Fix T44408: "Rest Length" property in the Stretch To constraint was getting clipped when using Metric Units
Increased the upper bound for the "Rest Length" property to cope with metric units, especially when large (i.e. > 2 m) distances are involved. It may be necessary to increase this again in the future, if even larger distances get used (though it then starts getting a bit difficulty to justify such setups).
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blender-bot
2023-02-14 09:14:22 +01:00
Referenced by issue #44408, "Stretch To" bone constraint doesn't work properly with "Scene Scale" (Metric Units).
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@ -1357,7 +1357,8 @@ static void rna_def_constraint_stretch_to(BlenderRNA *brna)
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prop = RNA_def_property(srna, "rest_length", PROP_FLOAT, PROP_DISTANCE);
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RNA_def_property_float_sdna(prop, NULL, "orglength");
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RNA_def_property_range(prop, 0.0, 100.f);
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RNA_def_property_range(prop, 0.0, 1000.f);
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RNA_def_property_ui_range(prop, 0, 100.0f, 10, RNA_TRANSLATION_PREC_DEFAULT);
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RNA_def_property_ui_text(prop, "Original Length", "Length at rest position");
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RNA_def_property_update(prop, NC_OBJECT | ND_CONSTRAINT, "rna_Constraint_update");
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