Eevee: Render: Add support for multiview.

This commit is contained in:
Clément Foucault 2018-02-01 20:45:21 +01:00
parent ab5f86a04e
commit 00f1bc1685
2 changed files with 11 additions and 2 deletions

View File

@ -339,7 +339,7 @@ void EEVEE_render_draw(EEVEE_Data *vedata, struct RenderEngine *engine, struct D
}
/* Init render result. */
const char *viewname = NULL;
const char *viewname = RE_GetActiveRenderView(engine->re);
const float *render_size = DRW_viewport_size_get();
RenderResult *rr = RE_engine_begin_result(engine, 0, 0, (int)render_size[0], (int)render_size[1], NULL, viewname);

View File

@ -75,6 +75,7 @@
#include "IMB_colormanagement.h"
#include "RE_engine.h"
#include "RE_pipeline.h"
#include "UI_interface.h"
#include "UI_resources.h"
@ -3603,6 +3604,7 @@ void DRW_render_to_image(RenderEngine *re, struct Depsgraph *depsgraph)
RenderEngineType *engine_type = re->type;
DrawEngineType *draw_engine_type = engine_type->draw_engine;
RenderData *r = &scene->r;
Render *render = re->re;
/* Reset before using it. */
memset(&DST, 0x0, sizeof(DST));
@ -3626,7 +3628,14 @@ void DRW_render_to_image(RenderEngine *re, struct Depsgraph *depsgraph)
glDisable(GL_SCISSOR_TEST);
glViewport(0, 0, size[0], size[1]);
engine_type->draw_engine->render_to_image(data, re, depsgraph);
for (SceneRenderView *srv = r->views.first; srv; srv = srv->next) {
if (BKE_scene_multiview_is_render_view_active(r, srv) == false)
continue;
RE_SetActiveRenderView(render, srv->name);
engine_type->draw_engine->render_to_image(data, re, depsgraph);
}
/* TODO grease pencil */