

Blender installation path is in default directory and settings are in "C:\User\YourUserName\AppData\Roaming\Blender

Text Editor test:
Ran it as described. No delay!
By the way... didn't know that blender has a text editor too ;)

Open / copy the blender window:
Delay occurred.

Bug report:
What information you´re looking for i´m happy to copy it here.

Due to security regulations, I can't share every detail publicly. Please write a personal message. It is a standard that is maintained the same way in many companies. So login to a Windows domain with username. Data is in the cloud. Work closely together with IT to install data or change data if needed. Blender installation path is in default directory and settings are in "C:\User\YourUserName\AppData\Roaming\Blender **Text Editor test:** Ran it as described. No delay! By the way... didn't know that blender has a text editor too ;) **Open / copy the blender window:** Delay occurred. Bug report: What information you´re looking for i´m happy to copy it here.
Author

What irritates me is that Cycles is not active when I start Blender. It´s just eevee..
I have to go through the factory settings first.
Strange.

What irritates me is that Cycles is not active when I start Blender. It´s just eevee.. I have to go through the factory settings first. Strange.
Author

Quoted Text What irritates me is that Cycles is not active when I start Blender. It´s just eevee..

This was caused by Add-on. For some reason cycles was not enabled while start-up.

> Quoted Text What irritates me is that Cycles is not active when I start Blender. It´s just eevee.. This was caused by Add-on. For some reason cycles was not enabled while start-up.
Member

@Maker7 - Due to security regulations, I can't share every detail publicly

Yes, no worries.

login to a Windows domain with username...IT to install data or change data if needed.

This means that almost every part of the file system on the laptop itself is read-only except
for all, or part of, C:\User\YourUserName\ and folders in it.

Text Editor test:
Ran it as described. No delay!...
Open / copy the blender window:
Delay occurred.

Since I don't know how you did "Open / copy the blender window" the above is not clear whether this was part of that test or not. I asked you to change any editor to Text Editor, then right-click on that editor's header and select "Duplicate Area into New Window". Did that window pop up without delay? If it opened quickly then this would make this more likely to be related to drive access, while if it opened with the same delay as elsewhere it would seem more likely to be video driver related.

Bug report: What information you´re looking for i´m happy to copy it here.

I'm looking for log files. Earlier I asked you to run blender_debug_gpu.cmd and then supply the resulting files. If you are worried about the contents of those files just examine them first.

Outside of that you can also select Window / Save System Info and similarly attach the resulting file.

> @Maker7 - Due to security regulations, I can't share every detail publicly Yes, no worries. > login to a Windows domain with username...IT to install data or change data if needed. This means that almost every part of the file system on the laptop itself is read-only except for all, or part of, C:\User\YourUserName\ and folders in it. > **Text Editor test:** > Ran it as described. No delay!... > **Open / copy the blender window:** > Delay occurred. Since I don't know how you did "Open / copy the blender window" the above is not clear whether this was part of that test or not. I asked you to change any editor to Text Editor, then right-click on that editor's header and select "Duplicate Area into New Window". Did that window pop up without delay? If it opened *quickly* then this would make this more likely to be related to drive access, while if it opened with the same delay as elsewhere it would seem more likely to be video driver related. > Bug report: What information you´re looking for i´m happy to copy it here. I'm looking for log files. Earlier I asked you to run blender_debug_gpu.cmd and then supply the resulting files. If you are worried about the contents of those files just examine them first. Outside of that you can also select Window / Save System Info and similarly attach the resulting file.
Author

All blender folders have full read / access rights enabled.

