Fix for DeviceScene::attributes_uchar4 not released properly
Reviewed by: dingto Differential Revision: https://developer.blender.org/D620
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Notes:
blender-bot
2023-02-14 10:25:56 +01:00
Referenced by issue #40887, Can't build on OSX after some recent commits. Referenced by issue #40887, Can't build on OSX after some recent commits. Referenced by issue #40833, Crash when rendering with freestyle
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@ -1131,6 +1131,7 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
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device->tex_free(dscene->attributes_map);
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device->tex_free(dscene->attributes_float);
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device->tex_free(dscene->attributes_float3);
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device->tex_free(dscene->attributes_uchar4);
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dscene->bvh_nodes.clear();
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dscene->object_node.clear();
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@ -1148,6 +1149,7 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
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dscene->attributes_map.clear();
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dscene->attributes_float.clear();
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dscene->attributes_float3.clear();
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dscene->attributes_uchar4.clear();
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#ifdef WITH_OSL
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OSLGlobals *og = (OSLGlobals*)device->osl_memory();
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