IO: speed up import of large amounts of objects in USD/OBJ by pre-sorting objects by name

Previously, when creating "very large" (tens-hundreds of thousands)
amounts of objects, the Blender code that was ensuring name
uniqueness was the bottleneck. That got recently addressed (D14162),
however now sorting of IDs by their names is the remaining bottleneck.

Name sorting code in Blender is optimized for the pattern where names
are inserted in already sorted order (i.e. objects expect to get added
near the end of the list). By doing this pre-sorting of objects
intended to get created by an importer (USD and OBJ, in this patch),
this sorting bottleneck can be largely removed, especially with very
high object counts.

Windows, Ryzen 5950X, import times:

- OBJ, splash screen scene (26k objects): 22.0s -> 20.7s
- USD, Disney Moana scene (250k objects): 585s -> 82.2s (10 minutes -> 1.5 minutes)

Reviewed By: Michael Kowalski, Howard Trickey
Differential Revision: https://developer.blender.org/D15506
This commit is contained in:
Aras Pranckevicius 2022-07-23 15:16:14 +03:00
parent beb746135d
commit 092732d113
5 changed files with 201 additions and 158 deletions

View File

@ -218,6 +218,7 @@ static void import_startjob(void *customdata, short *stop, short *do_update, flo
data->scene->r.efra = stage->GetEndTimeCode();
}
*data->do_update = true;
*data->progress = 0.15f;
USDStageReader *archive = new USDStageReader(stage, data->params, data->settings);
@ -226,13 +227,32 @@ static void import_startjob(void *customdata, short *stop, short *do_update, flo
archive->collect_readers(data->bmain);
*data->do_update = true;
*data->progress = 0.2f;
const float size = static_cast<float>(archive->readers().size());
size_t i = 0;
/* Setup parenthood */
/* Sort readers by name: when creating a lot of objects in Blender,
* it is much faster if the order is sorted by name. */
archive->sort_readers();
*data->do_update = true;
*data->progress = 0.25f;
/* Create blender objects. */
for (USDPrimReader *reader : archive->readers()) {
if (!reader) {
continue;
}
reader->create_object(data->bmain, 0.0);
if ((++i & 1023) == 0) {
*data->do_update = true;
*data->progress = 0.25f + 0.25f * (i / size);
}
}
/* Setup parenthood and read actual object data. */
i = 0;
for (USDPrimReader *reader : archive->readers()) {
if (!reader) {
@ -252,7 +272,7 @@ static void import_startjob(void *customdata, short *stop, short *do_update, flo
ob->parent = parent->object();
}
*data->progress = 0.2f + 0.8f * (++i / size);
*data->progress = 0.5f + 0.5f * (++i / size);
*data->do_update = true;
if (G.is_break) {

View File

@ -28,6 +28,9 @@
#include <iostream>
#include "BLI_sort.hh"
#include "BLI_string.h"
namespace blender::io::usd {
USDStageReader::USDStageReader(pxr::UsdStageRefPtr stage,
@ -252,8 +255,6 @@ USDPrimReader *USDStageReader::collect_readers(Main *bmain, const pxr::UsdPrim &
return nullptr;
}
reader->create_object(bmain, 0.0);
readers_.push_back(reader);
reader->incref();
@ -310,4 +311,14 @@ void USDStageReader::clear_readers()
readers_.clear();
}
void USDStageReader::sort_readers()
{
blender::parallel_sort(
readers_.begin(), readers_.end(), [](const USDPrimReader *a, const USDPrimReader *b) {
const char *na = a ? a->name().c_str() : "";
const char *nb = b ? b->name().c_str() : "";
return BLI_strcasecmp(na, nb) < 0;
});
}
} // Namespace blender::io::usd

View File

@ -63,6 +63,8 @@ class USDStageReader {
return readers_;
};
void sort_readers();
private:
USDPrimReader *collect_readers(Main *bmain, const pxr::UsdPrim &prim);

