Geometry Nodes: Add Mesh to Curve Node

This node creates poly curve splines from mesh edges. A selection
attribute input allows only using some of the edges from the mesh.
The node builds cyclic splines from branchless groups of edges where
possible, but when there is a three-way intersection, the spline stops.

The node also transfers all attributes from the mesh to the resulting
control points. In the future we could add a way to limit that to a
subset of the attributes to improve performance.

The algorithm is from Animation Nodes, written by @OmarSquircleArt.
I added the ability to use a selection, attribute transferring, and
used different variable names, etc, but other than that the algorithm
is the same.

Differential Revision: https://developer.blender.org/D11265
This commit is contained in:
Hans Goudey 2021-05-28 10:42:22 -04:00
parent 418888f1c9
commit 11e32332dd
7 changed files with 324 additions and 0 deletions

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@ -503,6 +503,7 @@ geometry_node_categories = [
GeometryNodeCategory("GEO_CURVE", "Curve", items=[
NodeItem("GeometryNodeCurveToMesh"),
NodeItem("GeometryNodeCurveResample"),
NodeItem("GeometryNodeMeshToCurve"),
]),
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
NodeItem("GeometryNodeBoundBox"),

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@ -1426,6 +1426,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_MATERIAL_ASSIGN 1049
#define GEO_NODE_INPUT_MATERIAL 1050
#define GEO_NODE_MATERIAL_REPLACE 1051
#define GEO_NODE_MESH_TO_CURVE 1052
/** \} */

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@ -5066,6 +5066,7 @@ static void registerGeometryNodes()
register_node_type_geo_mesh_primitive_ico_sphere();
register_node_type_geo_mesh_primitive_line();
register_node_type_geo_mesh_primitive_uv_sphere();
register_node_type_geo_mesh_to_curve();
register_node_type_geo_object_info();
register_node_type_geo_point_distribute();
register_node_type_geo_point_instance();

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@ -178,6 +178,7 @@ set(SRC
geometry/nodes/node_geo_mesh_primitive_ico_sphere.cc
geometry/nodes/node_geo_mesh_primitive_line.cc
geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
geometry/nodes/node_geo_mesh_to_curve.cc
geometry/nodes/node_geo_object_info.cc
geometry/nodes/node_geo_point_distribute.cc
geometry/nodes/node_geo_point_instance.cc

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@ -66,6 +66,7 @@ void register_node_type_geo_mesh_primitive_grid(void);
void register_node_type_geo_mesh_primitive_ico_sphere(void);
void register_node_type_geo_mesh_primitive_line(void);
void register_node_type_geo_mesh_primitive_uv_sphere(void);
void register_node_type_geo_mesh_to_curve(void);
void register_node_type_geo_object_info(void);
void register_node_type_geo_point_distribute(void);
void register_node_type_geo_point_instance(void);

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@ -305,6 +305,7 @@ DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_GRID, 0, "MESH_PRIMITIVE_GRID", Me
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_ICO_SPHERE, 0, "MESH_PRIMITIVE_ICO_SPHERE", MeshIcoSphere, "Ico Sphere", "")
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_LINE, def_geo_mesh_line, "MESH_PRIMITIVE_LINE", MeshLine, "Line", "")
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_UV_SPHERE, 0, "MESH_PRIMITIVE_UV_SPHERE", MeshUVSphere, "UV Sphere", "")
DefNode(GeometryNode, GEO_NODE_MESH_TO_CURVE, 0, "MESH_TO_CURVE", MeshToCurve, "Mesh to Curve", "")
DefNode(GeometryNode, GEO_NODE_OBJECT_INFO, def_geo_object_info, "OBJECT_INFO", ObjectInfo, "Object Info", "")
DefNode(GeometryNode, GEO_NODE_POINT_DISTRIBUTE, def_geo_point_distribute, "POINT_DISTRIBUTE", PointDistribute, "Point Distribute", "")
DefNode(GeometryNode, GEO_NODE_POINT_INSTANCE, def_geo_point_instance, "POINT_INSTANCE", PointInstance, "Point Instance", "")

