Mesh with modifiers and multiple materials glitches heavily in edit mode #97789

Closed
opened 2022-05-03 05:18:07 +02:00 by Manu Järvinen · 7 comments

System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.59

Blender Version
Broken:

  • version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash: cc66d1020c
  • Blender 3.1.2 official, Windows
  • Blender 3.2.0 beta, Windows

Worked:

  • Blender 2.92 official, Windows
  • Blender 2.93 official, Windows
  • Blender 3.0 official, Windows

Short description of error
See this animated GIF, which views the glitching:
TfEtvoIVRM.gif

When you try to edit the mesh with multiple materials and modifiers, it glitches a lot.

Exact steps for others to reproduce the error

  • I have the latest of this date NVIDIA STUDIO drivers (downloaded in 2022-05-03)
  • Open Blender 3.1.2 official, for example
  • Load factory settings
  • Subdivide the cube with CTRL+2
  • Convert the mesh to mesh or apply the subdivision modifier
  • Delete half of the mesh in front view
  • Put mirror modifier to it
  • Subdivide again with CTRL+2
  • Define two different materials to the mesh (yellow and blue, for example)

Or: Open the .blend file below, go to edit mode and simply try to move some of the faces with G.

As soon as you put the second material in, the mesh starts to glitch in edit mode. Especially when you move vertices or extrude faces.

I think it's very critical to get this fixed, it looks very unreliable even though might be only cosmetic.

edit_mesh_with_multiple_materials_glitching.blend

**System Information** Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.59 **Blender Version** Broken: - version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash: `cc66d1020c` - Blender 3.1.2 official, Windows - Blender 3.2.0 beta, Windows Worked: - Blender 2.92 official, Windows - Blender 2.93 official, Windows - Blender 3.0 official, Windows **Short description of error** See this animated GIF, which views the glitching: ![TfEtvoIVRM.gif](https://archive.blender.org/developer/F13048123/TfEtvoIVRM.gif) When you try to edit the mesh with multiple materials and modifiers, it glitches a lot. **Exact steps for others to reproduce the error** - I have the latest of this date NVIDIA STUDIO drivers (downloaded in 2022-05-03) - Open Blender 3.1.2 official, for example - Load factory settings - Subdivide the cube with CTRL+2 - Convert the mesh to mesh or apply the subdivision modifier - Delete half of the mesh in front view - Put mirror modifier to it - Subdivide again with CTRL+2 - Define two different materials to the mesh (yellow and blue, for example) Or: Open the .blend file below, go to edit mode and simply try to move some of the faces with G. As soon as you put the second material in, the mesh starts to glitch in edit mode. Especially when you move vertices or extrude faces. I think it's very critical to get this fixed, it looks very unreliable even though might be only cosmetic. [edit_mesh_with_multiple_materials_glitching.blend](https://archive.blender.org/developer/F13048168/edit_mesh_with_multiple_materials_glitching.blend)
Author

Added subscriber: @ManuJarvinen

Added subscriber: @ManuJarvinen
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Thanks for the report.
This looks same as in #96845 (Regression: GPU Subdivision with mirror/Array modifier shows artifacts)
Disable GPU subdivision and see if that works for you: {nav Edit > Preferences > Viewport > Subdivision > GPU Subdivision}

Thanks for the report. This looks same as in #96845 (Regression: GPU Subdivision with mirror/Array modifier shows artifacts) Disable GPU subdivision and see if that works for you: {nav Edit > Preferences > Viewport > Subdivision > GPU Subdivision}
Author

In #97789#1350666, @PratikPB2123 wrote:
Thanks for the report.
This looks same as in #96845 (Regression: GPU Subdivision with mirror/Array modifier shows artifacts)
Disable GPU subdivision and see if that works for you: {nav Edit > Preferences > Viewport > Subdivision > GPU Subdivision}

Yes, you're right!
This workaround works :)
Thank you for the advice.

I hope that the issue will get solved some day, though.

> In #97789#1350666, @PratikPB2123 wrote: > Thanks for the report. > This looks same as in #96845 (Regression: GPU Subdivision with mirror/Array modifier shows artifacts) > Disable GPU subdivision and see if that works for you: {nav Edit > Preferences > Viewport > Subdivision > GPU Subdivision} Yes, you're right! This workaround works :) Thank you for the advice. I hope that the issue will get solved some day, though.
Member

Thanks for the update. Closing this report as a duplicate of #96845

Thanks for the update. Closing this report as a duplicate of #96845
Member

Closed as duplicate of #96845

Closed as duplicate of #96845
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Reference: blender/blender#97789
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