Text editor Test

  • Changed Layout Window to Text Editor Window
  • Right click on window tab
  • Duplicate Area into new window
  • Delay of 55sec to open new window

see video
test.mp4

All blender folders have full read / access rights enabled. **Text editor Test** - Changed Layout Window to Text Editor Window - Right click on window tab - Duplicate Area into new window - Delay of 55sec to open new window see video [test.mp4](https://archive.blender.org/developer/F12998230/test.mp4)
Author

Help/Save System Info

= Blender 3.1.2 System Information =
====================================


Blender:
====================================

version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash: cc66d1020c3b, type: release
build date: 2022-03-31, 23:39:57
platform: 'Windows-10-10.0.19042-SP0'
binary path: 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\blender.exe'
build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp   
build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3  /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- /Zc:twoPhase- -openmp /Zc:__cplusplus   
build linkflags: /MACHINE:X64  /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

Python:
====================================

version: 3.10.2 (main, Jan 27 2022, 08:34:43) [MSC v.1928 64 bit (AMD64)]
file system encoding: utf-8:surrogatepass
paths:
	'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\scripts\\startup'
	'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\scripts\\modules'
	'C:\\Program Files\\Blender Foundation\\Blender 3.1\\python310.zip'
	'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\python\\DLLs'
	'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\python\\lib'
	'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\python\\bin'
	'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\python'
	'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\python\\lib\\site-packages'
	'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\scripts\\freestyle\\modules'
	'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\scripts\\addons\\modules'
	'C:\\Users\\TestUser1\\AppData\\Roaming\\Blender Foundation\\Blender\\3.1\\scripts\\addons\\modules'
	'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\scripts\\addons'
	'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\scripts\\addons_contrib'

Python (External Binary):
====================================

binary path: 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\python\\bin\\python.EXE'
version: Python 3.10.2

Directories:
====================================

scripts:
	'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\scripts\\modules'
	'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\scripts'
user scripts: 'C:\\Users\\TestUser1\\AppData\\Roaming\\Blender Foundation\\Blender\\3.1\\scripts'
pref scripts: None
datafiles: 'C:\\Users\\TestUser1\\AppData\\Roaming\\Blender Foundation\\Blender\\3.1\\datafiles'
config: 'C:\\Users\\TestUser1\\AppData\\Roaming\\Blender Foundation\\Blender\\3.1\\config'
scripts : 'C:\\Users\\TestUser1\\AppData\\Roaming\\Blender Foundation\\Blender\\3.1\\scripts'
autosave: 'C:\\Users\\TestUser1\\AppData\\Roaming\\Blender Foundation\\Blender\\3.1\\autosave'
tempdir: 'C:\\Users\\TESTUS~1\\AppData\\Local\\Temp\\blender_a05236\\'

FFmpeg:
====================================

avcodec:   '58, 134, 100'
avdevice:  '58, 13, 100'
avformat:  '58, 76, 100'
avutil:    '56, 70, 100'
swscale:   ' 5,  9, 100'

SDL:
====================================

Version: 2.0.12
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:
====================================

OpenColorIO:  2,  0,  0
OpenImageIO:  2,  2, 15
OpenShadingLanguage:  1, 11, 14
OpenSubdiv:  0,  0,  0
OpenVDB:  8,  0,  0
Alembic:  1,  7, 16
USD:  0, 21,  2