View File

@ -9,6 +9,7 @@
#include "BLI_map.hh"
#include "BLI_math_vec_types.hh"
#include "BLI_set.hh"
#include "BLI_sort.hh"
#include "BLI_string_ref.hh"
#include "BKE_layer.h"
@ -44,6 +45,15 @@ static void geometry_to_blender_objects(Main *bmain,
/* Don't do collection syncs for each object, will do once after the loop. */
BKE_layer_collection_resync_forbid();
/* Sort objects by name: creating many objects is much faster if the creation
* order is sorted by name. */
blender::parallel_sort(
all_geometries.begin(), all_geometries.end(), [](const auto &a, const auto &b) {
const char *na = a ? a->geometry_name_.c_str() : "";
const char *nb = b ? b->geometry_name_.c_str() : "";
return BLI_strcasecmp(na, nb) < 0;
});
/* Create all the objects. */
Vector<Object *> objects;
objects.reserve(all_geometries.size());

View File

@ -226,7 +226,9 @@ TEST_F(obj_importer_test, import_nurbs_curves)
{
Expectation expect[] = {
{"OBCube", OB_MESH, 8, 12, 6, 24, float3(1, 1, -1), float3(-1, 1, 1)},
{"OBCurveDeg3", OB_CURVES_LEGACY, 4, 0, 3, 0, float3(10, -2, 0), float3(6, -2, 0)},
{"OBnurbs_curves", OB_CURVES_LEGACY, 4, 0, 4, 0, float3(2, -2, 0), float3(-2, -2, 0)},
{"OBNurbsCurveCyclic", OB_CURVES_LEGACY, 7, 0, 4, 1, float3(-2, -2, 0), float3(-6, 2, 0)},
{"OBNurbsCurveDiffWeights",
OB_CURVES_LEGACY,
4,
@ -235,7 +237,6 @@ TEST_F(obj_importer_test, import_nurbs_curves)
0,
float3(6, -2, 0),
float3(2, -2, 0)},
{"OBNurbsCurveCyclic", OB_CURVES_LEGACY, 7, 0, 4, 1, float3(-2, -2, 0), float3(-6, 2, 0)},
{"OBNurbsCurveEndpoint",
OB_CURVES_LEGACY,
4,
@ -244,7 +245,6 @@ TEST_F(obj_importer_test, import_nurbs_curves)
0,
float3(-6, -2, 0),
float3(-10, -2, 0)},
{"OBCurveDeg3", OB_CURVES_LEGACY, 4, 0, 3, 0, float3(10, -2, 0), float3(6, -2, 0)},
};
import_and_check("nurbs_curves.obj", expect, std::size(expect), 0);
}
@ -269,7 +269,8 @@ TEST_F(obj_importer_test, import_nurbs_manual)
{
Expectation expect[] = {
{"OBCube", OB_MESH, 8, 12, 6, 24, float3(1, 1, -1), float3(-1, 1, 1)},
{"OBCurve_Uniform_Parm", OB_CURVES_LEGACY, 5, 0, 4, 0, float3(-2, 0, 2), float3(-2, 0, 2)},
{"OBCurve_Cyclic", OB_CURVES_LEGACY, 7, 0, 4, 1, float3(-2, 0, 2), float3(2, 0, -2)},
{"OBCurve_Endpoints", OB_CURVES_LEGACY, 5, 1, 4, 0, float3(-2, 0, 2), float3(-2, 0, 2)},
{"OBCurve_NonUniform_Parm",
OB_CURVES_LEGACY,
5,
@ -278,8 +279,7 @@ TEST_F(obj_importer_test, import_nurbs_manual)
0,
float3(-2, 0, 2),
float3(-2, 0, 2)},
{"OBCurve_Endpoints", OB_CURVES_LEGACY, 5, 1, 4, 0, float3(-2, 0, 2), float3(-2, 0, 2)},
{"OBCurve_Cyclic", OB_CURVES_LEGACY, 7, 0, 4, 1, float3(-2, 0, 2), float3(2, 0, -2)},
