Solidify in Complex mode prevents display of materials assigned to generated geometry #97359

Closed
opened 2022-04-15 18:12:42 +02:00 by Faruk Ahmet · 8 comments

System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1660/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.84

Blender Version
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-04-14 19:51, hash: 48ff456a4b
Worked: N/A

Short description of error
Solidifymodifier in Complexmode prevents showing of materials assigned (via Set Material) to geometry generated inside Geometry Nodes. There are two exceptions I noticed:

  • Materials do show if you have at least two materials slots on the object. They don't need to be filled, just exist as slots.
  • Materials do show if you use either a Duplicate Elements or aGeometry to Instance node before Set Material.

Here's a video demoing the situation and the two exceptions:

20220415190922.mp4

Exact steps for others to reproduce the error

  • In the attached file, create a second material slot; red color should show.
    or
  • In the attached file, link either Duplicate Elementsor Geo to Instance output to the Set Material node; red color should show.

Bug_GN_SolidifyComplex.blend

**System Information** Operating system: Windows-10-10.0.19042-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1660/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.84 **Blender Version** Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-04-14 19:51, hash: `48ff456a4b` Worked: N/A **Short description of error** *Solidify*modifier in *Complex*mode prevents showing of materials assigned (via *Set Material*) to geometry generated inside Geometry Nodes. There are two exceptions I noticed: - Materials do show if you have at least two materials slots on the object. They don't need to be filled, just exist as slots. - Materials do show if you use either a *Duplicate Elements* or a*Geometry to Instance* node before *Set Material*. Here's a video demoing the situation and the two exceptions: [20220415190922.mp4](https://archive.blender.org/developer/F13002957/20220415190922.mp4) **Exact steps for others to reproduce the error** - In the attached file, create a second material slot; red color should show. or - In the attached file, link either *Duplicate Elements*or *Geo to Instance* output to the *Set Material* node; red color should show. [Bug_GN_SolidifyComplex.blend](https://archive.blender.org/developer/F13002962/Bug_GN_SolidifyComplex.blend)
Author

Added subscriber: @Kuboa

Added subscriber: @Kuboa
Member

Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
Member

Thanks for the report.
I looked into this for a few minutes, but didn't really get anywhere in my understanding of the situation.
There are so many factors at play here-- materials stored on objects vs. meshes, handling of material indices, the way different render engines handle those distinctions, etc.

So far I have a suspicion this might be the same problem as #95903 though.

Thanks for the report. I looked into this for a few minutes, but didn't really get anywhere in my understanding of the situation. There are so many factors at play here-- materials stored on objects vs. meshes, handling of material indices, the way different render engines handle those distinctions, etc. So far I have a suspicion this might be the same problem as #95903 though.
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Member

@HooglyBoogly hi, If this is a bug, can you set status to confirmed?
My initial guess was this is a duplicate report of #93455

@HooglyBoogly hi, If this is a bug, can you set status to confirmed? My initial guess was this is a duplicate report of #93455
Member

I think that's a good guess. I'll merge the report there, since they're quite similar.

I think that's a good guess. I'll merge the report there, since they're quite similar.
Member

Closed as duplicate of #93455

Closed as duplicate of #93455
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#97359
No description provided.