Fix T44408: "Rest Length" property in the Stretch To constraint was getting clipped when using Metric Units

Increased the upper bound for the "Rest Length" property to cope with metric
units, especially when large (i.e. > 2 m) distances are involved. It may be
necessary to increase this again in the future, if even larger distances get
used (though it then starts getting a bit difficulty to justify such setups).
This commit is contained in:
Joshua Leung 2015-04-17 01:07:05 +12:00
parent 6603a10331
commit 0b691563ea
Notes: blender-bot 2023-02-14 09:14:22 +01:00
Referenced by issue #44408, "Stretch To" bone constraint doesn't work properly with "Scene Scale" (Metric Units).
1 changed files with 2 additions and 1 deletions

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@ -1357,7 +1357,8 @@ static void rna_def_constraint_stretch_to(BlenderRNA *brna)
prop = RNA_def_property(srna, "rest_length", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "orglength");
RNA_def_property_range(prop, 0.0, 100.f);
RNA_def_property_range(prop, 0.0, 1000.f);
RNA_def_property_ui_range(prop, 0, 100.0f, 10, RNA_TRANSLATION_PREC_DEFAULT);
RNA_def_property_ui_text(prop, "Original Length", "Length at rest position");
RNA_def_property_update(prop, NC_OBJECT | ND_CONSTRAINT, "rna_Constraint_update");