{"OBCurve_Uniform_Parm", OB_CURVES_LEGACY, 5, 0, 4, 0, float3(-2, 0, 2), float3(-2, 0, 2)},
};
import_and_check("nurbs_manual.obj", expect, std::size(expect), 0);
}
@ -313,14 +313,23 @@ TEST_F(obj_importer_test, import_faces_invalid_or_with_holes)
{
Expectation expect[] = {
{"OBCube", OB_MESH, 8, 12, 6, 24, float3(1, 1, -1), float3(-1, 1, 1)},
{"OBFaceWithHole_BecomesTwoFacesFormingAHole",
{"OBFaceAllVerts_BecomesOneOverlappingFaceUsingAllVerts",
OB_MESH,
8,
10,
2,
12,
float3(-2, 0, -2),
float3(1, 0, -1)},
8,
1,
8,
float3(8, 0, -2),
float3(11, 0, -1)},
{"OBFaceAllVertsDup_BecomesOneOverlappingFaceUsingAllVerts",
OB_MESH,
8,
8,
1,
8,
float3(3, 0, 3),
float3(6, 0, 4)},
{"OBFaceJustTwoVerts_IsSkipped", OB_MESH, 2, 0, 0, 0, float3(8, 0, 3), float3(8, 0, 7)},
{"OBFaceQuadDupSomeVerts_BecomesOneQuadUsing4Verts",
OB_MESH,
4,
@ -330,23 +339,14 @@ TEST_F(obj_importer_test, import_faces_invalid_or_with_holes)
float3(3, 0, -2),
float3(7, 0, -2)},
{"OBFaceTriDupVert_Becomes1Tri", OB_MESH, 3, 3, 1, 3, float3(-2, 0, 3), float3(2, 0, 7)},
{"OBFaceAllVertsDup_BecomesOneOverlappingFaceUsingAllVerts",
{"OBFaceWithHole_BecomesTwoFacesFormingAHole",
OB_MESH,
8,
8,
1,
8,
float3(3, 0, 3),
float3(6, 0, 4)},
{"OBFaceAllVerts_BecomesOneOverlappingFaceUsingAllVerts",
OB_MESH,
8,
8,
1,
8,
float3(8, 0, -2),
float3(11, 0, -1)},
{"OBFaceJustTwoVerts_IsSkipped", OB_MESH, 2, 0, 0, 0, float3(8, 0, 3), float3(8, 0, 7)},
10,
2,
12,
float3(-2, 0, -2),
float3(1, 0, -1)},
};
import_and_check("faces_invalid_or_with_holes.obj", expect, std::size(expect), 0);
}
@ -392,6 +392,63 @@ TEST_F(obj_importer_test, import_all_objects)
Expectation expect[] = {
{"OBCube", OB_MESH, 8, 12, 6, 24, float3(1, 1, -1), float3(-1, 1, 1)},
/* .obj file has empty EmptyText and EmptyMesh objects; these are ignored and skipped */
{"OBBezierCurve", OB_MESH, 13, 12, 0, 0, float3(-1, -2, 0), float3(1, -2, 0)},
{"OBBlankCube", OB_MESH, 8, 13, 7, 26, float3(1, 1, -1), float3(-1, 1, 1), float3(0, 0, 1)},
{"OBMaterialCube",
OB_MESH,
8,
13,
7,
26,
float3(28, 1, -1),
float3(26, 1, 1),
float3(-1, 0, 0)},
{"OBNurbsCircle",
OB_MESH,
96,
96,
0,
0,
float3(3.292893f, -2.707107f, 0),
float3(3.369084f, -2.77607f, 0)},
{"OBNurbsCircle.001", OB_MESH, 4, 4, 0, 0, float3(2, -3, 0), float3(3, -2, 0)},
{"OBParticleCube",
OB_MESH,
8,
13,
7,
26,
float3(22, 1, -1),
float3(20, 1, 1),
float3(0, 0, 1)},
{"OBShapeKeyCube",
OB_MESH,
8,
13,
7,
26,
float3(19, 1, -1),
float3(17, 1, 1),
float3(-0.4082f, -0.4082f, 0.8165f)},
{"OBSmoothCube",
OB_MESH,
8,
13,
7,
26,
float3(4, 1, -1),
float3(2, 1, 1),
float3(0.5774f, 0.5773f, 0.5774f)},
