Fix (unreported) Dynamic Paint modifier not increasing ID usercount in copy function.

*Sigh* One more example of why we should keep ID management handling in
as few places as possible! It's impossible to keep more than a few
places in sync regarding which ID pointer is refcounted etc.
This commit is contained in:
Bastien Montagne 2017-06-19 12:25:41 +02:00
parent e9aaf5ed21
commit 0d5c7e5e36
Notes: blender-bot 2023-02-14 08:10:10 +01:00
Referenced by commit 5347aa40d5, Fix compiler warnings from own recent rB0d5c7e5e36b9.
1 changed files with 10 additions and 0 deletions

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@ -36,6 +36,7 @@
#include "BKE_cdderivedmesh.h"
#include "BKE_dynamicpaint.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_modifier.h"
@ -58,6 +59,15 @@ static void copyData(ModifierData *md, ModifierData *target)
DynamicPaintModifierData *tpmd = (DynamicPaintModifierData *)target;
dynamicPaint_Modifier_copy(pmd, tpmd);
if (tpmd->canvas) {
for (DynamicPaintSurface *surface = tpmd->canvas->surfaces.first; surface; surface = surface->next) {
id_us_plus(surface->init_texture);
}
}
if (tpmd->brush) {
id_us_plus(tpmd->brush->mat);
}
}
static void freeData(ModifierData *md)