Geometry input node breaks after adding Displacement Texture in Shader Editor #98538
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Reference: blender/blender#98538
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System Information
Reproducible on:
Operating system: Windows 10
Graphics card: GeForce GTX 560- 391.35
Graphics card: Quadro K2100M- 389.08
Not reproducible on:
Graphics card: Quadro K2100M- 426.78
Blender Version
Broken: version: 3.2.0 Beta, branch: master, commit date: 2022-05-31 22:46, hash:
75162ab8c2
Worked: version: 3.1.2
Short description of error
In Shader Editor, Geometry node outputs get pink after plugging some textures into Displacement node. It happens with Brick, Checker, Gradient, Magic, Musgrave, Noise, Sky, Voronoi and Wave Textures.
Exact steps for others to reproduce the error
Test file with all steps included:
Geometry_node_bug.blend
cc66d1020c
)75162ab8c2
)Added subscriber: @KrzysztofKowalczyk
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Thanks for the report. Is there any information you've missed to add under reproducing steps?
Are we talking about the same Geometry node ? How you're using this in your node tree? Could you share your .blend file?
Yes, it's the same Geometry node.
Just adding it into my node tree, there is no need to plug it anywhere.
After plugging Noise Texture I check the Geometry outputs with Node Wrangler Shader Viewer (Shift+Ctrl+LMB). They are pink in Material Preview.
Geometry_node_bug.blend
Changed status from 'Needs User Info' to: 'Needs Triage'
Hi, thanks for the info. I don't think I'm able to reproduce this
75162ab8c239
)I can reproduce it on another hardware:
System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: Quadro K2100M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 389.08
cc66d1020c
)75162ab8c2
)Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
Cannot repro in master nor 3.2
noticed both driver versions are oldish (NVIDIA 389.08 & NVIDIA 391.35), could we try updrading these? See here for more information: https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html
Changed status from 'Needs User Info' to: 'Needs Triage'
Ah, sorry, wasnt aware NVIDIA 391.35 is actually the most recent one for the Geforce 500 series...
Yes, NVIDIA 391.35 is the most recent, for the second hardware (NVIDIA 389.08) I had some problems with updating it to 426.78 and cannot check it. So, if no one can reproduce it, I guess it is time for GPU update.
I've finally managed to update my Quadro K2100M driver 389.08 to the most recent 426.78 and the problem dissapeared. I assume this issue is specific for older GPU's.
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Thanks for the update.
GeForce 500 series GPU's are still supported as stated in Minimum requirements page (GeForce 400 and newer)
I'm forwarding this report to #eevee_viewport developers since issue is reproducible with old GPU drivers
Added subscribers: @fclem, @EAW
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
I can reproduce. GeForce GTX 470 NVIDIA 391.35.
Current 3.3 Alpha master hash
46cb24e7c2
Broken 3.2.0 Alpha, branch: master, commit date: 2022-04-14 19:51, hash:
48ff456a4b
66dc4d4efb
is ok.I compiled {80859a6cb272}, but there is an issue with it crashing at launch. That being said, I am pretty sure that is the responsible commit. Mind taking a look @fclem?
80859a6cb2
added#pragma BLENDER_REQUIRE(gpu_shader_material_tangent.glsl)
to the top ofgpu_shader_material_geometry.glsl
gpu_shader_material_tangent.glsl
has:Not sure if that is helpful.
blender_system_info.txt
blender_debug_output.txt
This issue was referenced by
33eeed5b3c
Changed status from 'Confirmed' to: 'Resolved'