3.2 Regression: Bevel Weight - mixed weights #98025

Closed
opened 2022-05-10 22:05:49 +02:00 by David Black · 33 comments

System Information
Operating system:
Linux Mint 20.3 Cinnamon kernel 5.13.0-41
Graphics card:
3400G

Blender Version
Broken:
blender-3.2.0-beta+v32.11aa237858d4-linux.x86_64-release.tar.xz
Worked: (optional)
blender-3.1.2-linux-x64.tar.xz

This changed with 94866ef84f
This might be expected behavior then, just giving this high prio, so we hear back from devs if this is really expected.

Short description of error
In Blender 3.1, generated faces are more evenly proportioned, with a smoother contour.

Exact steps for others to reproduce the error
Compare the following .blend file in both 3.1 and 3.2.
Bevel Weight - mixed weights test.blend

Blender 3.1 Blender 3.2
Blender 3.1 - wireframe.jpg Blender 3.2 - wireframe.jpg
Blender 3.1 - solid.jpg Blender 3.2 - solid.jpg

Kind regards.

**System Information** Operating system: Linux Mint 20.3 Cinnamon kernel 5.13.0-41 Graphics card: 3400G **Blender Version** Broken: blender-3.2.0-beta+v32.11aa237858d4-linux.x86_64-release.tar.xz Worked: (optional) blender-3.1.2-linux-x64.tar.xz This changed with 94866ef84f This *might* be expected behavior then, just giving this high prio, so we hear back from devs if this is really expected. **Short description of error** In Blender 3.1, generated faces are more evenly proportioned, with a smoother contour. **Exact steps for others to reproduce the error** Compare the following .blend file in both 3.1 and 3.2. [Bevel Weight - mixed weights test.blend](https://archive.blender.org/developer/F13065453/Bevel_Weight_-_mixed_weights_test.blend) | Blender 3.1 | Blender 3.2 | | -- | -- | | ![Blender 3.1 - wireframe.jpg](https://archive.blender.org/developer/F13065456/Blender_3.1_-_wireframe.jpg) | ![Blender 3.2 - wireframe.jpg](https://archive.blender.org/developer/F13065457/Blender_3.2_-_wireframe.jpg) | | ![Blender 3.1 - solid.jpg](https://archive.blender.org/developer/F13065454/Blender_3.1_-_solid.jpg) | ![Blender 3.2 - solid.jpg](https://archive.blender.org/developer/F13065455/Blender_3.2_-_solid.jpg) | Kind regards.
Author

Added subscriber: @david_black

Added subscriber: @david_black

#100284 was marked as duplicate of this issue

#100284 was marked as duplicate of this issue

#100181 was marked as duplicate of this issue

#100181 was marked as duplicate of this issue

#99813 was marked as duplicate of this issue

#99813 was marked as duplicate of this issue

#99236 was marked as duplicate of this issue

#99236 was marked as duplicate of this issue

#99199 was marked as duplicate of this issue

#99199 was marked as duplicate of this issue

#99119 was marked as duplicate of this issue

#99119 was marked as duplicate of this issue
David Black changed title from 3.2: Bevel Weight - mixed weights regression to 3.2 Regression: Bevel Weight - mixed weights 2022-05-11 19:54:18 +02:00
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Hi, thanks for the report.
I can notice some differences. Checking...

Hi, thanks for the report. I can notice some differences. Checking...
Member

Added subscribers: @HDMaster84, @howardt, @lichtwerk

Added subscribers: @HDMaster84, @howardt, @lichtwerk
Member

This changed with 94866ef84f

This might be expected behavior then, just giving this high prio, so we hear back from devs if this is really expected.

CC @howardt
CC @HDMaster84

If this is expected behavior, it should be mentioned in the release notes https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Modeling

This changed with 94866ef84f This *might* be expected behavior then, just giving this high prio, so we hear back from devs if this is really expected. CC @howardt CC @HDMaster84 If this is expected behavior, it should be mentioned in the release notes https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Modeling

Added subscriber: @tempdevnova

Added subscriber: @tempdevnova

Both the bevel modifier and operation were changed from 3.1 to 3.2. See: #97940 and #95916.

However I'm pretty sure that the bevel still doesn't work as expected due to the aforementioned bugs not yet being fixed, possibly leading to further problems down the road.

Both the bevel modifier and operation were changed from 3.1 to 3.2. See: #97940 and #95916. However I'm pretty sure that the bevel still doesn't work as expected due to the aforementioned bugs not yet being fixed, possibly leading to further problems down the road.

In the 3.2 version for example you can see that the edges protrude, whereas in the 3.1 version it doesn't which might be caused by #97940.

In the 3.2 version for example you can see that the edges protrude, whereas in the 3.1 version it doesn't which might be caused by #97940.
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Added subscriber: @jp_agner

Added subscriber: @jp_agner
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Added subscriber: @htuncay-4

Added subscriber: @htuncay-4
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Added subscriber: @NXSK

Added subscriber: @NXSK

Blender version 3.2.1 stable - still not working properly.

