Eevee: Principled volume shader set on Geonodes Volume Cube node gives unexpected result #99003

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opened 2022-06-20 04:15:33 +02:00 by Rygel · 9 comments

System Information
Operating system: Linux 5.10.117-1-MANJARO
Graphics card: AMD ATI Radeon RX580

Blender Version
Broken: 3.3.0 alpha

Short description of error

Principled volume shader in eevee creates an additional layer of density on volumes created by Volume Cube node. Volume scatter and Volume Absorption work as expected, as does rendering on cycles. One thing of note is that the unwanted cube maintains its position when changing the bounds of the volume cube.

Exact steps for others to reproduce the error

Create volume on geometry nodes with Volume Cube node, set density to 0. Add principled volume material with non-zero density. With appropriate eevee volumetric settings, the effect should be apparent.

image.png
smoke_bug.blend

**System Information** Operating system: Linux 5.10.117-1-MANJARO Graphics card: AMD ATI Radeon RX580 **Blender Version** Broken: 3.3.0 alpha **Short description of error** Principled volume shader in eevee creates an additional layer of density on volumes created by Volume Cube node. Volume scatter and Volume Absorption work as expected, as does rendering on cycles. One thing of note is that the unwanted cube maintains its position when changing the bounds of the volume cube. **Exact steps for others to reproduce the error** Create volume on geometry nodes with Volume Cube node, set density to 0. Add principled volume material with non-zero density. With appropriate eevee volumetric settings, the effect should be apparent. ![image.png](https://archive.blender.org/developer/F13205247/image.png) [smoke_bug.blend](https://archive.blender.org/developer/F13205249/smoke_bug.blend)
Author

Added subscriber: @rygelXVI

Added subscriber: @rygelXVI

#100089 was marked as duplicate of this issue

#100089 was marked as duplicate of this issue
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Added subscribers: @fclem, @JacquesLucke

Added subscribers: @fclem, @JacquesLucke
Member

Can reproduce as well. No idea where that extra volume is coming from yet.
cc @fclem

Note, this is unrelated to the Volume Cube node. I can reproduce the same issue with a Points to Volume node.

Can reproduce as well. No idea where that extra volume is coming from yet. cc @fclem Note, this is unrelated to the Volume Cube node. I can reproduce the same issue with a Points to Volume node.
Member

Added subscriber: @mod_moder

Added subscriber: @mod_moder
Contributor

Added subscriber: @persun

Added subscriber: @persun
Contributor

I guess EEVEE creates volume on texture space no matter what if the object has a volume shader.

An example of a simple curve object with bevel, with texture space displayed.

CurveVolumeShader.jpg

EEVEE renders volume based on the original mesh's texture space even if the GN output is empty.

VolumeOnEmptyMesh.jpg

You can also try manually remove all mesh in edit mode, EEVEE will still render default cube size volume.

I guess EEVEE creates volume on texture space no matter what if the object has a volume shader. An example of a simple curve object with bevel, with texture space displayed. ![CurveVolumeShader.jpg](https://archive.blender.org/developer/F13756024/CurveVolumeShader.jpg) EEVEE renders volume based on the original mesh's texture space even if the GN output is empty. ![VolumeOnEmptyMesh.jpg](https://archive.blender.org/developer/F13756047/VolumeOnEmptyMesh.jpg) You can also try manually remove all mesh in edit mode, EEVEE will still render default cube size volume.
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Reference: blender/blender#99003
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