GPU:
====================================

renderer:	'Quadro T2000 with Max-Q Design/PCIe/SSE2'
vendor:		'NVIDIA Corporation'
version:	'4.5.0 NVIDIA 511.79'
extensions:
	GL_AMD_multi_draw_indirect
	GL_AMD_seamless_cubemap_per_texture
	GL_AMD_vertex_shader_layer
	GL_AMD_vertex_shader_viewport_index
	GL_ARB_ES2_compatibility
	GL_ARB_ES3_1_compatibility
	GL_ARB_ES3_2_compatibility
	GL_ARB_ES3_compatibility
	GL_ARB_arrays_of_arrays
	GL_ARB_base_instance
	GL_ARB_bindless_texture
	GL_ARB_blend_func_extended
	GL_ARB_buffer_storage
	GL_ARB_cl_event
	GL_ARB_clear_buffer_object
	GL_ARB_clear_texture
	GL_ARB_clip_control
	GL_ARB_color_buffer_float
	GL_ARB_compressed_texture_pixel_storage
	GL_ARB_compute_shader
	GL_ARB_compute_variable_group_size
	GL_ARB_conditional_render_inverted
	GL_ARB_conservative_depth
	GL_ARB_copy_buffer
	GL_ARB_copy_image
	GL_ARB_cull_distance
	GL_ARB_debug_output
	GL_ARB_depth_buffer_float
	GL_ARB_depth_clamp
	GL_ARB_depth_texture
	GL_ARB_derivative_control
	GL_ARB_direct_state_access
	GL_ARB_draw_buffers
	GL_ARB_draw_buffers_blend
	GL_ARB_draw_elements_base_vertex
	GL_ARB_draw_indirect
	GL_ARB_draw_instanced
	GL_ARB_enhanced_layouts
	GL_ARB_explicit_attrib_location
	GL_ARB_explicit_uniform_location
	GL_ARB_fragment_coord_conventions
	GL_ARB_fragment_layer_viewport
	GL_ARB_fragment_program
	GL_ARB_fragment_program_shadow
	GL_ARB_fragment_shader
	GL_ARB_fragment_shader_interlock
	GL_ARB_framebuffer_no_attachments
	GL_ARB_framebuffer_object
	GL_ARB_framebuffer_sRGB
	GL_ARB_geometry_shader4
	GL_ARB_get_program_binary
	GL_ARB_get_texture_sub_image
	GL_ARB_gl_spirv
	GL_ARB_gpu_shader5
	GL_ARB_gpu_shader_fp64
	GL_ARB_gpu_shader_int64
	GL_ARB_half_float_pixel
	GL_ARB_half_float_vertex
	GL_ARB_imaging
	GL_ARB_indirect_parameters
	GL_ARB_instanced_arrays
	GL_ARB_internalformat_query
	GL_ARB_internalformat_query2
	GL_ARB_invalidate_subdata
	GL_ARB_map_buffer_alignment
	GL_ARB_map_buffer_range
	GL_ARB_multi_bind
	GL_ARB_multi_draw_indirect
	GL_ARB_multisample
	GL_ARB_multitexture
	GL_ARB_occlusion_query
	GL_ARB_occlusion_query2
	GL_ARB_parallel_shader_compile
	GL_ARB_pipeline_statistics_query
	GL_ARB_pixel_buffer_object
	GL_ARB_point_parameters
	GL_ARB_point_sprite
	GL_ARB_polygon_offset_clamp
	GL_ARB_post_depth_coverage
	GL_ARB_program_interface_query
	GL_ARB_provoking_vertex
	GL_ARB_query_buffer_object
	GL_ARB_robust_buffer_access_behavior
	GL_ARB_robustness
	GL_ARB_sample_locations
	GL_ARB_sample_shading
	GL_ARB_sampler_objects
	GL_ARB_seamless_cube_map
	GL_ARB_seamless_cubemap_per_texture
	GL_ARB_separate_shader_objects
	GL_ARB_shader_atomic_counter_ops
	GL_ARB_shader_atomic_counters
	GL_ARB_shader_ballot
	GL_ARB_shader_bit_encoding
	GL_ARB_shader_clock
	GL_ARB_shader_draw_parameters
