Fix off by one error in display of start/end frame in sequencer.
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blender-bot
2023-04-03 10:14:29 +02:00
Referenced by commit 2cdcb1c171
, Revert "Fix off by one error in display of start/end frame in sequencer."
Referenced by issue #106480, VSE range drawing off by one for endframe, Set Frame Range to Strips off by one for endframe
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@ -1521,7 +1521,7 @@ static void seq_draw_sfra_efra(Scene *scene, View2D *v2d)
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{
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const Editing *ed = BKE_sequencer_editing_get(scene, false);
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const int frame_sta = PSFRA;
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const int frame_end = PEFRA + 1;
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const int frame_end = PEFRA;
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glEnable(GL_BLEND);
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@ -1529,7 +1529,7 @@ static void seq_draw_sfra_efra(Scene *scene, View2D *v2d)
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* frame range used is preview range or scene range */
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UI_ThemeColorShadeAlpha(TH_BACK, -25, -100);
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if (frame_sta < frame_end) {
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if (frame_sta < frame_end + 1) {
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glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)frame_sta, v2d->cur.ymax);
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glRectf((float)frame_end, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
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}
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