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@ -0,0 +1,318 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BLI_array.hh"
#include "BLI_task.hh"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_attribute_math.hh"
#include "BKE_spline.hh"
#include "node_geometry_util.hh"
using blender::Array;
static bNodeSocketTemplate geo_node_mesh_to_curve_in[] = {
{SOCK_GEOMETRY, N_("Mesh")},
{SOCK_STRING, N_("Selection")},
{-1, ""},
};
static bNodeSocketTemplate geo_node_mesh_to_curve_out[] = {
{SOCK_GEOMETRY, N_("Curve")},
{-1, ""},
};
namespace blender::nodes {
template<typename T>
static void copy_attribute_to_points(const VArray<T> &source_data,
Span<int> map,
MutableSpan<T> dest_data)
{
for (const int point_index : map.index_range()) {
const int vert_index = map[point_index];
dest_data[point_index] = source_data[vert_index];
}
}
static void copy_attributes_to_points(CurveEval &curve,
const MeshComponent &mesh_component,
Span<Vector<int>> point_to_vert_maps)
{
MutableSpan<SplinePtr> splines = curve.splines();
Set<std::string> source_attribute_names = mesh_component.attribute_names();
/* Copy builtin control point attributes. */
if (source_attribute_names.contains_as("tilt")) {
const GVArray_Typed<float> tilt_attribute = mesh_component.attribute_get_for_read<float>(
"tilt", ATTR_DOMAIN_POINT, 0.0f);
parallel_for(splines.index_range(), 256, [&](IndexRange range) {
for (const int i : range) {
copy_attribute_to_points<float>(
*tilt_attribute, point_to_vert_maps[i], splines[i]->tilts());
}
});
source_attribute_names.remove_contained_as("tilt");
}
if (source_attribute_names.contains_as("radius")) {
const GVArray_Typed<float> radius_attribute = mesh_component.attribute_get_for_read<float>(
"radius", ATTR_DOMAIN_POINT, 1.0f);
parallel_for(splines.index_range(), 256, [&](IndexRange range) {
for (const int i : range) {
copy_attribute_to_points<float>(
*radius_attribute, point_to_vert_maps[i], splines[i]->radii());
}
});
source_attribute_names.remove_contained_as("radius");
}
/* Don't copy other builtin control point attributes. */
source_attribute_names.remove_as("position");
/* Copy dynamic control point attributes. */
for (const StringRef name : source_attribute_names) {
const GVArrayPtr mesh_attribute = mesh_component.attribute_try_get_for_read(name,
ATTR_DOMAIN_POINT);
/* Some attributes might not exist if they were builtin attribute on domains that don't
* have any elements, i.e. a face attribute on the output of the line primitive node. */
if (!mesh_attribute) {
continue;
}
const CustomDataType data_type = bke::cpp_type_to_custom_data_type(mesh_attribute->type());
parallel_for(splines.index_range(), 128, [&](IndexRange range) {
for (const int i : range) {
/* Create attribute on the spline points. */
splines[i]->attributes.create(name, data_type);
std::optional<GMutableSpan> spline_attribute = splines[i]->attributes.get_for_write(name);
BLI_assert(spline_attribute);
/* Copy attribute based on the map for this spline. */
attribute_math::convert_to_static_type(mesh_attribute->type(), [&](auto dummy) {
using T = decltype(dummy);
copy_attribute_to_points<T>(
mesh_attribute->typed<T>(), point_to_vert_maps[i], spline_attribute->typed<T>());
});
}
});
}
curve.assert_valid_point_attributes();
}
struct CurveFromEdgesOutput {
std::unique_ptr<CurveEval> curve;
Vector<Vector<int>> point_to_vert_maps;
};
static CurveFromEdgesOutput mesh_to_curve(Span<MVert> verts, Span<std::pair<int, int>> edges)
{
std::unique_ptr<CurveEval> curve = std::make_unique<CurveEval>();
Vector<Vector<int>> point_to_vert_maps;
/* Compute the number of edges connecting to each vertex. */
Array<int> neighbor_count(verts.size(), 0);
for (const std::pair<int, int> &edge : edges) {
neighbor_count[edge.first]++;
neighbor_count[edge.second]++;
}
/* Compute an offset into the array of neighbor edges based on the counts. */
Array<int> neighbor_offsets(verts.size());
int start = 0;
for (const int i : verts.index_range()) {
neighbor_offsets[i] = start;
start += neighbor_count[i];
}
/* Use as an index into the "neighbor group" for each vertex. */
Array<int> used_slots(verts.size(), 0);
/* Calculate the indices of each vertex's neighboring edges. */
Array<int> neighbors(edges.size() * 2);
for (const int i : edges.index_range()) {
const int v1 = edges[i].first;
const int v2 = edges[i].second;
neighbors[neighbor_offsets[v1] + used_slots[v1]] = v2;
neighbors[neighbor_offsets[v2] + used_slots[v2]] = v1;
used_slots[v1]++;
used_slots[v2]++;
}
/* Now use the neighbor group offsets calculated above as a count used edges at each vertex. */
Array<int> unused_edges = std::move(used_slots);
for (const int start_vert : verts.index_range()) {
/* The vertex will be part of a cyclic spline. */