	GL_ARB_shader_group_vote
	GL_ARB_shader_image_load_store
	GL_ARB_shader_image_size
	GL_ARB_shader_objects
	GL_ARB_shader_precision
	GL_ARB_shader_storage_buffer_object
	GL_ARB_shader_subroutine
	GL_ARB_shader_texture_image_samples
	GL_ARB_shader_texture_lod
	GL_ARB_shader_viewport_layer_array
	GL_ARB_shading_language_100
	GL_ARB_shading_language_420pack
	GL_ARB_shading_language_include
	GL_ARB_shading_language_packing
	GL_ARB_shadow
	GL_ARB_sparse_buffer
	GL_ARB_sparse_texture
	GL_ARB_sparse_texture2
	GL_ARB_sparse_texture_clamp
	GL_ARB_spirv_extensions
	GL_ARB_stencil_texturing
	GL_ARB_sync
	GL_ARB_tessellation_shader
	GL_ARB_texture_barrier
	GL_ARB_texture_border_clamp
	GL_ARB_texture_buffer_object
	GL_ARB_texture_buffer_object_rgb32
	GL_ARB_texture_buffer_range
	GL_ARB_texture_compression
	GL_ARB_texture_compression_bptc
	GL_ARB_texture_compression_rgtc
	GL_ARB_texture_cube_map
	GL_ARB_texture_cube_map_array
	GL_ARB_texture_env_add
	GL_ARB_texture_env_combine
	GL_ARB_texture_env_crossbar
	GL_ARB_texture_env_dot3
	GL_ARB_texture_filter_anisotropic
	GL_ARB_texture_filter_minmax
	GL_ARB_texture_float
	GL_ARB_texture_gather
	GL_ARB_texture_mirror_clamp_to_edge
	GL_ARB_texture_mirrored_repeat
	GL_ARB_texture_multisample
	GL_ARB_texture_non_power_of_two
	GL_ARB_texture_query_levels
	GL_ARB_texture_query_lod
	GL_ARB_texture_rectangle
	GL_ARB_texture_rg
	GL_ARB_texture_rgb10_a2ui
	GL_ARB_texture_stencil8
	GL_ARB_texture_storage
	GL_ARB_texture_storage_multisample
	GL_ARB_texture_swizzle
	GL_ARB_texture_view
	GL_ARB_timer_query
	GL_ARB_transform_feedback2
	GL_ARB_transform_feedback3
	GL_ARB_transform_feedback_instanced
	GL_ARB_transform_feedback_overflow_query
	GL_ARB_transpose_matrix
	GL_ARB_uniform_buffer_object
	GL_ARB_vertex_array_bgra
	GL_ARB_vertex_array_object
	GL_ARB_vertex_attrib_64bit
	GL_ARB_vertex_attrib_binding
	GL_ARB_vertex_buffer_object
	GL_ARB_vertex_program
	GL_ARB_vertex_shader
	GL_ARB_vertex_type_10f_11f_11f_rev
	GL_ARB_vertex_type_2_10_10_10_rev
	GL_ARB_viewport_array
	GL_ARB_window_pos
	GL_ATI_draw_buffers
	GL_ATI_texture_float
	GL_ATI_texture_mirror_once
	GL_EXTX_framebuffer_mixed_formats
	GL_EXT_Cg_shader
	GL_EXT_abgr
	GL_EXT_bgra
	GL_EXT_bindable_uniform
	GL_EXT_blend_color
	GL_EXT_blend_equation_separate
	GL_EXT_blend_func_separate
	GL_EXT_blend_minmax
	GL_EXT_blend_subtract
	GL_EXT_compiled_vertex_array
	GL_EXT_depth_bounds_test
	GL_EXT_direct_state_access
	GL_EXT_draw_buffers2
	GL_EXT_draw_instanced
	GL_EXT_draw_range_elements
	GL_EXT_fog_coord
	GL_EXT_framebuffer_blit
	GL_EXT_framebuffer_multisample
	GL_EXT_framebuffer_multisample_blit_scaled
	GL_EXT_framebuffer_object
	GL_EXT_framebuffer_sRGB
	GL_EXT_geometry_shader4
	GL_EXT_gpu_program_parameters
	GL_EXT_gpu_shader4
	GL_EXT_import_sync_object