{"OBSurface",
OB_MESH,
256,
480,
224,
896,
float3(7.292893f, -2.707107f, -1),
float3(7.525872f, -2.883338f, 1),
float3(-0.7071f, -0.7071f, 0),
float2(0, 0.142857f)},
{"OBSurfPatch",
OB_MESH,
256,
@ -412,24 +469,16 @@ TEST_F(obj_importer_test, import_all_objects)
float3(11, -2, 1),
float3(-0.0541f, -0.0541f, -0.9971f),
float2(0, 1)},
{"OBSmoothCube",
{"OBSurfTorus.001",
OB_MESH,
8,
13,
7,
26,
float3(4, 1, -1),
float3(2, 1, 1),
float3(0.5774f, 0.5773f, 0.5774f)},
{"OBMaterialCube",
OB_MESH,
8,
13,
7,
26,
float3(28, 1, -1),
float3(26, 1, 1),
float3(-1, 0, 0)},
1024,
2048,
1024,
4096,
float3(5.34467f, -2.65533f, -0.176777f),
float3(5.232792f, -2.411795f, -0.220835f),
float3(-0.5042f, -0.5042f, -0.7011f),
float2(0, 1)},
{"OBTaperCube",
OB_MESH,
106,
@ -439,24 +488,26 @@ TEST_F(obj_importer_test, import_all_objects)
float3(24.444445f, 0.502543f, -0.753814f),
float3(23.790743f, 0.460522f, -0.766546f),
float3(-0.0546f, 0.1716f, 0.9837f)},
{"OBParticleCube",
{"OBText",
OB_MESH,
177,
345,
171,
513,
float3(1.75f, -9.458f, 0),
float3(0.587f, -9.406f, 0),
float3(0, 0, 1),
float2(0.017544f, 0)},
{"OBUVCube",
OB_MESH,
8,
13,
7,
26,
float3(22, 1, -1),
float3(20, 1, 1),
float3(0, 0, 1)},
{"OBShapeKeyCube",
OB_MESH,
8,
13,
7,
26,
float3(19, 1, -1),
float3(17, 1, 1),
float3(-0.4082f, -0.4082f, 0.8165f)},
float3(7, 1, -1),
float3(5, 1, 1),
float3(0, 0, 1),
float2(0.654526f, 0.579873f)},
{"OBUVImageCube",
OB_MESH,
8,
@ -467,15 +518,6 @@ TEST_F(obj_importer_test, import_all_objects)
float3(8, 1, 1),
float3(0, 0, 1),
float2(0.654526f, 0.579873f)},
{"OBVGroupCube",
OB_MESH,
8,
13,
7,
26,
float3(16, 1, -1),
float3(14, 1, 1),
float3(0, 0, 1)},
{"OBVColCube",
OB_MESH,
8,
@ -487,57 +529,15 @@ TEST_F(obj_importer_test, import_all_objects)
float3(0, 0, 1),
float2(0, 0),
float4(0.0f, 0.002125f, 1.0f, 1.0f)},
{"OBUVCube",
{"OBVGroupCube",
OB_MESH,
8,
13,
7,
26,
float3(7, 1, -1),
float3(5, 1, 1),
float3(0, 0, 1),
float2(0.654526f, 0.579873f)},
{"OBNurbsCircle.001", OB_MESH, 4, 4, 0, 0, float3(2, -3, 0), float3(3, -2, 0)},
{"OBSurface",
OB_MESH,
256,
480,
224,
896,
float3(7.292893f, -2.707107f, -1),
float3(7.525872f, -2.883338f, 1),
float3(-0.7071f, -0.7071f, 0),
float2(0, 0.142857f)},
{"OBText",
OB_MESH,
177,
345,
171,
513,
float3(1.75f, -9.458f, 0),
float3(0.587f, -9.406f, 0),
float3(0, 0, 1),
float2(0.017544f, 0)},
{"OBSurfTorus.001",
OB_MESH,
1024,
2048,
1024,
4096,
float3(5.34467f, -2.65533f, -0.176777f),
float3(5.232792f, -2.411795f, -0.220835f),
float3(-0.5042f, -0.5042f, -0.7011f),
float2(0, 1)},
{"OBNurbsCircle",
OB_MESH,
96,
96,
0,
0,
float3(3.292893f, -2.707107f, 0),
