Shader Light output of mesh object leads to crash with Eevee #99104

Closed
opened 2022-06-23 11:08:50 +02:00 by RUben · 14 comments

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.96

Blender Version
Broken: version: 3.2.0, branch: master, commit date: 2022-06-08 10:22, hash: e05e1e3691
Worked: version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash: cc66d1020c

Short description of error
Shader Light output of mesh object leads to crash with Eevee

Exact steps for others to reproduce the error
Change Material output for mesh object to Light output

Light_output.blend

**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.96 **Blender Version** Broken: version: 3.2.0, branch: master, commit date: 2022-06-08 10:22, hash: `e05e1e3691` Worked: version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash: `cc66d1020c` **Short description of error** Shader Light output of mesh object leads to crash with Eevee **Exact steps for others to reproduce the error** Change Material output for mesh object to Light output [Light_output.blend](https://archive.blender.org/developer/F13220236/Light_output.blend)
Author

Added subscriber: @RUben

Added subscriber: @RUben
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Hi, thanks for the report. Crash appear to be fixed in 3.3. So can you please check again in 3.3 build?: https://builder.blender.org/download/daily
I'll search for the commit which has solved the crash in master branch.

Hi, thanks for the report. Crash appear to be fixed in 3.3. So can you please check again in 3.3 build?: https://builder.blender.org/download/daily I'll search for the commit which has solved the crash in master branch.
Member

I forgot about this report. Raising the priority so it won't slip before the corrective release

Will find the fix today

I forgot about this report. Raising the priority so it won't slip before the corrective release Will find the fix today
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

a337e7738f fixes the crash in master
Not sure if backporting this commit would be appropriate (But fixing this is still important since it's easy to repro)
@JacquesLucke , can you comment?

a337e7738f fixes the crash in master Not sure if backporting this commit would be appropriate (But fixing this is still important since it's easy to repro) @JacquesLucke , can you comment?
Member

Added subscriber: @fclem

Added subscriber: @fclem
Member

In master branch crash was originally introduced with 80859a6cb2
So also tagging @fclem

In master branch crash was originally introduced with 80859a6cb2 So also tagging @fclem
Member

I don't understand how a337e7738f could fix anything, it might just hide the bug for you. In fact, in a debug build, master still crashes for me when I open this file.

I don't understand how a337e7738f could fix anything, it might just hide the bug for you. In fact, in a debug build, master still crashes for me when I open this file.
Member

Yes, In debug build I can still repro the crash (even with WITH_ASSERT_ABORT:BOOL=OFF)
So as you said, that commit is hiding the crash in release builds

Yes, In debug build I can still repro the crash (even with `WITH_ASSERT_ABORT:BOOL=OFF`) So as you said, that commit is hiding the crash in release builds

This issue was referenced by f2a7be6e75

This issue was referenced by f2a7be6e75db35f7d1945e4a0d443c0120f7b8cb

This issue was referenced by 4a9f60ecd2

This issue was referenced by 4a9f60ecd291254ad32854b945c673dfc1e12137

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Clément Foucault self-assigned this 2022-06-29 14:12:38 +02:00
Thomas Dinges added this to the 3.2 milestone 2023-02-08 15:51:07 +01:00
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Reference: blender/blender#99104
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