	GL_EXT_memory_object
	GL_EXT_memory_object_win32
	GL_EXT_multi_draw_arrays
	GL_EXT_multiview_tessellation_geometry_shader
	GL_EXT_multiview_texture_multisample
	GL_EXT_multiview_timer_query
	GL_EXT_packed_depth_stencil
	GL_EXT_packed_float
	GL_EXT_packed_pixels
	GL_EXT_pixel_buffer_object
	GL_EXT_point_parameters
	GL_EXT_polygon_offset_clamp
	GL_EXT_post_depth_coverage
	GL_EXT_provoking_vertex
	GL_EXT_raster_multisample
	GL_EXT_rescale_normal
	GL_EXT_secondary_color
	GL_EXT_semaphore
	GL_EXT_semaphore_win32
	GL_EXT_separate_shader_objects
	GL_EXT_separate_specular_color
	GL_EXT_shader_image_load_formatted
	GL_EXT_shader_image_load_store
	GL_EXT_shader_integer_mix
	GL_EXT_shadow_funcs
	GL_EXT_sparse_texture2
	GL_EXT_stencil_two_side
	GL_EXT_stencil_wrap
	GL_EXT_texture3D
	GL_EXT_texture_array
	GL_EXT_texture_buffer_object
	GL_EXT_texture_compression_dxt1
	GL_EXT_texture_compression_latc
	GL_EXT_texture_compression_rgtc
	GL_EXT_texture_compression_s3tc
	GL_EXT_texture_cube_map
	GL_EXT_texture_edge_clamp
	GL_EXT_texture_env_add
	GL_EXT_texture_env_combine
	GL_EXT_texture_env_dot3
	GL_EXT_texture_filter_anisotropic
	GL_EXT_texture_filter_minmax
	GL_EXT_texture_integer
	GL_EXT_texture_lod
	GL_EXT_texture_lod_bias
	GL_EXT_texture_mirror_clamp
	GL_EXT_texture_object
	GL_EXT_texture_sRGB
	GL_EXT_texture_sRGB_R8
	GL_EXT_texture_sRGB_decode
	GL_EXT_texture_shadow_lod
	GL_EXT_texture_shared_exponent
	GL_EXT_texture_storage
	GL_EXT_texture_swizzle
	GL_EXT_timer_query
	GL_EXT_transform_feedback2
	GL_EXT_vertex_array
	GL_EXT_vertex_array_bgra
	GL_EXT_vertex_attrib_64bit
	GL_EXT_win32_keyed_mutex
	GL_EXT_window_rectangles
	GL_IBM_rasterpos_clip
	GL_IBM_texture_mirrored_repeat
	GL_KHR_blend_equation_advanced
	GL_KHR_blend_equation_advanced_coherent
	GL_KHR_context_flush_control
	GL_KHR_debug
	GL_KHR_no_error
	GL_KHR_parallel_shader_compile
	GL_KHR_robust_buffer_access_behavior
	GL_KHR_robustness
	GL_KHR_shader_subgroup
	GL_KTX_buffer_region
	GL_NVX_blend_equation_advanced_multi_draw_buffers
	GL_NVX_conditional_render
	GL_NVX_gpu_memory_info
	GL_NVX_gpu_multicast2
	GL_NVX_linked_gpu_multicast
	GL_NVX_multigpu_info
	GL_NVX_nvenc_interop
	GL_NVX_progress_fence
	GL_NV_ES1_1_compatibility
	GL_NV_ES3_1_compatibility
	GL_NV_alpha_to_coverage_dither_control
	GL_NV_bindless_multi_draw_indirect
	GL_NV_bindless_multi_draw_indirect_count
	GL_NV_bindless_texture
	GL_NV_blend_equation_advanced
	GL_NV_blend_equation_advanced_coherent
	GL_NV_blend_minmax_factor
	GL_NV_blend_square
	GL_NV_clip_space_w_scaling
	GL_NV_command_list
	GL_NV_compute_program5
	GL_NV_compute_shader_derivatives
	GL_NV_conditional_render
	GL_NV_conservative_raster
	GL_NV_conservative_raster_dilate
	GL_NV_conservative_raster_pre_snap
