Cleanup: Clang format

This commit is contained in:
Pablo Dobarro 2021-01-13 20:28:09 +01:00
parent 142aba9485
commit 0c8b9cd7d1
2 changed files with 26 additions and 26 deletions

View File

@ -233,10 +233,10 @@ class MeshFairingContext : public FairingContext {
/* Deformation coords. */
if (deform_mverts) {
deform_mvert_ = deform_mverts;
deform_mvert_ = deform_mverts;
}
else {
deform_mvert_ = mesh->mvert;
deform_mvert_ = mesh->mvert;
}
loop_to_poly_map_.resize(mesh->totloop);
@ -255,12 +255,14 @@ class MeshFairingContext : public FairingContext {
MEM_SAFE_FREE(elmap_mem_);
}
float *vertex_deformation_co_get(const int v) {
return deform_mvert_[v].co;
float *vertex_deformation_co_get(const int v)
{
return deform_mvert_[v].co;
}
void vertex_deformation_co_set(const int v, const float co[3]) {
copy_v3_v3(deform_mvert_[v].co, co);
void vertex_deformation_co_set(const int v, const float co[3])
{
copy_v3_v3(deform_mvert_[v].co, co);
}
void adjacents_coords_from_loop(const int loop,
@ -351,12 +353,14 @@ class BMeshFairingContext : public FairingContext {
MEM_SAFE_FREE(vlmap_mem_);
}
float *vertex_deformation_co_get(const int v) {
return BM_vert_at_index(bm, v)->co;
float *vertex_deformation_co_get(const int v)
{
return BM_vert_at_index(bm, v)->co;
}
void vertex_deformation_co_set(const int v, const float co[3]) {
copy_v3_v3(BM_vert_at_index(bm, v)->co, co);
void vertex_deformation_co_set(const int v, const float co[3])
{
copy_v3_v3(BM_vert_at_index(bm, v)->co, co);
}
void adjacents_coords_from_loop(const int loop,

View File

@ -103,7 +103,6 @@
#include <stdlib.h>
#include <string.h>
/* Experimental features. */
#define USE_SOLVER_RIPPLE_CONSTRAINT false
@ -470,17 +469,17 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
BKE_pbvh_vertex_iter_end;
}
static void cloth_brush_constraint_pos_to_line(SculptClothSimulation *cloth_sim, const int v) {
if (!USE_SOLVER_RIPPLE_CONSTRAINT) {
return;
}
float line_points[2][3];
copy_v3_v3(line_points[0], cloth_sim->init_pos[v]);
add_v3_v3v3(line_points[1], cloth_sim->init_pos[v], cloth_sim->init_normal[v]);
closest_to_line_v3(cloth_sim->pos[v], cloth_sim->pos[v], line_points[0], line_points[1]);
static void cloth_brush_constraint_pos_to_line(SculptClothSimulation *cloth_sim, const int v)
{
if (!USE_SOLVER_RIPPLE_CONSTRAINT) {
return;
}
float line_points[2][3];
copy_v3_v3(line_points[0], cloth_sim->init_pos[v]);
add_v3_v3v3(line_points[1], cloth_sim->init_pos[v], cloth_sim->init_normal[v]);
closest_to_line_v3(cloth_sim->pos[v], cloth_sim->pos[v], line_points[0], line_points[1]);
}
static void cloth_brush_apply_force_to_vertex(SculptSession *UNUSED(ss),
SculptClothSimulation *cloth_sim,
const float force[3],
@ -892,7 +891,6 @@ static void do_cloth_brush_solve_simulation_task_cb_ex(
cloth_sim->node_state[node_index] = SCULPT_CLOTH_NODE_INACTIVE;
}
static void cloth_brush_satisfy_constraints(SculptSession *ss,
Brush *brush,
SculptClothSimulation *cloth_sim)
@ -1160,13 +1158,11 @@ SculptClothSimulation *SCULPT_cloth_brush_simulation_create(SculptSession *ss,
}
if (USE_SOLVER_RIPPLE_CONSTRAINT) {
cloth_sim->init_normal = MEM_calloc_arrayN(
totverts, sizeof(float) * 3, "init noramls");
for (int i = 0; i < totverts; i++) {
cloth_sim->init_normal = MEM_calloc_arrayN(totverts, sizeof(float) * 3, "init noramls");
for (int i = 0; i < totverts; i++) {
SCULPT_vertex_normal_get(ss, i, cloth_sim->init_normal[i]);
}
}
}
cloth_sim->mass = cloth_mass;
cloth_sim->damping = cloth_damping;