Fix T47003: OpenGL draw missing selection highlight when using hidden wire.

This commit is contained in:
Brecht Van Lommel 2015-12-22 20:55:18 +01:00
parent eabf79e40a
commit 071a69fc95
Notes: blender-bot 2023-02-14 08:39:23 +01:00
Referenced by issue #47003, no selection highlight in edit mode when using "hidden wire"
1 changed files with 1 additions and 0 deletions

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@ -3752,6 +3752,7 @@ static void draw_em_fancy(Scene *scene, ARegion *ar, View3D *v3d,
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
cageDM->drawMappedFaces(cageDM, draw_em_fancy__setFaceOpts,
GPU_object_material_bind, NULL, me->edit_btmesh, DM_DRAW_SKIP_HIDDEN | DM_DRAW_NEED_NORMALS);
GPU_object_material_unbind();
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
else if (check_object_draw_texture(scene, v3d, dt)) {