	GL_NV_conservative_raster_pre_snap_triangles
	GL_NV_conservative_raster_underestimation
	GL_NV_copy_depth_to_color
	GL_NV_copy_image
	GL_NV_deep_texture3D
	GL_NV_depth_buffer_float
	GL_NV_depth_clamp
	GL_NV_draw_texture
	GL_NV_draw_vulkan_image
	GL_NV_explicit_multisample
	GL_NV_feature_query
	GL_NV_fence
	GL_NV_fill_rectangle
	GL_NV_float_buffer
	GL_NV_fog_distance
	GL_NV_fragment_coverage_to_color
	GL_NV_fragment_program
	GL_NV_fragment_program2
	GL_NV_fragment_program_option
	GL_NV_fragment_shader_barycentric
	GL_NV_fragment_shader_interlock
	GL_NV_framebuffer_mixed_samples
	GL_NV_framebuffer_multisample_coverage
	GL_NV_geometry_shader4
	GL_NV_geometry_shader_passthrough
	GL_NV_gpu_multicast
	GL_NV_gpu_program4
	GL_NV_gpu_program4_1
	GL_NV_gpu_program5
	GL_NV_gpu_program5_mem_extended
	GL_NV_gpu_program_fp64
	GL_NV_gpu_shader5
	GL_NV_half_float
	GL_NV_internalformat_sample_query
	GL_NV_light_max_exponent
	GL_NV_memory_attachment
	GL_NV_memory_object_sparse
	GL_NV_mesh_shader
	GL_NV_multisample_coverage
	GL_NV_multisample_filter_hint
	GL_NV_occlusion_query
	GL_NV_packed_depth_stencil
	GL_NV_parameter_buffer_object
	GL_NV_parameter_buffer_object2
	GL_NV_path_rendering
	GL_NV_path_rendering_shared_edge
	GL_NV_pixel_data_range
	GL_NV_point_sprite
	GL_NV_primitive_restart
	GL_NV_query_resource
	GL_NV_query_resource_tag
	GL_NV_register_combiners
	GL_NV_register_combiners2
	GL_NV_representative_fragment_test
	GL_NV_sample_locations
	GL_NV_sample_mask_override_coverage
	GL_NV_scissor_exclusive
	GL_NV_shader_atomic_counters
	GL_NV_shader_atomic_float
	GL_NV_shader_atomic_float64
	GL_NV_shader_atomic_fp16_vector
	GL_NV_shader_atomic_int64
	GL_NV_shader_buffer_load
	GL_NV_shader_storage_buffer_object
	GL_NV_shader_subgroup_partitioned
	GL_NV_shader_texture_footprint
	GL_NV_shader_thread_group
	GL_NV_shader_thread_shuffle
	GL_NV_shading_rate_image
	GL_NV_stereo_view_rendering
	GL_NV_texgen_reflection
	GL_NV_texture_barrier
	GL_NV_texture_compression_vtc
	GL_NV_texture_env_combine4
	GL_NV_texture_multisample
	GL_NV_texture_rectangle
	GL_NV_texture_rectangle_compressed
	GL_NV_texture_shader
	GL_NV_texture_shader2
	GL_NV_texture_shader3
	GL_NV_timeline_semaphore
	GL_NV_transform_feedback
	GL_NV_transform_feedback2
	GL_NV_uniform_buffer_unified_memory
	GL_NV_vertex_array_range
	GL_NV_vertex_array_range2
	GL_NV_vertex_attrib_integer_64bit
	GL_NV_vertex_buffer_unified_memory
	GL_NV_vertex_program
	GL_NV_vertex_program1_1
	GL_NV_vertex_program2
	GL_NV_vertex_program2_option
	GL_NV_vertex_program3
	GL_NV_viewport_array2
	GL_NV_viewport_swizzle
	GL_OVR_multiview
	GL_OVR_multiview2
	GL_S3_s3tc
	GL_SGIS_generate_mipmap
	GL_SGIS_texture_lod
	GL_SGIX_depth_texture
	GL_SGIX_shadow
	GL_SUN_slice_accum
	GL_WIN_swap_hint
	WGL_EXT_swap_control

