Blender 3.2 Dynotopo not working on macOs Monterey, Apple M1 Max #97661

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opened 2022-04-27 17:51:50 +02:00 by Piotr Nikov · 6 comments

System Information
Operating system: macOs 12.3.1
Graphics card: Apple M1 Max

Blender Version
Broken: Latest 3.2 Alpha
Worked: 3.1.2 - And works fine on Win11

Short description of error
Checking Dynotopo and starting to draw generates an error on M1 Max. Works fine on Win11.
Exact steps for others to reproduce the error
. New File
. Choose Sculpt.
. Check Dynotopo.
. Start drawing.
Screenshot 2022-04-27 at 17.41.15.jpg
Thanks!!

Piotr

**System Information** Operating system: macOs 12.3.1 Graphics card: Apple M1 Max **Blender Version** Broken: Latest 3.2 Alpha Worked: 3.1.2 - And works fine on Win11 **Short description of error** Checking Dynotopo and starting to draw generates an error on M1 Max. Works fine on Win11. **Exact steps for others to reproduce the error** . New File . Choose Sculpt. . Check Dynotopo. . Start drawing. ![Screenshot 2022-04-27 at 17.41.15.jpg](https://archive.blender.org/developer/F13032194/Screenshot_2022-04-27_at_17.41.15.jpg) Thanks!! Piotr
Author

Added subscriber: @Pyer

Added subscriber: @Pyer

Added subscriber: @TheRedWaxPolice

Added subscriber: @TheRedWaxPolice

Hmm, this bug was fixed recently, but apparently the MacOS builds are still from April 24... so I guess you'll have to wait until the new builds become available to check again...

Hmm, this bug was fixed recently, but apparently the MacOS builds are still from April 24... so I guess you'll have to wait until the new builds become available to check again...
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

True, will merge this report #97553

True, will merge this report #97553
Member

Closed as duplicate of #97553

Closed as duplicate of #97553
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Reference: blender/blender#97661
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