Fix T49640: Cycles constant folding incorrect for texture coordinates.
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@ -321,8 +321,8 @@ void ShaderGraph::finalize(Scene *scene,
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* modified afterwards. */
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if(!finalized) {
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clean(scene);
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default_inputs(do_osl);
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clean(scene);
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refine_bump_nodes();
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if(do_bump)
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