if (neighbor_count[start_vert] == 2) {
continue;
}
/* The vertex has no connected edges, or they were already used. */
if (unused_edges[start_vert] == 0) {
continue;
}
for (const int i : IndexRange(neighbor_count[start_vert])) {
int current_vert = start_vert;
int next_vert = neighbors[neighbor_offsets[current_vert] + i];
if (unused_edges[next_vert] == 0) {
continue;
}
std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
Vector<int> point_to_vert_map;
spline->add_point(verts[current_vert].co, 1.0f, 0.0f);
point_to_vert_map.append(current_vert);
/* Follow connected edges until we read a vertex with more than two connected edges. */
while (true) {
int last_vert = current_vert;
current_vert = next_vert;
spline->add_point(verts[current_vert].co, 1.0f, 0.0f);
point_to_vert_map.append(current_vert);
unused_edges[current_vert]--;
unused_edges[last_vert]--;
if (neighbor_count[current_vert] != 2) {
break;
}
const int offset = neighbor_offsets[current_vert];
const int next_a = neighbors[offset];
const int next_b = neighbors[offset + 1];
next_vert = (last_vert == next_a) ? next_b : next_a;
}
spline->attributes.reallocate(spline->size());
curve->add_spline(std::move(spline));
point_to_vert_maps.append(std::move(point_to_vert_map));
}
}
/* All remaining edges are part of cyclic splines (we skipped vertices with two edges before). */
for (const int start_vert : verts.index_range()) {
if (unused_edges[start_vert] != 2) {
continue;
}
int current_vert = start_vert;
int next_vert = neighbors[neighbor_offsets[current_vert]];
std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
Vector<int> point_to_vert_map;
spline->set_cyclic(true);
spline->add_point(verts[current_vert].co, 1.0f, 0.0f);
point_to_vert_map.append(current_vert);
/* Follow connected edges until we loop back to the start vertex. */
while (next_vert != start_vert) {
const int last_vert = current_vert;
current_vert = next_vert;
spline->add_point(verts[current_vert].co, 1.0f, 0.0f);
point_to_vert_map.append(current_vert);
unused_edges[current_vert]--;
unused_edges[last_vert]--;
const int offset = neighbor_offsets[current_vert];
const int next_a = neighbors[offset];
const int next_b = neighbors[offset + 1];
next_vert = (last_vert == next_a) ? next_b : next_a;
}
spline->attributes.reallocate(spline->size());
curve->add_spline(std::move(spline));
point_to_vert_maps.append(std::move(point_to_vert_map));
}
curve->attributes.reallocate(curve->splines().size());
return {std::move(curve), std::move(point_to_vert_maps)};
}
/**
* Get a separate array of the indices for edges in a selection (a boolean attribute).
* This helps to make the above algorithm simpler by removing the need to check for selection
* in many places.
*/
static Vector<std::pair<int, int>> get_selected_edges(GeoNodeExecParams params,
const MeshComponent &component)
{
const Mesh &mesh = *component.get_for_read();
const std::string selection_name = params.extract_input<std::string>("Selection");
if (!selection_name.empty() && !component.attribute_exists(selection_name)) {
params.error_message_add(NodeWarningType::Error,
TIP_("No attribute with name \"") + selection_name + "\"");
}
GVArray_Typed<bool> selection = component.attribute_get_for_read<bool>(
selection_name, ATTR_DOMAIN_EDGE, true);
Vector<std::pair<int, int>> selected_edges;
for (const int i : IndexRange(mesh.totedge)) {
if (selection[i]) {
selected_edges.append({mesh.medge[i].v1, mesh.medge[i].v2});
}
}
return selected_edges;
}
static void geo_node_mesh_to_curve_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Mesh");
geometry_set = bke::geometry_set_realize_instances(geometry_set);
if (!geometry_set.has_mesh()) {
params.set_output("Curve", GeometrySet());
return;
}
const MeshComponent &component = *geometry_set.get_component_for_read<MeshComponent>();
const Mesh &mesh = *component.get_for_read();
Span<MVert> verts = Span{mesh.mvert, mesh.totvert};
Span<MEdge> edges = Span{mesh.medge, mesh.totedge};
if (edges.size() == 0) {
params.set_output("Curve", GeometrySet());
return;
}
Vector<std::pair<int, int>> selected_edges = get_selected_edges(params, component);
CurveFromEdgesOutput output = mesh_to_curve(verts, selected_edges);
copy_attributes_to_points(*output.curve, component, output.point_to_vert_maps);
params.set_output("Curve", GeometrySet::create_with_curve(output.curve.release()));
}
} // namespace blender::nodes
void register_node_type_geo_mesh_to_curve()
{
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_MESH_TO_CURVE, "Mesh to Curve", NODE_CLASS_GEOMETRY, 0);
node_type_socket_templates(&ntype, geo_node_mesh_to_curve_in, geo_node_mesh_to_curve_out);
ntype.geometry_node_execute = blender::nodes::geo_node_mesh_to_curve_exec;
nodeRegisterType(&ntype);
}