Texture bug #97814

Closed
opened 2022-05-03 16:03:08 +02:00 by CHET · 18 comments

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 950M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15

Blender Version
Broken: version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash: cc66d1020c

Short description of error
Hiding geometry in sculpt mode does not hide in texture mode. The geometry is hidden only visually, physically it still remains and interferes with texturing.

  • To avoid the bug, you need to go into Edit mode and then back into Texture mode

Exact steps for others to reproduce the error
blender_ZSWYyfW00a.mp4

**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 950M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15 **Blender Version** Broken: version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash: `cc66d1020c` **Short description of error** Hiding geometry in sculpt mode does not hide in texture mode. The geometry is hidden only visually, physically it still remains and interferes with texturing. - To avoid the bug, you need to go into Edit mode and then back into Texture mode **Exact steps for others to reproduce the error** [blender_ZSWYyfW00a.mp4](https://archive.blender.org/developer/F13049397/blender_ZSWYyfW00a.mp4)
Author

Added subscriber: @cheteron

Added subscriber: @cheteron
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Hi @cheteron , thanks for the report.
Can you upload your example file? So that we'll have a same reference file

Hi @cheteron , thanks for the report. Can you upload your example file? So that we'll have a same reference file
Author
[test.blend](https://archive.blender.org/developer/F13051479/test.blend)
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Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
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In your file, switching to sculpt mode results crash (tested in 3.3 alpha)

blender.exe         :0x00007FF6C3CA68F0  draw_subdiv_create_requested_buffers
blender.exe         :0x00007FF6C3CA77B0  DRW_create_subdivision
blender.exe         :0x00007FF6C3CD4B60  DRW_mesh_batch_cache_create_requested
blender.exe         :0x00007FF6C3CCA670  drw_batch_cache_generate_requested
blender.exe         :0x00007FF6C3CA4AB0  drw_engines_cache_populate
blender.exe         :0x00007FF6C3CA11D0  DRW_draw_render_loop_ex
blender.exe         :0x00007FF6C3CA22C0  DRW_draw_view
blender.exe         :0x00007FF6C46980D0  view3d_main_region_draw
blender.exe         :0x00007FF6C3F7F7B0  ED_region_do_draw
blender.exe         :0x00007FF6C3BA90C0  wm_draw_window_offscreen
blender.exe         :0x00007FF6C3BA8F10  wm_draw_window
blender.exe         :0x00007FF6C3BA8A00  wm_draw_update
blender.exe         :0x00007FF6C3B82300  WM_main
blender.exe         :0x00007FF6C2C61210  main
blender.exe         :0x00007FF6C8C6BB50  __scrt_common_main_seh
KERNEL32.DLL        :0x00007FFDBC707020  BaseThreadInitThunk
ntdll.dll           :0x00007FFDBDBC2630  RtlUserThreadStart```
In your file, switching to sculpt mode results crash (tested in 3.3 alpha) ```blender.exe :0x00007FF6C3A78AB0 BKE_subsurf_modifier_subdiv_settings_init blender.exe :0x00007FF6C3CA68F0 draw_subdiv_create_requested_buffers blender.exe :0x00007FF6C3CA77B0 DRW_create_subdivision blender.exe :0x00007FF6C3CD4B60 DRW_mesh_batch_cache_create_requested blender.exe :0x00007FF6C3CCA670 drw_batch_cache_generate_requested blender.exe :0x00007FF6C3CA4AB0 drw_engines_cache_populate blender.exe :0x00007FF6C3CA11D0 DRW_draw_render_loop_ex blender.exe :0x00007FF6C3CA22C0 DRW_draw_view blender.exe :0x00007FF6C46980D0 view3d_main_region_draw blender.exe :0x00007FF6C3F7F7B0 ED_region_do_draw blender.exe :0x00007FF6C3BA90C0 wm_draw_window_offscreen blender.exe :0x00007FF6C3BA8F10 wm_draw_window blender.exe :0x00007FF6C3BA8A00 wm_draw_update blender.exe :0x00007FF6C3B82300 WM_main blender.exe :0x00007FF6C2C61210 main blender.exe :0x00007FF6C8C6BB50 __scrt_common_main_seh KERNEL32.DLL :0x00007FFDBC707020 BaseThreadInitThunk ntdll.dll :0x00007FFDBDBC2630 RtlUserThreadStart```
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Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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I can't replicate that on 3.1 or master. Could you maybe try this on the latest version and check if it works? https://builder.blender.org/

I can't replicate that on 3.1 or master. Could you maybe try this on the latest version and check if it works? https://builder.blender.org/
Author

I'm using master version 3.1.2, why should I use a buggy beta or alpha?
I've described the process: hiding geometry in a sculpt - doesn't hide them physically, only visually. Showed on the video and gave the file.

In #97814#1363593, @OmarEmaraDev wrote:
I can't replicate that on 3.1 or master. Could you maybe try this on the latest version and check if it works? https://builder.blender.org/

I'm using master version 3.1.2, why should I use a buggy beta or alpha? I've described the process: hiding geometry in a sculpt - doesn't hide them physically, only visually. Showed on the video and gave the file. > In #97814#1363593, @OmarEmaraDev wrote: > I can't replicate that on 3.1 or master. Could you maybe try this on the latest version and check if it works? https://builder.blender.org/
Member

I am not proposing to actually use that build, just to test if the issue is fixed in it already. 3.1 is no longer receiving fixes, so the fix will unlikely to be backported.

I am not proposing to actually use that build, just to test if the issue is fixed in it already. 3.1 is no longer receiving fixes, so the fix will unlikely to be backported.
Author

Bkender 3.2.0 Beta
branch: master, commit date: 2022-05-24 13:22, hash: bc3dbf109c, type: release
build date: 2022-05-24, 23:44:33
platform: 'Windows-10-10.0.19044-SP0'

Sculpt doesn't update geometry in other modes. What you can't replicate??

blender_PZrQ8mhC9w.mp4

> Bkender 3.2.0 Beta > branch: master, commit date: 2022-05-24 13:22, hash: bc3dbf109c67, type: release > build date: 2022-05-24, 23:44:33 > platform: 'Windows-10-10.0.19044-SP0' **Sculpt doesn't update geometry in other modes. What you can't replicate??** [blender_PZrQ8mhC9w.mp4](https://archive.blender.org/developer/F13104079/blender_PZrQ8mhC9w.mp4)
Member

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'
Member

Okay, I can confirm in a manner similar to your last video.

Okay, I can confirm in a manner similar to your last video.
Member

Added subscriber: @JulienKaspar

Added subscriber: @JulienKaspar
Member

This seems to be the same underlying known issue of #97816. Texture Paint mode was not made with mesh viability for masking in mind, like Sculpt mode.
I'll mark this as a duplicate.

This seems to be the same underlying known issue of #97816. Texture Paint mode was not made with mesh viability for masking in mind, like Sculpt mode. I'll mark this as a duplicate.
Member

Closed as duplicate of #97816

Closed as duplicate of #97816
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Reference: blender/blender#97814
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