float3(3.369084f, -2.77607f, 0)},
{"OBBezierCurve", OB_MESH, 13, 12, 0, 0, float3(-1, -2, 0), float3(1, -2, 0)},
{"OBBlankCube", OB_MESH, 8, 13, 7, 26, float3(1, 1, -1), float3(-1, 1, 1), float3(0, 0, 1)},
float3(16, 1, -1),
float3(14, 1, 1),
float3(0, 0, 1)},
};
import_and_check("all_objects.obj", expect, std::size(expect), 7);
}
@ -546,28 +546,6 @@ TEST_F(obj_importer_test, import_cubes_vertex_colors)
{
Expectation expect[] = {
{"OBCube", OB_MESH, 8, 12, 6, 24, float3(1, 1, -1), float3(-1, 1, 1)},
{"OBCubeVertexByte",
OB_MESH,
8,
12,
6,
24,
float3(1.0f, 1.0f, -1.0f),
float3(-1.0f, -1.0f, 1.0f),
float3(0, 0, 0),
float2(0, 0),
float4(0.846873f, 0.027321f, 0.982123f, 1.0f)},
{"OBCubeVertexFloat",
OB_MESH,
8,
12,
6,
24,
float3(3.392028f, 1.0f, -1.0f),
float3(1.392028f, -1.0f, 1.0f),
float3(0, 0, 0),
float2(0, 0),
float4(49.99467f, 0.027321f, 0.982123f, 1.0f)},
{"OBCubeCornerByte",
OB_MESH,
8,
@ -609,6 +587,28 @@ TEST_F(obj_importer_test, import_cubes_vertex_colors)
24,
float3(-4.550208f, -1.0f, -1.918042f),
float3(-2.550208f, 1.0f, -3.918042f)},
{"OBCubeVertexByte",
OB_MESH,
8,
12,
6,
24,
float3(1.0f, 1.0f, -1.0f),
float3(-1.0f, -1.0f, 1.0f),
float3(0, 0, 0),
float2(0, 0),
float4(0.846873f, 0.027321f, 0.982123f, 1.0f)},
{"OBCubeVertexFloat",
OB_MESH,
8,
12,
6,
24,
float3(3.392028f, 1.0f, -1.0f),
float3(1.392028f, -1.0f, 1.0f),
float3(0, 0, 0),
float2(0, 0),
float4(49.99467f, 0.027321f, 0.982123f, 1.0f)},
};
import_and_check("cubes_vertex_colors.obj", expect, std::size(expect), 0);
}
@ -617,17 +617,6 @@ TEST_F(obj_importer_test, import_cubes_vertex_colors_mrgb)
{
Expectation expect[] = {
{"OBCube", OB_MESH, 8, 12, 6, 24, float3(1, 1, -1), float3(-1, 1, 1)},
{"OBCubeXYZRGB",
OB_MESH,
8,
12,
6,
24,
float3(1, 1, -1),
float3(-1, -1, 1),
float3(0, 0, 0),
float2(0, 0),
float4(0.6038f, 0.3185f, 0.1329f, 1.0f)},
{"OBCubeMRGB",
OB_MESH,
8,
@ -639,16 +628,17 @@ TEST_F(obj_importer_test, import_cubes_vertex_colors_mrgb)
float3(0, 0, 0),
float2(0, 0),
float4(0.8714f, 0.6308f, 0.5271f, 1.0f)},
{
"OBTriNoColors",
OB_MESH,
3,
3,
1,
3,
float3(8, 1, -1),
float3(6, 0, -1),
},
{"OBCubeXYZRGB",
OB_MESH,
8,
12,
6,
24,
float3(1, 1, -1),
float3(-1, -1, 1),
float3(0, 0, 0),
float2(0, 0),
float4(0.6038f, 0.3185f, 0.1329f, 1.0f)},
{"OBTriMRGB",
OB_MESH,
3,
@ -660,6 +650,16 @@ TEST_F(obj_importer_test, import_cubes_vertex_colors_mrgb)
float3(0, 0, 0),
float2(0, 0),
float4(1.0f, 0.0f, 0.0f, 1.0f)},
{
"OBTriNoColors",
OB_MESH,
3,
3,
1,
3,
float3(8, 1, -1),
float3(6, 0, -1),
},
};
import_and_check("cubes_vertex_colors_mrgb.obj", expect, std::size(expect), 0);
}