Fix (studio reported) missing object's parent handling in readfile expand code.

This would prevent loading a parent that would only be referenced by
children during a linking operation.

Looks like this missing bit of code has been there since the stone ages,
it is fairly baffling to find that such critical low-levels mistakes can
survive decades in a codebase...

Note that such fully-indirectly linked parent object is not instantiated
in scene currently, this is fairly bad I think, but kind of a different
issue.
This commit is contained in:
Bastien Montagne 2021-07-05 18:03:57 +02:00
parent 0ef794b553
commit 08241b313c
1 changed files with 2 additions and 0 deletions

View File

@ -1041,6 +1041,8 @@ static void object_blend_read_expand(BlendExpander *expander, ID *id)
BLO_expand(expander, ob->data);
BLO_expand(expander, ob->parent);
/* expand_object_expandModifier() */
if (ob->modifiers.first) {
BKE_modifiers_foreach_ID_link(ob, expand_object_expandModifiers, expander);