BGE: Fix T30179 action actuator not stoped when state changed.

The function SCA_IActuator::DecLink is now under virtual : in some case the actuator have to know when is useless.
This commit is contained in:
Porteries Tristan 2015-10-23 10:41:13 +02:00
parent d04ad07f98
commit 0d638172ec
Notes: blender-bot 2023-02-14 14:02:24 +01:00
Referenced by issue #30179, ActionActuator do not deactivate on state change
3 changed files with 14 additions and 1 deletions

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@ -336,6 +336,17 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
return m_flag & ACT_FLAG_ACTIVE;
}
void BL_ActionActuator::DecLink()
{
SCA_IActuator::DecLink();
/* In this case no controllers use this action actuator,
and it should stop its action. */
if (m_links == 0) {
KX_GameObject *obj = (KX_GameObject *)GetParent();
obj->StopAction(m_layer);
}
}
#ifdef WITH_PYTHON
/* ------------------------------------------------------------------------- */

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@ -69,6 +69,8 @@ public:
bAction* GetAction() { return m_action; }
void SetAction(bAction* act) { m_action= act; }
virtual void DecLink();
#ifdef WITH_PYTHON
KX_PYMETHOD_O(BL_ActionActuator,GetChannel)

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@ -156,7 +156,7 @@ public:
void ClrLink() { m_links=0; }
void IncLink() { m_links++; }
void DecLink();
virtual void DecLink();
bool IsNoLink() const { return !m_links; }
bool IsType(KX_ACTUATOR_TYPE type) { return m_type == type; }