Implementation Dependent GPU Limits:
====================================

Maximum Batch Vertices:	1048576
Maximum Batch Indices:	1048576

GLSL:
Maximum Varying Floats:	124
Maximum Vertex Attributes:	16
Maximum Vertex Uniform Components:	4096
Maximum Fragment Uniform Components:	4096
Maximum Vertex Image Units:	32
Maximum Fragment Image Units:	32
Maximum Pipeline Image Units:	192

Cycles:
====================================


CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2

Enabled add-ons:
====================================

io_scene_x3d (version: (2, 3, 0), path: C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\addons\io_scene_x3d\__init__.py)
io_mesh_stl (version: (1, 1, 3), path: C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\addons\io_mesh_stl\__init__.py)
**Help/Save System Info** ``` = Blender 3.1.2 System Information = ==================================== Blender: ==================================== version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash: cc66d1020c3b, type: release build date: 2022-03-31, 23:39:57 platform: 'Windows-10-10.0.19042-SP0' binary path: 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\blender.exe' build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- /Zc:twoPhase- -openmp /Zc:__cplusplus build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221 build system: CMake Python: ==================================== version: 3.10.2 (main, Jan 27 2022, 08:34:43) [MSC v.1928 64 bit (AMD64)] file system encoding: utf-8:surrogatepass paths: 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\scripts\\startup' 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\scripts\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\python310.zip' 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\python\\DLLs' 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\python\\lib' 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\python\\bin' 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\python' 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\python\\lib\\site-packages' 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\scripts\\freestyle\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\scripts\\addons\\modules' 'C:\\Users\\TestUser1\\AppData\\Roaming\\Blender Foundation\\Blender\\3.1\\scripts\\addons\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\scripts\\addons' 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\scripts\\addons_contrib' Python (External Binary): ==================================== binary path: 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\python\\bin\\python.EXE' version: Python 3.10.2 Directories: ==================================== scripts: 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\scripts\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 3.1\\3.1\\scripts' user scripts: 'C:\\Users\\TestUser1\\AppData\\Roaming\\Blender Foundation\\Blender\\3.1\\scripts' pref scripts: None datafiles: 'C:\\Users\\TestUser1\\AppData\\Roaming\\Blender Foundation\\Blender\\3.1\\datafiles' config: 'C:\\Users\\TestUser1\\AppData\\Roaming\\Blender Foundation\\Blender\\3.1\\config' scripts : 'C:\\Users\\TestUser1\\AppData\\Roaming\\Blender Foundation\\Blender\\3.1\\scripts' autosave: 'C:\\Users\\TestUser1\\AppData\\Roaming\\Blender Foundation\\Blender\\3.1\\autosave' tempdir: 'C:\\Users\\TESTUS~1\\AppData\\Local\\Temp\\blender_a05236\\' FFmpeg: ==================================== avcodec: '58, 134, 100' avdevice: '58, 13, 100' avformat: '58, 76, 100' avutil: '56, 70, 100' swscale: ' 5, 9, 100' SDL: ==================================== Version: 2.0.12 Loading method: linked (WITH_SDL_DYNLOAD=OFF) Other Libraries: ==================================== OpenColorIO: 2, 0, 0 OpenImageIO: 2, 2, 15 OpenShadingLanguage: 1, 11, 14 OpenSubdiv: 0, 0, 0 OpenVDB: 8, 0, 0 Alembic: 1, 7, 16 USD: 0, 21, 2 GPU: ==================================== renderer: 'Quadro T2000 with Max-Q Design/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.5.0 NVIDIA 511.79' extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_import_sync_object GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_multiview_tessellation_geometry_shader GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_win32_keyed_mutex GL_EXT_window_rectangles GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_gpu_multicast2 GL_NVX_linked_gpu_multicast GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NVX_progress_fence GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_deep_texture3D GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_multicast GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_memory_object_sparse GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_timeline_semaphore GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_OVR_multiview GL_OVR_multiview2 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Implementation Dependent GPU Limits: ==================================== Maximum Batch Vertices: 1048576 Maximum Batch Indices: 1048576 GLSL: Maximum Varying Floats: 124 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 4096 Maximum Fragment Uniform Components: 4096 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Cycles: ==================================== CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2 Enabled add-ons: ==================================== io_scene_x3d (version: (2, 3, 0), path: C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\addons\io_scene_x3d\__init__.py) io_mesh_stl (version: (1, 1, 3), path: C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\addons\io_mesh_stl\__init__.py) ```
Member

Nothing jumping out at me from that log, although I think there is a newer video driver available for card.

Unanswered from April 7th:

When opening a new window are there any errors or warnings in the System Console? If the system console is not showing select Windows / Toggle System Console to make it visible.

