VSE autokeying transforms in preview dont respect keyingsets #98435

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opened 2022-05-27 10:48:51 +02:00 by Philipp Oeser · 3 comments
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System Information
Operating system: Linux-5.13.0-0.rc6.45.fc35.x86_64-x86_64-with-glibc2.34.9000 64 Bits
Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.44

Blender Version
Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-05-22 18:26, hash: d095fcd6b4
Worked: never since autokeying came in ffd1a7d8c8

Short description of error
VSE autokeying transforms in preview dont respect keyingsets

(this report was split from #98015 (VSE strip transforms do not animate correctly and persist after clearing the animation) since multiple issues came up in that report)

Exact steps for others to reproduce the error
VSE_keyframing.blend

  • open .blend
  • create a keyframes for Position X/Y on frame 1
  • for Position X only: {key RMB} Add To Keying Set
  • in Scene Properties, Keying Sets panel, verify only transform.offset_x is in the Keying Set
  • in the Timeline, Keying popover, verify that that Keying Set is used
  • turn ON autokeying
  • in the Timeline, autokeying popover, enable Only Active Keying Set
  • go to frame 10
  • translate the image in the Preview again and confirm the translation
  • notice keyframes are created for Position X as well as Position Y (only Position X should be keyed though)
**System Information** Operating system: Linux-5.13.0-0.rc6.45.fc35.x86_64-x86_64-with-glibc2.34.9000 64 Bits Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.44 **Blender Version** Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-05-22 18:26, hash: `d095fcd6b4` Worked: never since autokeying came in ffd1a7d8c8 **Short description of error** VSE autokeying transforms in preview dont respect keyingsets (this report was split from #98015 (VSE strip transforms do not animate correctly and persist after clearing the animation) since multiple issues came up in that report) **Exact steps for others to reproduce the error** [VSE_keyframing.blend](https://archive.blender.org/developer/F13113208/VSE_keyframing.blend) - open .blend - create a keyframes for Position X/Y on frame 1 - for **Position X** only: {key RMB} Add To `Keying Set` - in Scene Properties, Keying Sets panel, verify only `transform.offset_x` is in the Keying Set - in the Timeline, Keying popover, verify that that Keying Set is used - turn ON autokeying - in the Timeline, autokeying popover, enable `Only Active Keying Set` - go to frame 10 - translate the image in the `Preview` again and confirm the translation - notice keyframes are created for **Position X as well as Position Y** (only Position X should be keyed though)
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Philipp Oeser self-assigned this 2022-05-27 10:49:36 +02:00
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Philipp Oeser removed their assignment 2022-12-19 09:51:11 +01:00
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It is very well possible I wont be able to get the fix ready before the end of the year, stepping down to not block others...

It is very well possible I wont be able to get the fix ready before the end of the year, stepping down to not block others...
Philipp Oeser removed the
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Reference: blender/blender#98435
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