Cleanup: Remove unused node editor button event defines

These defines seem to be left over from the initial implementation
of the node editor. In a few places the values were used in button
creation, but the callbacks never checked the value anyway.
Node uiBlocks also had a callback what would never do anything
since the value it checked for was never used.
This commit is contained in:
Hans Goudey 2021-02-24 14:53:37 -06:00
parent a50f6bc40b
commit 01e13e2c95
2 changed files with 4 additions and 35 deletions

View File

@ -302,16 +302,6 @@ void ED_node_sort(bNodeTree *ntree)
}
}
static void do_node_internal_buttons(bContext *C, void *UNUSED(node_v), int event)
{
if (event == B_NODE_EXEC) {
SpaceNode *snode = CTX_wm_space_node(C);
if (snode && snode->id) {
ED_node_tag_update_id(snode->id);
}
}
}
static void node_uiblocks_init(const bContext *C, bNodeTree *ntree)
{
/* Add node uiBlocks in drawing order - prevents events going to overlapping nodes. */
@ -321,7 +311,6 @@ static void node_uiblocks_init(const bContext *C, bNodeTree *ntree)
char uiblockstr[32];
BLI_snprintf(uiblockstr, sizeof(uiblockstr), "node buttons %p", (void *)node);
node->block = UI_block_begin(C, CTX_wm_region(C), uiblockstr, UI_EMBOSS);
UI_block_func_handle_set(node->block, do_node_internal_buttons, node);
/* this cancels events for background nodes */
UI_block_flag_enable(node->block, UI_BLOCK_CLIP_EVENTS);
@ -1354,7 +1343,7 @@ static void node_draw_basis(const bContext *C,
UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
uiBut *but = uiDefIconBut(node->block,
UI_BTYPE_BUT_TOGGLE,
B_REDR,
0,
ICON_MATERIAL,
iconofs,
rct->ymax - NODE_DY,
@ -1380,7 +1369,7 @@ static void node_draw_basis(const bContext *C,
UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
uiBut *but = uiDefIconBut(node->block,
UI_BTYPE_BUT_TOGGLE,
B_REDR,
0,
ICON_NODETREE,
iconofs,
rct->ymax - NODE_DY,
@ -1432,7 +1421,7 @@ static void node_draw_basis(const bContext *C,
UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
uiBut *but = uiDefBut(node->block,
UI_BTYPE_BUT_TOGGLE,
B_REDR,
0,
"",
rct->xmin + 0.35f * U.widget_unit,
rct->ymax - NODE_DY / 2.2f - but_size / 2,
@ -1607,7 +1596,7 @@ static void node_draw_hidden(const bContext *C,
UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
uiBut *but = uiDefBut(node->block,
UI_BTYPE_BUT_TOGGLE,
B_REDR,
0,
"",
rct->xmin + 0.35f * U.widget_unit,
centy - but_size / 2,

View File

@ -307,26 +307,6 @@ extern const char *node_context_dir[];
#define NODE_RESIZE_MARGIN (0.20f * U.widget_unit)
#define NODE_LINK_RESOL 12
/* Button events (butspace) */
enum eNodeSpace_ButEvents {
B_NOP = 0,
B_REDR = 1,
B_NODE_USEMAT,
B_NODE_USESCENE,
B_NODE_USETEX,
B_TEXBROWSE,
B_TEXALONE,
B_TEXLOCAL,
B_TEXDELETE,
B_TEXPRV,
B_AUTOTEXNAME,
B_KEEPDATA,
B_NODE_EXEC,
B_MATPRV,
B_NODE_LOADIMAGE,
B_NODE_SETIMAGE,
};
#ifdef __cplusplus
}
#endif