Regression: 3.2 EEVEE Bloom Pass Outputs Final Image Instead of Bloom Only #98972
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Reference: blender/blender#98972
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.59
Blender Version
Broken: version: 3.2.0
Worked: version: 3.1.2
Caused by
ca37654b63
Short description of error
Bloom Pass output of Render Layer compositing node outputs the final combined image, and not the expected bloom only pass.
Exact steps for others to reproduce the error
1 - Open default scene
2 - Enable Bloom in Render Properties (values of bloom do not matter)
3 - Enable Bloom Pass in View Layer Properties
4 - Render and check pass
Default Light set to Sun for ease of viewing, light setting does not impact this issue.
File with these steps followed included:
BrokenBloomPassFile.blend
Expected Behavior (Solo Bloom Pass) (3.1.2 2022-03-31 17:40, hash: 'cc66d1020c3b')
Resulting Behavior (Solo Bloom Pass) (3.2 2022-06-08 10:22, hash: `e05e1e369187')
Added subscriber: @Luxord52
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Thanks for the report. I can confirm.
I'll find the responsible commit
Added subscriber: @fclem
git bisect points me to-
ca37654b63
Though this doesn't look like a responsible commit to me
cc @fclem
3.2 EEVEE Bloom Pass Outputs Final Image Instead of Bloom Onlyto Regression: 3.2 EEVEE Bloom Pass Outputs Final Image Instead of Bloom OnlyI reconfirm that the mentioned commit is the culprit. Will review the change perhaps it changes the gpu state in a way that wasn't meant to be.
Issue is that the order of uniforms are reversed and an additional uniform overwrite the
bloomAddBase
to include the render result.(Left is incorrect, right is correct)
(call overrides the previous value...)
This issue was referenced by
be967b3564
This issue was referenced by
3df6e75a26
Changed status from 'Confirmed' to: 'Resolved'