Fix T47890: Vertex mask w/ subsurf select fails
Regression in GL refactor
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blender-bot
2023-02-14 08:04:14 +01:00
Referenced by issue #47890, Masking vertices in weight paint doesn't work with subsurf
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@ -8380,6 +8380,8 @@ static void bbs_mesh_solid_verts(Scene *scene, Object *ob)
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dm->drawMappedFaces(dm, bbs_mesh_solid_hide2__setDrawOpts, GPU_object_material_bind, NULL, me, DM_DRAW_SKIP_HIDDEN);
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GPU_object_material_unbind();
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bbs_obmode_mesh_verts(ob, dm, 1);
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bm_vertoffs = me->totvert + 1;
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dm->release(dm);
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