Follow up to engine in workspaces, using clay as default

It would be too slow to use Eevee for files that were not prepared for it.
And at the moment since this is not set, it was falling back to BI.
This commit is contained in:
Dalai Felinto 2017-10-17 20:34:15 -02:00
parent 5aff67fb5e
commit 0bcb61b2fe
1 changed files with 8 additions and 0 deletions

View File

@ -100,6 +100,14 @@ static void do_version_workspaces_create_from_screens(Main *bmain)
BKE_workspace_layout_add(workspace, screen, screen->id.name + 2);
BKE_workspace_render_layer_set(workspace, layer);
#ifdef WITH_CLAY_ENGINE
BLI_strncpy(workspace->view_render.engine_id, RE_engine_id_BLENDER_CLAY,
sizeof(workspace->view_render.engine_id));
#else
BLI_strncpy(workspace->view_render.engine_id, RE_engine_id_BLENDER_EEVEE,
sizeof(workspace->view_render.engine_id));
#endif
transform_orientations = BKE_workspace_transform_orientations_get(workspace);
BLI_duplicatelist(transform_orientations, &screen->scene->transform_spaces);
}