Cleanup: Use C++ types
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@ -31,7 +31,7 @@
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#include "BLI_listbase.h"
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#include "BLI_math_base.h"
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#include "BLI_math_vec_types.hh"
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#include "BLI_rand.h"
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#include "BLI_rand.hh"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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@ -54,6 +54,7 @@
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#include "BLO_read_write.h"
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using blender::float3;
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using blender::RandomNumberGenerator;
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static const char *HAIR_ATTR_POSITION = "position";
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static const char *HAIR_ATTR_RADIUS = "radius";
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@ -220,38 +221,32 @@ static void hair_random(Hair *hair)
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CustomData_realloc(&hair->cdata, hair->totcurve);
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BKE_hair_update_customdata_pointers(hair);
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RNG *rng = BLI_rng_new(0);
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RandomNumberGenerator rng;
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for (int i = 0; i < hair->totcurve; i++) {
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HairCurve *curve = &hair->curves[i];
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curve->firstpoint = i * numpoints;
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curve->numpoints = numpoints;
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float theta = 2.0f * M_PI * BLI_rng_get_float(rng);
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float phi = saacosf(2.0f * BLI_rng_get_float(rng) - 1.0f);
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const float theta = 2.0f * M_PI * rng.get_float();
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const float phi = saacosf(2.0f * rng.get_float() - 1.0f);
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float no[3] = {sinf(theta) * sinf(phi), cosf(theta) * sinf(phi), cosf(phi)};
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normalize_v3(no);
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float3 no = {std::sin(theta) * std::sin(phi), std::cos(theta) * std::sin(phi), std::cos(phi)};
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blender::math::normalize(no);
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float co[3];
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copy_v3_v3(co, no);
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float(*curve_co)[3] = hair->co + curve->firstpoint;
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float *curve_radius = hair->radius + curve->firstpoint;
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float(*curve_positions)[3] = hair->co + curve->firstpoint;
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float *curve_radii = hair->radius + curve->firstpoint;
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float3 co = no;
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for (int key = 0; key < numpoints; key++) {
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float t = key / (float)(numpoints - 1);
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copy_v3_v3(curve_co[key], co);
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curve_radius[key] = 0.02f * (1.0f - t);
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copy_v3_v3(curve_positions[key], co);
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curve_radii[key] = 0.02f * (1.0f - t);
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float offset[3] = {2.0f * BLI_rng_get_float(rng) - 1.0f,
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2.0f * BLI_rng_get_float(rng) - 1.0f,
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2.0f * BLI_rng_get_float(rng) - 1.0f};
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add_v3_v3(offset, no);
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madd_v3_v3fl(co, offset, 1.0f / numpoints);
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float3 offset = float3(rng.get_float(), rng.get_float(), rng.get_float()) * 2.0f - 1.0f;
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co += (offset + no) / numpoints;
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}
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}
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BLI_rng_free(rng);
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}
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void *BKE_hair_add(Main *bmain, const char *name)
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