Cleanup: Remove unused node editor button event defines
These defines seem to be left over from the initial implementation of the node editor. In a few places the values were used in button creation, but the callbacks never checked the value anyway. Node uiBlocks also had a callback what would never do anything since the value it checked for was never used.
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@ -302,16 +302,6 @@ void ED_node_sort(bNodeTree *ntree)
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}
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}
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static void do_node_internal_buttons(bContext *C, void *UNUSED(node_v), int event)
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{
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if (event == B_NODE_EXEC) {
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SpaceNode *snode = CTX_wm_space_node(C);
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if (snode && snode->id) {
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ED_node_tag_update_id(snode->id);
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}
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}
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}
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static void node_uiblocks_init(const bContext *C, bNodeTree *ntree)
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{
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/* Add node uiBlocks in drawing order - prevents events going to overlapping nodes. */
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@ -321,7 +311,6 @@ static void node_uiblocks_init(const bContext *C, bNodeTree *ntree)
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char uiblockstr[32];
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BLI_snprintf(uiblockstr, sizeof(uiblockstr), "node buttons %p", (void *)node);
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node->block = UI_block_begin(C, CTX_wm_region(C), uiblockstr, UI_EMBOSS);
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UI_block_func_handle_set(node->block, do_node_internal_buttons, node);
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/* this cancels events for background nodes */
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UI_block_flag_enable(node->block, UI_BLOCK_CLIP_EVENTS);
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@ -1354,7 +1343,7 @@ static void node_draw_basis(const bContext *C,
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UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
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uiBut *but = uiDefIconBut(node->block,
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UI_BTYPE_BUT_TOGGLE,
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B_REDR,
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0,
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ICON_MATERIAL,
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iconofs,
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rct->ymax - NODE_DY,
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@ -1380,7 +1369,7 @@ static void node_draw_basis(const bContext *C,
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UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
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uiBut *but = uiDefIconBut(node->block,
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UI_BTYPE_BUT_TOGGLE,
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B_REDR,
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0,
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ICON_NODETREE,
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iconofs,
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rct->ymax - NODE_DY,
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@ -1432,7 +1421,7 @@ static void node_draw_basis(const bContext *C,
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UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
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uiBut *but = uiDefBut(node->block,
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UI_BTYPE_BUT_TOGGLE,
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B_REDR,
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0,
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"",
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rct->xmin + 0.35f * U.widget_unit,
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rct->ymax - NODE_DY / 2.2f - but_size / 2,
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@ -1607,7 +1596,7 @@ static void node_draw_hidden(const bContext *C,
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UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
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uiBut *but = uiDefBut(node->block,
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UI_BTYPE_BUT_TOGGLE,
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B_REDR,
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0,
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"",
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rct->xmin + 0.35f * U.widget_unit,
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centy - but_size / 2,
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@ -307,26 +307,6 @@ extern const char *node_context_dir[];
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#define NODE_RESIZE_MARGIN (0.20f * U.widget_unit)
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#define NODE_LINK_RESOL 12
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/* Button events (butspace) */
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enum eNodeSpace_ButEvents {
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B_NOP = 0,
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B_REDR = 1,
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B_NODE_USEMAT,
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B_NODE_USESCENE,
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B_NODE_USETEX,
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B_TEXBROWSE,
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B_TEXALONE,
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B_TEXLOCAL,
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B_TEXDELETE,
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B_TEXPRV,
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B_AUTOTEXNAME,
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B_KEEPDATA,
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B_NODE_EXEC,
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B_MATPRV,
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B_NODE_LOADIMAGE,
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B_NODE_SETIMAGE,
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};
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#ifdef __cplusplus
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}
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#endif
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