Blender version 3.2.1 stable - still not working properly.
Member

Added subscriber: @kanfeng

Added subscriber: @kanfeng
Author

Hi @howardt, Greatly admire your mathematical prowess.

Read with interest you are working on Bevel V2 , until completed, (if 94866ef84f is the cause) how do you and @HDMaster84 feel about reverting this commit for Blender 3.3, until Bevel V2 is ready?

Thank you kindly for your time and help.

Hi @howardt, Greatly admire your mathematical prowess. Read with interest you are working on [Bevel V2 ](https://developer.blender.org/T98674), until completed, (if 94866ef84f19 is the cause) how do you and @HDMaster84 feel about reverting this commit for Blender 3.3, until Bevel V2 is ready? Thank you kindly for your time and help.
Member

After consulting with Henrik, we agreed with your idea, because it looks like it will be complicated to fix all the cases merged in here.

After consulting with Henrik, we agreed with your idea, because it looks like it will be complicated to fix all the cases merged in here.
Member

Added subscribers: @Alterlos, @iss

Added subscribers: @Alterlos, @iss
Author

Thank you Howard and Henrik, much appreciated. Look forward to being able to use Blender 3.3 with all the new updated features (had to skip 3.2).

Kind regards.

Thank you Howard and Henrik, much appreciated. Look forward to being able to use Blender 3.3 with all the new updated features (had to skip 3.2). Kind regards.

This issue was referenced by d58476049e

This issue was referenced by d58476049e2ae2e407d66cbb4d5eac65b594509a
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Howard Trickey self-assigned this 2022-08-06 19:12:12 +02:00

What is the resolution? Is there a version I can download where the problem is fixed?

What is the resolution? Is there a version I can download where the problem is fixed?
Member

The resolution was just to go back to the state before the change that improved some continuity problems but caused a number of regressions. Tomorrow's daily build of 3.4 alpha and 3.3 beta will have the fixed (reverted) code. https://builder.blender.org/download/daily/

The resolution was just to go back to the state before the change that improved some continuity problems but caused a number of regressions. Tomorrow's daily build of 3.4 alpha and 3.3 beta will have the fixed (reverted) code. https://builder.blender.org/download/daily/

In #98025#1400951, @howardt wrote:
The resolution was just to go back to the state before the change that improved some continuity problems but caused a number of regressions. Tomorrow's daily build of 3.4 alpha and 3.3 beta will have the fixed (reverted) code. https://builder.blender.org/download/daily/

Oh, okay, thought so, just assumed the fix was in today's 3.3 beta, downloaded it and saw that it's still broken. Thank you.

> In #98025#1400951, @howardt wrote: > The resolution was just to go back to the state before the change that improved some continuity problems but caused a number of regressions. Tomorrow's daily build of 3.4 alpha and 3.3 beta will have the fixed (reverted) code. https://builder.blender.org/download/daily/ Oh, okay, thought so, just assumed the fix was in today's 3.3 beta, downloaded it and saw that it's still broken. Thank you.
Member

Added subscriber: @Icedcg

Added subscriber: @Icedcg
Author

Thank you kindly Howard (apologies unable to say so sooner).

Pray your Bevel V2 refactor goes smoothly, and with great issue solving clarity.

Thank you kindly Howard (apologies unable to say so sooner). Pray your Bevel V2 refactor goes smoothly, and with great issue solving clarity.
Author

Hi @howardt, Do you feel is would be beneficial adding a comment to the 3.3 release notes?

Possible draft:

To address several bug reports, bevel functionality has been returned to a pre-Blender 3.2.x state.
Older models should function as before; but please be aware, models created in Blender 3.2.x may require modifications.

'.x' is intended to be replaced with whichever revision you feel is most suitable.

Kind regards.

Hi @howardt, Do you feel is would be beneficial adding a comment to the 3.3 release notes? Possible draft: ``` To address several bug reports, bevel functionality has been returned to a pre-Blender 3.2.x state. Older models should function as before; but please be aware, models created in Blender 3.2.x may require modifications. ``` '.x' is intended to be replaced with whichever revision you feel is most suitable. Kind regards.

Just wanted to comment that the issue hasn't been completely resolved (3.3), but what I accidentally noticed today is that bevel functions fine on default Blender startup cube, but when I create a new cube and do the bevel it breaks. Attached screenshot, with the default cube shown on the right. Screenshot_4.png

Edit: I'm behind #100181 report which was merged here, so the issue arises after the steps mentioned there.

Just wanted to comment that the issue hasn't been completely resolved (3.3), but what I accidentally noticed today is that bevel functions fine on default Blender startup cube, but when I create a new cube and do the bevel it breaks. Attached screenshot, with the default cube shown on the right. ![Screenshot_4.png](https://archive.blender.org/developer/F13546620/Screenshot_4.png) Edit: I'm behind #100181 report which was merged here, so the issue arises after the steps mentioned there.
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Reference: blender/blender#98025
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