Nothing jumping out at me from that log, although I think there is a newer video driver available for card. Unanswered from April 7th: > When opening a new window are there any errors or warnings in the System Console? If the system console is not showing select Windows / Toggle System Console to make it visible.
Author

@Harley thanks for your help. as you can see i´m not an advanced user of blender, when it´s going down to technical stuff. I try to follow your steps. Don´t know if i do everyting right here.

The delay is still existing and also our IT team can´t support here. even with granted admin rights. This is also existing on other of this notebook type. maybe it´s related to its hardware configuration. I don´t know.
As the precision 5550 is not really the best to work in 3D and other creation tools, we might switch system.

Quoted Text

System Console shows not any errors or warnings. Opened it with windows / toggle system console. Then right click on layout window -> "duplicate area.."

@Harley thanks for your help. as you can see i´m not an advanced user of blender, when it´s going down to technical stuff. I try to follow your steps. Don´t know if i do everyting right here. The delay is still existing and also our IT team can´t support here. even with granted admin rights. This is also existing on other of this notebook type. maybe it´s related to its hardware configuration. I don´t know. As the precision 5550 is not really the best to work in 3D and other creation tools, we might switch system. > Quoted Text System Console shows not any errors or warnings. Opened it with windows / toggle system console. Then right click on layout window -> "duplicate area.."
Author

Issue still exists.
Long delay (>1min) for initializing / opening blender windows on dell precision 5550.
All drivers updated. Tested blender daily from 22nd april.

Does anybody has another idea what else we can do to solve the issue?

It´s a company device like mentioned above.
So is there something like a official installation steps or recommendation from blender dev team how to install blender on such device?
e.g. "avoid cloud based storage"

Everything we tried on our side was not successful. Other CAD based 3d applications have no issue. e.g. FreeCAD.
thanks for help in advance.

Issue still exists. Long delay (>1min) for initializing / opening blender windows on dell precision 5550. All drivers updated. Tested blender daily from 22nd april. Does anybody has another idea what else we can do to solve the issue? It´s a company device like mentioned above. So is there something like a official installation steps or recommendation from blender dev team how to install blender on such device? e.g. "avoid cloud based storage" Everything we tried on our side was not successful. Other CAD based 3d applications have no issue. e.g. FreeCAD. thanks for help in advance.
Member

Still nothing jumping out at me from the limited information here, but I do think it would be pretty easy to narrow down if I were in your IT department with access to your computer. Confirm Blender works normally in normal circumstances on other computers. Test that computer as local administrator and domain administrator to rule out permissions issues. Local logon, testing only with connected storage, domain logon with local storage, connecting to remote storage one by one to see what causes the issue.

Still nothing jumping out at me from the limited information here, but I do think it would be pretty easy to narrow down if I were in your IT department with access to your computer. Confirm Blender works normally in normal circumstances on other computers. Test that computer as local administrator and domain administrator to rule out permissions issues. Local logon, testing only with connected storage, domain logon with local storage, connecting to remote storage one by one to see what causes the issue.
Author

@Harley
Sorry for the late response.

The issues is solved. It took some time to coordinate with the IT department. Finally they found the solution. Guess what it was? It was the virus scanner that caused the 1 minute delay in Blender. Now it works fine on every device.

What I don't get is why the virus scanner was blocking Blender.

@Harley Sorry for the late response. The issues is solved. It took some time to coordinate with the IT department. Finally they found the solution. Guess what it was? It was the virus scanner that caused the 1 minute delay in Blender. Now it works fine on every device. What I don't get is why the virus scanner was blocking Blender.
Member

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Pratik Borhade self-assigned this 2022-05-03 05:54:18 +02:00
Member

Thanks for finding and sharing the exact cause of the issue.
I'll close this report as this is not a bug in Blender. Thanks for the report!

Thanks for finding and sharing the exact cause of the issue. I'll close this report as this is not a bug in Blender. Thanks for the report!
Pratik Borhade removed their assignment 2022-05-03 05:54:31 +02:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#97140
No description provided.